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If you're using G-sync it may be related to that in some way, or an issue with the specific keyboard (without it being 'broken', there are a lot of various issues with how keyboards can process certain sets of keystrokes).
Try rebinding the keys to different sections of the keyboard and see if it makes any difference too.
I'm not sure what else to suggest at the moment...
I set screen refresh rate from windows and game settings to 60 and disabled v-sync. Internet says that gtx 970 has g-sync option but I didn't find it in the gpu control panel. But if there's not v-sync, there is not g sync either? At least in an other game when I disabled v-sync it caused screen tearin (but not in this game). So most probably there was not g-sync with those settings.
I examined the bug a bit more:
1. Happens only when you move for a VERY short distance, just a minimal twitch forward. If you move any more, you can jump after stopping. When you tried to recreate it, maybe you moved too much.
2. doesn't happen when you try to do it turning around.
3. It may be somehow connected to lunge attack. I don't know if it's intended so, but for me lunge attack works only in the same circumstances as this bug: works only if you move a short distance, doesn't work if you do it by turning around. The window for both is a few frames.
I've had v-sync on and off, seems to make no difference. I don't know what G-sync is. I run at a native 1600x900 and refresh is set to "Default" in game settings. I did have to turn on V-sync to be able to make the double jump that is required to start the ascent to the mountain. Why or how that affected anything, I have no idea.
The lunge attack appears to work fine, though I don't use it most of the time so I can't say for sure. Though, it seems to make sense that it could be related, somehow. If the game is expecting me to do a lunge attack and I don't, that could be the issue, something about the timing. I haven't had the issue while turning around, I've tested several times.
I've considered the possibility of the issue being my keyboard specifically (such as too many keys pressed at once) but since I can recreate this with only 2 keys I don't think my keyboard is the issue. Though, I do tend to hold "C" to charge magic, but I can recreate the issue with or without that.
Otherwise, I'm having a good time with the game, I'm not aware of other issues.
Specs:
(Pre-built HP-Pavilion with custom graphics card and power supply)
Vista Home Premium SP 2 (64 bit)
6 Gigs System Ram
AMD Phenom 9550 Quad-Core 2.2 GHz
GeForce GTX 750 Ti (2 Gigs)
Direct X 11
The keyboard is a standard Qwerty, nothing special.
Thinking about it... I've had this issue in the past, even in newer games (can't think of anything specific). If you press a button and then another button, the actions will happen in the order you press the buttons, but if you do it too fast then only one action happens, meaning possibly there wasn't enough time for the detection of the 2nd button press. But this seems to be related to only specifc actions being done (depending on the game). But I don't know how this would explain how someone could type 80 words a minute without error but not jump and then fire, unless you're actually pressing the jump and fire buttons faster than what 80 words per minute converts to in words per second. Which leads me to believe it's related somehow to the actions being performed by the game, rather than detection of the buttons pressed. For example, some games use Ctrl as jump and Alt as fire, if you jump and then try to fire too fast, the game might not recognize that it's supposed to fire. I wonder if it's an animation frame that prevents an almost instant button mash recognition. If that's the case, could that even be considered a bug? Meaning, is there something to actually be fixed? But, why does this happen in this game with move then jump, but I don't think it happens with move then magic, which is why I wonder about the game expecting me to lunge attack and so nothing happens.
Ok. I was curious about what I just typed in the last paragraph so I got in the game. I can move then magic and move then attack, seemingly without issue. But I can definitely recreate the move then jump issue. Again, I wonder if it's related to lunge attack, and/or the animation frame thing.
Hope all this helps.
edit: It seems if I do a 90 degree turn I can recreate the issue, but doing a 180 does not. So, regardless of which way I face, turning left or right is an issue, but turning to face behind me is not.
I also tried using the num-pad. It does seem that facing NE, for example, then turning to go SE, for example, also recreates the issue. I don't normally use the numpad anymore but I was wondering if there would be an issue with diagonals and using the d-pad to check was too complicated so I tried the num-pad.