THE FINALS

THE FINALS

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Ohma 27. říj. 2023 v 15.54
TTK - Let's talk about it fr.
I wanted to defend TTK, but than I played x games more and I have won most of them with high scores, but it's not the point, the point is I cringed like 9999x when 3 enemies were shooting at me and I was still able to run around, jump, slide even if in every other game i should be dead 100x already, in this one I was not, it felt almost ridiculous and I feel like playing this game can hardly impact on your skill/habits in the others fps games.

If you don't want to lose your skill, sensor/muscle memory, do not play this game, it's just totally weird and I'm not talking about fast action and parkouring around the map, it's ok. What is not okay is the fact that I have to shot 3 times with my shotty into light/medium guy in their chests standing just in front of them and same case when u play with revolvo, u 3 tap ppl as well, but now u don't care about close range. Logic is not working in this game, you need to try everything and forget what u know/learned from other fps games, because this one is more like "The Division PVE" but actually in PVP mode. Spongy enemies, weird acting guns.

Game is unbalanced af, but tbh I had great time and one of the best funs in the FPS game in years.

But "NO! NO!'s" are big rn and even if I want to, I can't recomment at least for now.


If someone will main this game and play only this game, I guess he'll be fine, even with old habits, with time he'll eventually adapt. But for "more than one fps game at the time enjoyers" this will be a weird experience.

How I said, it feels clunky, even if gameplay is smooth, TTK ruined it all.

It's really like playing PVE mode on "hard ++++++" difficulty, where u have to shot your enemy 99999x even if hes wearing only pants.

Feels stupid.

Same thing when 3/4/5 ppl are shooting at you, emptying their magz, you are not even hiding or barely but somehow when they stopped shooting just to reload, u can find yourself at 71% hp still, even when u got shot like 84 times in a different spots.

Did I mention that 71% hp will regen to 100% in the next 3sec?

Like wtf, are we playing humans or tanks?

And one more, last thing - healing device.

Holy f****g Christmas, are you out of your mind? If someone is playing duo or trio, if they decide to take heavy and healer, who will just stand behind him entire game and spamming/holdin lmb on him, u are ♥♥♥, why? Not because he will heal him af, faster than u can kill him by shooting headshot after headshot with strongest sniper rifle in the game from 10m, while jumping around and dodging bullets.

That's not even the case.

The case is - this heavy mf has also front shield, which makes him IMMORTAL, YOU CAN'T DO SH, even if he doesn't have a shield for a while, his healer will keep him at 100% hp all the time.

Luckily it's not the problem, people are not playing like that... yet.
It's not like every game, but it is a another balance problem.
Naposledy upravil Ohma; 27. říj. 2023 v 16.02
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the ttk is fine, this game takes place in a matrix so it's not trying to be realistic, you have a team, skills and gear, the environment, just killing with a gun isnt the main thing here this game isnt trying to be another cod clone and i respect it. dying in a second in every shooter ive played before this has been so lame, and ttk in this game isnt that bad with your skill and brain combined. pick up a gas tank then throw it into thier room and burn it to make it explode, experiment. this really is just a get good game. forget all the corner camping 2 shot fps games from before and adapt to the environment and think before shooting
Naposledy upravil Starrbomba; 28. říj. 2023 v 1.42
pistol with silencer too op. few shots = dead medium. and 15/20 shots from AKM. pff
TTK is fine, obviously its not a hyperrealistic game so it doesnt need realistic TTKs, being oneshot from a camper is never fun in no game.
Bro what are you on about? You can one clip people with whatever build you play. If you don't you have missed some shots and have something to strive for. This naturally creates a skill gap. If you can run around with ppl shooting at you they just suck.

The ttk is faster than apex and even overwatch tanks

Heavy has lowest dmg output so you can freely target the healer and run away once you kill them.

Instead of complaining that the game isn't COD try to think about optimal way to play every situation
ttk is fine
HIgher TTK == more skill == better
I don't mind the longer ttk. It makes it a bit more scrappy when people are in the fight longer. Plus you can soften people up other ways, it's not all about the guns and bullet's.
lunar 28. říj. 2023 v 6.14 
Hard disagree. Higher TTK means there's more room for skill expression, more opportunities to make sick plays and surprise yourself. I 1v3d yesterday by quickscoping with a light character, that's way more fun than just dying every time 3 people look at you.

