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"its not memory" >lists what memory is
Glasscages and Overthinker is another story, didn't trained on it yet and cannot pass them.
But my question is, WHERE IS AMALGAMANIAC :(
On the first demo I went straight to hard mode, had slight trouble parsing Ravavenge for a bit, but definitely got used to it. So everything up to hard can probably be sightread. However with the latest demo. The combination of adding quarter beat notes, several new enemies, and impossible mode, its just unreadable without some heavy assistance.
Now personally, I have no problem with this. I've spent hours looking at slowed down Youtube videos or other people doing it right to learn the patterns. And now I've picked up a lot of it. If this is the intention, that is okay. I think these core elements in the game kind of have to exist in the way they do for the game to have its charm, and I can respect that.
But it does have that disadvantage compared to lets say Guitar Hero/Clone Hero or Osu or DDR. Something where a skilled player can download basically any random very difficult chart and be able to parse the notes coming at them because its constant flow of notes that are all the same, compared to periodic information in which every "note" behaves differently. I do think it does harm the game a little bit, especially in the realm of custom charts that end up targeting high skilled players, as now there will likely be very large barriers of memorization before understanding a song.
This breathing tangent makes no sense because you don't learn how to breathe, but you said you have to learn to read the notes. Breathing is also an involuntary action (in the scenario you're talking about), as is your heart beating. Moving your fingers to press the keys is not involuntary. Please make a better analogy or simply explain your original point better, instead of talking about unrelated topics to defend your position.