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Since every level uses the same set of enemies it doesn't actually have the same variety that typical modcharts have, a lot of the high difficulty songs require you to perform more inputs in more complicated ways than most modcharts. Or, to put it simply, where standard modcharts get their difficulty from hard to read parts as opposed to hard to execute parts, Rift gets its difficulty from both.
Doesn't help that for Rift you're focusing all of those inputs on fewer keys since there are only 3 tracks.