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Nahlásit problém s překladem
The ttk is faster than apex and even overwatch tanks
Heavy has lowest dmg output so you can freely target the healer and run away once you kill them.
Instead of complaining that the game isn't COD try to think about optimal way to play every situation
Low TTK on a game like this would be a nightmare, it'd become one-sided in favor of any coordinated 3 stack.
Heavy is pretty much a meme class apart from the flamethrower. The semi-auto shotgun is absolutely ♥♥♥♥♥♥♥ even up close.
the damage is class based and not weapon based
a silencer pistol from light class do more damage than ak47 or machine gun
light = dps
medium = support
heavy = tank (wich mean the lowest dps )
and rpg are not for instakill, it's a gadget for environnement destroy
if you want low TTK play light build
stop acting dump
I can understand and I agree that the game needs a bit of weapon and gadget balancing but in my opinion it is ok. It would be worse if it took minutes to be back in the battle but that isnt the case here you are pretty fast back in action and that makes a death less frustrating. I face those long sponge fights when I play against the whole team because you can easily get out and be healed in a few seconds but if I have a 1 v 1 fight where my team fights the other players, the fight is fun and not too long or spongy. The Sniper rifle is a very risky weapon to play cause it requires a huge amount of aim but I tested the weapon in the range and it is like you wished it were. 1 headshot on light, 2 headshots for mid, after the first shot the opponent has like 10% of his hp left and also 2 headshots for heavy
With longer TTK the last standing team member (once he realises the responsibility that he's carrying) can retreat and avoid confrontation (assuming reviving fallen mates is too risky), until one or both of his other team members respawns, and they can regroup and counterattack.