THE FINALS

THE FINALS

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Benny The Bull In The Hood Oct 27, 2023 @ 11:18pm
2
1
Cashout Point system
After a few matches of cashout i've realized the strategy is to avoid defending completely and only go for the point once it reaches about 3/4 finished because theres no penalty of not owning it for that time since you only get a 10k prize once it completes. I feel like it'd be more fun / better experience / more "competitive" if you slowly gained cash while it was in your possession instead. Almost every game I've played so far has ended with a team with 0 points or an ending where it was taken at the last second because the owning team wiped and lost all chance of getting any points.
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Showing 1-7 of 7 comments
Starrbomba Oct 28, 2023 @ 1:33am 
this could end up being a different mode at least
Starrbomba Oct 28, 2023 @ 1:58am 
ooo what if kills gained while in control of the cashbox grants small bumps of cash like maybe 500 per kill as a defender's bonus so you will WANT to get the box asap. maybe 1k
Last edited by Starrbomba; Oct 28, 2023 @ 1:58am
Tubbs Oct 28, 2023 @ 3:10am 
I like these ideas.
Un_World_Reaper Oct 28, 2023 @ 7:14am 
+1 - Fully Agree.

A "partial points system" OTHER than Elims/Kills is needed to balance this game out for "Competitive" TEAM Play.

The Final Round especially since (at least in Ranked) there is zero cash earned for Elims/Kills.
zvein Oct 28, 2023 @ 7:42am 
that's completly false here is why :
it depends on the team build
-heavy + medium with turrets and shield, are so difficult to take over their cash out
-me as light build , in closed area, c4 and gaz grenade and glue grenade are super powerful and i can defend it easly while hiding on top floor with tiny hole in it
- while all your team mates are dead, countless of time when team B member trying to capture, it's in vulnerable state and easy kill for team C

maybe if you play 2 light + 1 medium , or 3 light , your post make sense , but each team composition has it's tops and flows,
for exemple for a team with 2 heavy + 1 medium , it hard to capture but easy to protect it

add to that the cashout location make a bit easier or harder to capture / protect for each team builds , that's why we have reserve weapons gadgets

you way to see things is so simplestic and seems inexperienced, maybe because you play with alot of light builds , or that heavy and medium builds didin't unlock yet the gadgets that make them powerful to protect the bank cashout
Originally posted by zvein:
that's completly false here is why :
it depends on the team build
-heavy + medium with turrets and shield, are so difficult to take over their cash out
-me as light build , in closed area, c4 and gaz grenade and glue grenade are super powerful and i can defend it easly while hiding on top floor with tiny hole in it
- while all your team mates are dead, countless of time when team B member trying to capture, it's in vulnerable state and easy kill for team C

maybe if you play 2 light + 1 medium , or 3 light , your post make sense , but each team composition has it's tops and flows,
for exemple for a team with 2 heavy + 1 medium , it hard to capture but easy to protect it

add to that the cashout location make a bit easier or harder to capture / protect for each team builds , that's why we have reserve weapons gadgets

you way to see things is so simplestic and seems inexperienced, maybe because you play with alot of light builds , or that heavy and medium builds didin't unlock yet the gadgets that make them powerful to protect the bank cashout

I understand where you're coming from but even with your suggestions (I tried it with some group members) and even then I found that as a heavy build I can tank everything thrown at me (such as your gas grenade/turret strat) and sneak onto the point to take it last second while the other enemies are fighting and my teammates (if alive) can draw fire for me.
Avuja Oct 30, 2023 @ 5:39am 
Originally posted by Benny The Bull In The Hood:
After a few matches of cashout i've realized the strategy is to avoid defending completely and only go for the point once it reaches about 3/4 finished because theres no penalty of not owning it for that time since you only get a 10k prize once it completes. I feel like it'd be more fun / better experience / more "competitive" if you slowly gained cash while it was in your possession instead. Almost every game I've played so far has ended with a team with 0 points or an ending where it was taken at the last second because the owning team wiped and lost all chance of getting any points.

Yup, this entire game mode is dumb for this reason. You just wait it out then nuke the objective holders since you know exactly where they are.
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Date Posted: Oct 27, 2023 @ 11:18pm
Posts: 7