Low TTK on a game like this would be a nightmare, it'd become one-sided in favor of any coordinated 3 stack.
The problem isn't the amount of health, it's the fact the guns have a bunch of spread and other garbage that don't make them shoot properly. From Battlefield devs you should expect this cone-fire type nonsense but it's really bad in this when you have a class that's slow as hell but the M60 can't hit ♥♥♥♥, where a light class with a sword just dashes all over the map and can 1-2 tap mediums with ease. It's completely unbalanced, especially since you are locked into a class for the whole round. Picked heavy and everyone is light? Have fun getting samurai'd to death. One squad went 3 mediums and revive train? Yeah that RPG you just fired was wasted good job idiot.

Heavy is pretty much a meme class apart from the flamethrower. The semi-auto shotgun is absolutely ♥♥♥♥♥♥♥ even up close.
Shotguns are just knives with bullets in realistic shooters
zvein 29. říj. 2023 v 6.16 
for the incels that are used to CoD and BF
the damage is class based and not weapon based
a silencer pistol from light class do more damage than ak47 or machine gun
light = dps
medium = support
heavy = tank (wich mean the lowest dps )

and rpg are not for instakill, it's a gadget for environnement destroy
if you want low TTK play light build
stop acting dump
TRULY GOOD SHOW' původně napsal:
Bro I mean, 3 headshots with heavy sniper rifle to kill single target?

It should be:
1 hs for light.
1 hs for medium or 2 but the first one is leaving him with 1hp, so if he wasnt full, hes dead anyways.
MAX 2 hs for heavy.

now it's a pure comedy, im running around, jumping, parkouring, grapling, shooting 3 hs and 2 bodyshots just to die from a single bash from a heavy, how can I kill him when 3 headshots can't if someone is healing him constantly.

But even without healing it's a COMEDY, why do I need 3 headshots with SNIPER RIFLE to kill someone? and another 5/6/7 bodyshots if I can't land my hs.

what is the point of playing sniper rifle?

Okay okay u can snipe from range. Well actually not, because game is forcing you to push, which I have nothing to complain about, I like quickscoping or noscoping ppl, but I want to have satisfaction from it. If I parkour around like a f00kin ninja and I am able to land my hs or 2, TARGET SHOULD DIE, where is satisfaction when I'm using over 9000 of my power to do some crazy highlights epic moments, when target is not dying and in counter killing me with a single f button smash and dash thgrough the entire buildings like a Bayne from Batman.

I can understand and I agree that the game needs a bit of weapon and gadget balancing but in my opinion it is ok. It would be worse if it took minutes to be back in the battle but that isnt the case here you are pretty fast back in action and that makes a death less frustrating. I face those long sponge fights when I play against the whole team because you can easily get out and be healed in a few seconds but if I have a 1 v 1 fight where my team fights the other players, the fight is fun and not too long or spongy. The Sniper rifle is a very risky weapon to play cause it requires a huge amount of aim but I tested the weapon in the range and it is like you wished it were. 1 headshot on light, 2 headshots for mid, after the first shot the opponent has like 10% of his hp left and also 2 headshots for heavy
TTK is waaaaaaaaaaaaaaaaaaaaay too long in this game. Probably the longest TTK I have ever seen. Everyone is bullet-sponge AF. Seems like the weapons are shooting air-soft projectiles and these prolonged fights are boring as hell. You can throw any kind of tactics and positioning out of the window as anyone can just march into any line of defense and still have 70% hp left. Reflexes do not matter as whenever a 1v1 fight starts, it is a 10 second dash/jump fest. In my opinion TTK should be 2-3 times faster as currently due to this the game feels incredibly casual. It feels like PVP arena fights in World of Warcraft, where you are just running around and trying to kill the enemy healer for half a minute.
People tends to forget that game's mechanics are bound to one another. Long TTK is directly related to the "team wipe-out" mechanic. If you could kill an entire team in 3 or less seconds (which you still can if you synergise your actions with your other teammates) on your own by spraying your meta-build smg, the game would become a respawn que-line simulator.

With longer TTK the last standing team member (once he realises the responsibility that he's carrying) can retreat and avoid confrontation (assuming reviving fallen mates is too risky), until one or both of his other team members respawns, and they can regroup and counterattack.
Naposledy upravil rockit; 30. říj. 2023 v 2.46
Yall act like this is supposed to be a realistic game. This clearly is not. RPG should not do one hit ko because that would just make it unfun the core part of rpg is destruction of buildings. I don't see any reason why RPG should be 1 hit ko given how easily it comes back up cooldown despite it being longer then other abilities. This is just stupid. People who think this is cod and think this game should be a realistic war game.
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Datum zveřejnění: 27. říj. 2023 v 15.54
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