Rift of the NecroDancer

Rift of the NecroDancer

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Gabiroto Oct 29, 2024 @ 1:15pm
Ipossible BPM
dont know if theres already a topic asking about this, couldnt find with the searching tool.

is the BPM of Ravevange and Glass Cages supposed to be that high at the Impossible difficulty? it feels out of sync with the songs and the speed of the animation of the creatures are just too much for my brain to process.

also the other two songs have a decent BPM and are challenging enough, plus Ovethinker is rated in the game as the most intense in this difficulty. so to me it doesnt make sense to set the BMP that high.

is this a bug, a work in progress, or is it supposed to be like this?
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Showing 1-5 of 5 comments
meow Oct 29, 2024 @ 1:46pm 
i'm pretty sure it's intentional, you might wanna look over your calibration settings! also i can recommend turning on static monsters in the accessibility settings, it helps me with my reading a lot!
Blurrg Oct 29, 2024 @ 9:03pm 
Yes, I believe the BPM is supposed to be increased so that they can make the chart more readable and have a bit of flexibility in how they build the charts. The animation for characters looks a bit weird because that isn't really how someone would nod along to a song, but its just in double-time so it is still technically on beat.

Also, in Overthinker, the BPM is doubled at the end of the song for the fast section as well. I think Ravavenge and Glass Cages both utilize that double-time moreso throughout the chart so they just made the whole chart that way.
Gabiroto Oct 31, 2024 @ 5:59am 
Originally posted by Blurrg:
Yes, I believe the BPM is supposed to be increased so that they can make the chart more readable and have a bit of flexibility in how they build the charts. The animation for characters looks a bit weird because that isn't really how someone would nod along to a song, but its just in double-time so it is still technically on beat.

Also, in Overthinker, the BPM is doubled at the end of the song for the fast section as well. I think Ravavenge and Glass Cages both utilize that double-time moreso throughout the chart so they just made the whole chart that way.

ok, that makes so much sense! didnt noticed that the BPM is exactly doubled before u replyed hehe... im starting to see how it fits in the song now, thx!
Gabiroto Oct 31, 2024 @ 6:06am 
Originally posted by meow:
i'm pretty sure it's intentional, you might wanna look over your calibration settings! also i can recommend turning on static monsters in the accessibility settings, it helps me with my reading a lot!

the calibration is fine, im getting a good accuracy on the other dificulties. I dont like the idea of setting the monsters static, cuz the animation helps me with timing when not doubl-time, so i guess i would be anoyed turning on and off every time. but i may be ovethinking it, so maybe ill try it to see how it feels.

thx for the tips!
meow Oct 31, 2024 @ 6:47am 
Originally posted by Gabiroto:
Originally posted by meow:
i'm pretty sure it's intentional, you might wanna look over your calibration settings! also i can recommend turning on static monsters in the accessibility settings, it helps me with my reading a lot!

the calibration is fine, im getting a good accuracy on the other dificulties. I dont like the idea of setting the monsters static, cuz the animation helps me with timing when not doubl-time, so i guess i would be anoyed turning on and off every time. but i may be ovethinking it, so maybe ill try it to see how it feels.

thx for the tips!

i hope you find something that works well for you!! i like the monster animations a lot but for high bpms/busy charts it makes reading impossible for me :( so it sucks that i have to turn them off
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Date Posted: Oct 29, 2024 @ 1:15pm
Posts: 5