Rift of the NecroDancer

Rift of the NecroDancer

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PlugFun Oct 8, 2024 @ 10:51am
Impossible Difficulty
The new difficulty level of this update is way more impressive than I thought. I've seen even 5th global ranked person can't full combo RAVEVENGE. I'm sure there won't be more than 100 people who will get an S+ in most songs of impossible difficulty in the end. Is this the effect you want to achieve or is it just really too difficult since those notes just flow so fast that you could only pass it by memorize the whole song?
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Showing 1-10 of 10 comments
andrewb Oct 8, 2024 @ 12:07pm 
You don't need to memorize the songs. You just need to learn to read the notes (enemies). You must get to a point where you don't need to think about which button to press at all. This takes many hours of practicing. If you haven't, just try watching some OSU plays on youtube to understand what I'm talking about.
BeanBoi Oct 8, 2024 @ 4:32pm 
Originally posted by andrewb:
You don't need to memorize the songs. You just need to learn to read the notes (enemies). You must get to a point where you don't need to think about which button to press at all. This takes many hours of practicing. If you haven't, just try watching some OSU plays on youtube to understand what I'm talking about.

"its not memory" >lists what memory is
Dekaku Oct 8, 2024 @ 11:49pm 
There's a difference between memory and muscle memory. If you memorize the song you know to push button 1 on beat 3.5 and so on. Muscle memory is seeing a red zombie facing left on the middle square just above the line and instinctively pushing the left button on the zombies next animation cycle.
PlugFun Oct 9, 2024 @ 2:32am 
Originally posted by andrewb:
You don't need to memorize the songs. You just need to learn to read the notes (enemies). You must get to a point where you don't need to think about which button to press at all. This takes many hours of practicing. If you haven't, just try watching some OSU plays on youtube to understand what I'm talking about.
Of course I've played other rhythm games (including osu). What you said is suitable for the first three difficulties in my opinion, but not for the hardest. Like in the middle of RAVEVENGE (around combo 570), the hint sound of knights dashing and their hit sound just mix up and it's so hard to tell them apart. And because it has a shorter time to react than other notes, there is no way to read them clearly. There is only one type of enemy at that part, but I still have to memorize this part to get through.
Last edited by PlugFun; Oct 9, 2024 @ 2:47am
Cheggf Oct 9, 2024 @ 12:44pm 
Originally posted by BeanBoi:
Originally posted by andrewb:
You don't need to memorize the songs. You just need to learn to read the notes (enemies). You must get to a point where you don't need to think about which button to press at all. This takes many hours of practicing. If you haven't, just try watching some OSU plays on youtube to understand what I'm talking about.

"its not memory" >lists what memory is
That's literally not what memory is. Do you breathe by remembering what inhaling is and how to do it, then remembering what exhaling is and how to do it? Or do you just do it naturally without needing to remember what it is?
Dieweb Oct 10, 2024 @ 4:13am 
Just passed B Rank on Impossible Ravevenge and I feel like A rank is nowhere to be reach for me. It's already a lot I know, but damn this difficulty is so good to play when you master it.

Glasscages and Overthinker is another story, didn't trained on it yet and cannot pass them.

But my question is, WHERE IS AMALGAMANIAC :(
Blurrg Oct 10, 2024 @ 9:55pm 
I have to agree that impossible mode is very much memorization and strategically figuring out how to tap out each section. I think the periodical nature of the game in combination with the different enemy types makes it extremely difficult to parse what is going on in impossible mode without any assistance involved. I think improving upon the practice mode is very key here, at least for the base game. This is coming from someone who plays extremely difficult charts in other rhythm games.

On the first demo I went straight to hard mode, had slight trouble parsing Ravavenge for a bit, but definitely got used to it. So everything up to hard can probably be sightread. However with the latest demo. The combination of adding quarter beat notes, several new enemies, and impossible mode, its just unreadable without some heavy assistance.

Now personally, I have no problem with this. I've spent hours looking at slowed down Youtube videos or other people doing it right to learn the patterns. And now I've picked up a lot of it. If this is the intention, that is okay. I think these core elements in the game kind of have to exist in the way they do for the game to have its charm, and I can respect that.

But it does have that disadvantage compared to lets say Guitar Hero/Clone Hero or Osu or DDR. Something where a skilled player can download basically any random very difficult chart and be able to parse the notes coming at them because its constant flow of notes that are all the same, compared to periodic information in which every "note" behaves differently. I do think it does harm the game a little bit, especially in the realm of custom charts that end up targeting high skilled players, as now there will likely be very large barriers of memorization before understanding a song.
Last edited by Blurrg; Oct 10, 2024 @ 9:56pm
Nick Oct 12, 2024 @ 9:47am 
Originally posted by Cheggf:
Originally posted by BeanBoi:

"its not memory" >lists what memory is
That's literally not what memory is. Do you breathe by remembering what inhaling is and how to do it, then remembering what exhaling is and how to do it? Or do you just do it naturally without needing to remember what it is?

This breathing tangent makes no sense because you don't learn how to breathe, but you said you have to learn to read the notes. Breathing is also an involuntary action (in the scenario you're talking about), as is your heart beating. Moving your fingers to press the keys is not involuntary. Please make a better analogy or simply explain your original point better, instead of talking about unrelated topics to defend your position.
Last edited by Nick; Oct 12, 2024 @ 9:47am
Cheggf Oct 12, 2024 @ 11:06am 
Originally posted by Nick:
Originally posted by Cheggf:
That's literally not what memory is. Do you breathe by remembering what inhaling is and how to do it, then remembering what exhaling is and how to do it? Or do you just do it naturally without needing to remember what it is?

This breathing tangent makes no sense because you don't learn how to breathe, but you said you have to learn to read the notes. Breathing is also an involuntary action (in the scenario you're talking about), as is your heart beating. Moving your fingers to press the keys is not involuntary. Please make a better analogy or simply explain your original point better, instead of talking about unrelated topics to defend your position.
Your fingers unironically do move involuntarily. You have not reached rhythm game Ultra Instinct.
Nick Oct 12, 2024 @ 11:21am 
Originally posted by Cheggf:
Originally posted by Nick:

This breathing tangent makes no sense because you don't learn how to breathe, but you said you have to learn to read the notes. Breathing is also an involuntary action (in the scenario you're talking about), as is your heart beating. Moving your fingers to press the keys is not involuntary. Please make a better analogy or simply explain your original point better, instead of talking about unrelated topics to defend your position.
Your fingers unironically do move involuntarily. You have not reached rhythm game Ultra Instinct.
frfr dude
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Date Posted: Oct 8, 2024 @ 10:51am
Posts: 10