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I understand what he said, and I'm against that. The revive itself is already strong enough, giving them ammo to basically flip the fight with a simple rez? No. Just no
If you wipe the team that controls the cashout and theres mere seconds left of the game, the timer should indeed stop whilst your stealing it.
Its actually a joke that you wipe the team and the timer runs out when your seconds away from stealing it and placing 1st to win the game.
Also reviving your team mate to only have next to none or even no bullets at all plus the fact you only revive with half health is a bit of a joke, its like why should i even revive my team in the 1st place, the system is flawed unless the devs want you to revive your team mate when theirs not a fight taking place & completely clear of the enemy,
I have gone 1vs3 to kill 2 enemies then to go revive one of my team mates to help finish the kill on the 3rd player because im literally 1 bullet away from death at this point but since my team respawns with half health and no bullets that last enemy ends up killing us both.
That's because it's C4? Bombs don't hit 00:00 then stop and wait when you start pressing buttons. This game isn't even comparable to CS in any way other than you have a gun and you hold a button to interact with the objective.
CS is much slower and more methodical than The Finals. This game has way faster mechanics with jump pads, grapple hooks and full scale destruction physics. But those faster, more high octane mechanics are completely negated by the fact that there's no overtime on steals.
And actually KILLING the enemy isn't always relevant. Why let us tear down the building and drop the objective to the ground floor so it's within our reach? Why let us break through the wall with smoke & flash bangs?
Why give us the power to perform these last ditch effort plays? Or make these perfect, strategic decisions in the last few seconds of these chaotic fights in a desperate attempt to stay in the match if there's no overtime to reward us for doing so?
I still have to actually STEAL the objective. I can still be killed whilst stealing. Both by the winning team AND the third team. The winning team can still keep their cashout IF they outplay me and I should have the chance to at least TRY and steal IF I've outplayed them.
It removes all intensity from the fight when the objective has 1/4 of its time left and you have to just wait for the next vault to spawn or accept the match is over.
However, I very much agree that the cashout should have an overtime timer if an enemy is holding E on a cashout that's seconds away from clearing. It makes it extra competitive, making it so that the winning team needs to hold their ground the entire time, and it allows sneakier teams able to try and snipe the win from another team.