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if you don't know where it is: Right click on the game, go to properties, under "installed files" then browse local files, then launch the executable directly.
Though i wouldn't recommend sharing around the file as i don't know how steam handles DRM.
The whole point of a demo is to give players an inviting introduction to a game they potentially want to buy. I heard about this game today and wanted to check it out, as all of my friends had been talking about it, only to find that its now gone.
For what viable reason was there to take down the demo from Steam? People are going to upload the files of this game online anyways. If anything, having an extended demo could allow for MORE people to submit reports of issues with the game, giving the developers more useful information. If the demo gets uploaded again when the game is released, then it was pointless removing it in the first place.
The game looks SO good. It truly is a quality product and I would have loved to play it if the demo was still accessible. This put such a bad taste in my mouth that I can't even consider purchasing this game anymore, despite loving CotND and Cadence of Hyrule.
Only a week to try the Demo sucks and is a kick in the shin towards everyone who didn't stumble upon it.
I'm very curious about the game, and in the unlikely case they bring the demo back (because why remove it then in the first place?), I would have to buy the game, play it for up to 2 hours to then decide if I want to refund or keep it?
Just keep the demo running, it's the most customer-oriented move, they already paid the listing fee, so there is literally no cost in keeping it running for longer at least, doesn't have to be forever. Yet downloading it through SteamDB is not possible, as they went the extra step to remove the license for the demo to make sure no one can try it.
Great move!
This logic fails in a couple of ways. first off, as discussed before. a demo being timed does not uninstall any files or prevent the user from accessing them. a dedicated fan still has full access to the game and can still mod it. all a timed demo does is prevent new people from being able to download the game.
secondly as far as i could tell, this game would be fairly difficult to mod without official support. adding custom songs would require the game to be able to play them so you need to mod this functionality in. but the issue is, is that this game uses unity which means the version of the game on your computer is pre compiled. which means no access to the games source code. and the game doesn't have the ability to run other scripts, so it'll be a mess to mod. someone dedicated enough would be able to mod it. but it will probably take a few years and honestly wouldn't be worth it until the full game comes out.
So i take it back, i cant find a real reason for a timed demo
It's trivially decompileable to C# code. It's not even ill2cpp compiled.
theres a big difference here, an exe file of a game/demo is legally different then a mod of game.
you can mod every game (under "fair use") by only giving away the mod and the devs cant do anything to you, but the demo itself is not to be shared in the same way and the devs can go after the one who reuploaded it if they wanted to.
yes there are many different ways to deter players from modding, but removing the demo is still a way to make sure the game wont suddenlly get shared with the new mods someone patched.
Game genie won against Nintendo (uk court) while duke nukem won (usa) BUT it was because of the use of the game assets for the mod.
Your case is about how a cheat engine ruined the experience of the "normal" players and by that blizzard won.
This case leaned heavily on harming other users and not the company itself.
Im not going to pretend im a lawyer or something, but at the same time i believe we both are in the same area of knowledge about how complicated the law really is.
Overall based on those 3 examples, as long as the mods aren't made with stolen assets (not really a problem in rhythm games since most use a "beatmap" and not a generated level from scratch) i dont see the problem.
The only reason i can see is if they will harm the game sales (which is also a problem, but since i have no idea if a demo and the full game are different legally then two games im lost).
The closet case i know about is Nintendo against project m/slippi which both werent court cases but a cease and desist letters with no grounds since they believe emulation is illegal.
Also Nintendo vs switch emulation (against yuzo emulator).
And the best counter example is sony vs bleem! (an emulator as well), sony lost both the court case and the appeal in two different lawsuits.
So overall based on older lawsuits its completely possible, but based on recent cease and desist (or specificly Nintendo outside of courts) its impossible.
"Fair use" is just a word i used since i dont understand the complicated law, but if were going by examples my point still stands