Rift of the NecroDancer

Rift of the NecroDancer

View Stats:
Off-beat Enemies and zombies
I've been waiting for quiet a long time for this game and I REALLY like the demo, but off-beat enemies and really hard to read zombies (especially red ones) sadly ruin this game for me. I'm not sure if red armadillos fall into this category too, I haven't seen any of them on the full tracks yet.

I don't know if the demo tracks are a good representation of the full game, but it's really hard to finish the second track because of massive red zombies at the end and the third track is a nightmare because of a huge mass of off-beat enemies. And all of this on medium difficulty ☹️
Last edited by SirMaoh; Feb 4 @ 12:33am
< >
Showing 1-2 of 2 comments
alexa_byg  [developer] Feb 3 @ 2:15pm 
Hi there! You'll be glad to know we've actually nerfed a lot of the zombie patterns in the final game - the demo will be updating on February 5th to reflect the updated beatmaps :)

Regarding offbeat monsters - I hope the full game has an easier difficulty curve for you! For the demo we picked the first song, a middle song, and a late-game song just to show the breadth of the difficulties we have in the full game.

Thanks for trying our demo out anyways!
SirMaoh Feb 3 @ 2:26pm 
That's great to hear! Thanks a lot for the really fast reply 😀
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Feb 3 @ 2:01pm
Posts: 2