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Really? So, you've done both when fighting? The whole lunge attack thing has been really bugging me for ages and I can only seem to pull off the one I mentioned in my first post. I'm also kinda suprised since it seems not much talk has been done about the move in general either.
Well, I like to use as many fighting moves as I can get in games. Helps spice things up and add a little variety. It'd certainly be cool to me if there is two animations like Korzic said. Didn't think the move was too bad though since you can do decent damage fast, have a longer combo attack and hit multiple enemies 3 times in a single slash.
Later, larger enemies like the hammer guys in the Abandoned Mine are immune to hitstun in the first place and your focus migrates to pure evasion; the awkward lunge animation leaves you lethally open.
Against most bosses, your opening is either very short, or very long. In both cases, you have better ways of laying down damage, and they usually involve boost, whirlwind, or earth shield.
Like Waypoint, I almost never use the move in Felghana (in Origin, the move also serves to temporarily lower an enemy's DEF slightly, but I don't think that's the case for this game). The two animations thing I observed just messing around with it again briefly, but I'm not sure what causes it; I wasn't doing anything different while performing it, I don't think.
I've seen it used in several boss speedkills, mostly for Hugo since his comes out a bit faster and he tends to do less damage per shot anyway. The skill requirement for using it and actually coming out ahead is pretty high -- higher than a full Nightmare run.
IIRC Toal has to use his lunge a couple times for traversal because his is a Mega Man slide. It makes it completely useless for combat though because it takes you so far you're not hitting stuff anymore, and you have better ways of escaping from things (which you pick up within five minutes of starting the game).
Well I'm playing Nightmare as my first playthrough at the moment, and I'm not saying it's the ulimate attack for all enemies or anything; just think it still has some use depending on the situation. For example, a boss I fought the other day called Istersiva. I'd hit the first form with fireballs as much as I could, but when it spat out those crystal monsters, I'd get in close to melee the boss and use Lunge Attack to help cut down the enemies. If the boss attacked, I'd use the whirlwind move to retreat back.
Yeah, I wouldn't use Lunge Attack on stuff like the hammer enemies you mentioned (I just fireballed most of those lol), but like I said, it depends on the enemy.
Still gotta play Origin myself someday, but yeah, least now we know how to do second animation in Felghana...
Like, Istersiva? The main trick is just ending the first phase as quickly as possible because it's so prone to randomly ♥♥♥♥♥♥♥ you over. Fireballs run out of steam too quickly as a main damage source, because even when it does respectable damage you spend way too much time waiting for your bar to refill -- though there are exceptions, you usually use it to score a few free hits on a boss when they decide to play keep-away.
But if you run up and whirlwind as he starts vomiting crystals, the crystals die immediately (which is critical when the laser can fire literally the moment they spawn and you have as little as a half second to make sure its target dies), you put a good couple hundred damage on the tentacle in the process, you're able to jump a counterattack or a laser during the animation, and any damage you do take is halved (any spell halves incoming damage during its animation).
As for Istersiva, sure, you've gotta end it quick; I'm not saying just stand there using Fireball and waiting for the bar to recharge! Just saying that it can be good damage at the right times. I found using Whirlwind risky (especially a charged one) cause sometimes the boss might spit and then quickly attack and you're stuck spinning so you eat the damage. But I might not have done the best tactics on that anyway since I mostly had trouble with the second form.