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Medium :
- reduce turret HP. The fact this thing can soak up as much damage as a heavy and cannot be ignored is way too powerfull, especially when stacked.
- Enhance cooldown on defibrilator.
- decrease initial healing power of healray, increase the healing power the more it gets maintained. Ability to regen only start to increase when damage is healed.
- Decrease colldown of moving abilities such as bumpers and ziplines.
- Decrease max HP by 25.
- give them the crash grenade to cancel abilities.
- slightly decrease stick'n 'shield damage.
- decrease splash damage of grenade launcher OR lower ammunition count and increase reload time. Increase direct damage.
- Give them breaching charge, as right now they are the only class with 0 demolition ability.
Light :
- decrease taser duration, decrease stunning power.
- decrease sword dps.
- reduce recoil on machine pistol. Increase damage fallover distance.
- Increase damage fallover distance for silenced pistol.
- reduce recoil of marksman rifle. Decrease rate of fire. Right now it is used point blank as a spam weapon, which makes no sense.
Heavy :
- Decrease splash damage of RPG, increase direct damage. damage over structure stay the same.
- decrease splash damage of C4. damage over structre stay the same.
- decrease damage or Firerate of auto-shotgun
- decrease splash damage of grenade launcher. Decrease the ammo count or increase reload time. Increase direct hit damage.
- Decrease max HP by 25 (50 might be a little too much)
- Increase dome cooldown
- Give them the possibility to take crash grenade.
- Decrease shield damage resistance OR don't allow ally to fire through it.
- I might wanna reduce flamme thrower damage, but I don't see a way to do so without turning the weapon useless. It already has very short range.