Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
A "partial points system" OTHER than Elims/Kills is needed to balance this game out for "Competitive" TEAM Play.
The Final Round especially since (at least in Ranked) there is zero cash earned for Elims/Kills.
it depends on the team build
-heavy + medium with turrets and shield, are so difficult to take over their cash out
-me as light build , in closed area, c4 and gaz grenade and glue grenade are super powerful and i can defend it easly while hiding on top floor with tiny hole in it
- while all your team mates are dead, countless of time when team B member trying to capture, it's in vulnerable state and easy kill for team C
maybe if you play 2 light + 1 medium , or 3 light , your post make sense , but each team composition has it's tops and flows,
for exemple for a team with 2 heavy + 1 medium , it hard to capture but easy to protect it
add to that the cashout location make a bit easier or harder to capture / protect for each team builds , that's why we have reserve weapons gadgets
you way to see things is so simplestic and seems inexperienced, maybe because you play with alot of light builds , or that heavy and medium builds didin't unlock yet the gadgets that make them powerful to protect the bank cashout
I understand where you're coming from but even with your suggestions (I tried it with some group members) and even then I found that as a heavy build I can tank everything thrown at me (such as your gas grenade/turret strat) and sneak onto the point to take it last second while the other enemies are fighting and my teammates (if alive) can draw fire for me.
Yup, this entire game mode is dumb for this reason. You just wait it out then nuke the objective holders since you know exactly where they are.