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As for extra hits causing misses, yeah I think it's anti-spam measures. Adds more precision to the game by requiring you hit the correct keys intentionally. The note patterns are less dense than in some other games, with a lot of the skill coming down to reading the enemies. As a result, if you could just press all 3 buttons on each beat, you could trivially get through parts with enemies that are harder to predict, without thinking about where they will end up. There's also enemies that sort of "bait" you into making a missed hit, like the golden skeletons, and you must be vigilant against them.
"Foot rhythm games" almost never punish extra hits, for the reason you've pointed out, that it's annoying to get a miss when you're hitting an extra note that's not in the song. "Hand rhythm games" almost always punish extra hits because otherwise, it's too easy for novice players to mash every button and clear hard songs. And in Rift it's especially necessary, because 99.9% of the challenge to the game is in reading the notes you're supposed to hit. If you just ignore the notes you're supposed to hit, and hit every note you can -- the game may still be hard in some ways, but it won't be hard in the right way and it won't be fun.
I agree it would be cool if the game had a "Dance Pad Mode" or something, where extra misses weren't punished, and you were never required to hit three monsters at once. But it's not really the game's intended design.
This game has one feature that is literally impossible on the dance pad, and that's the impossible-difficulty DLC tracks which require hitting enemies who are along hold dragons. This can only be done using 8-keys on a keyboard. That said, it only impacts your score, since you can still let go of a hold and get a full combo, so it's not the worst thing ever.