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1. Allow the user to manually offset start position to the audio.
Choose where the first bpm marker comes in so we can avoid silence already in audio.
(also avoids all my rage in point 2 where I cannot be bothered to edit ms of silence in to fix offset)
2. Remove monster only being able to be placed at bar 9.
Introduce an automatic countdown/lead in time eg. default of 3-5 seconds depending on bpm maybe? This also avoids having to manually add 9 bars of bpm relevant silence to the audio to be able to place the first monster.
3. Approach rate of monsters be seperate to bpm. - I am guessing there is a method to do this without using double bpm or flames.
4. Option to lock play preview to scroll at all times, even when previewing the music.
Keep losing track of the play preview when scrolling at the same time. (Don't want to lock it on playfield)
5. Add a mirror monster hotkey - this is probably in the settings somewhere?
6. Add a mirror hotkey after selecting group of monsters. - also probably in options somewhere
7. Make monster previews way smaller or with an obvious center point to place on beats. Shift for more precise placement feels a bit off. I still end up placing monsters on the wrong divisor.
**edit** found NP+ and NP- buttons to increase and decrease view that is different to ctrl+scroll
I am guessing a lot of these points are already features and I'm struggling because of my lack of familiarity with the editor. I need to look through the settings again and read them more closely.
I am really excited to create some charts once I get the hang of things.
mby the ability to increase the approach rate by factors of like, x2 or x4 so that it still snaps to the grid properly, it just. is faster w/o making the bpm crazy high?
shrug