Ys: The Oath in Felghana

Ys: The Oath in Felghana

Aegis Aug 31, 2018 @ 8:48am
♥♥♥♥ gyalva
To hell with this boss, already beaten him a while ago in story mode on inferno, but replaying in time attack on nightmare reminded me of just how seriously poorly designed this boss is. The funny thing is he's hardly any trouble for on hard mode. If it just wasn't for the fact that nightmare Gyalva leaves you stranded by flipping ALL the platforms in the room, then this would be 10000x easier.

It probably doesn't help my frustration that some of my runs have ended on him so far as well, twice for accidentally returning to the title screen (entirely my fault though), another as I killed him after the 10 minutes mark... Which was immediately wasted as I died shortly after, my fixation on ending his life leading me into a nice set of spikes. And just recently when the game crashed as I pressed retry.

Sorry for the rant, hopefully I can end this abysmally designed boss and send those ♥♥♥♥ing tiles back to amazon.

EDIT: Woo! Beat him, cleared Boss Rush on Nightmare and beat the secret boss (although I ashamingly cheesed him) as well. Great game, despite that terrible design of a boss fight, this game is probably my favourite Ys game next to Ys 7.
Last edited by Aegis; Aug 31, 2018 @ 11:19pm
< >
Showing 1-7 of 7 comments
The author of this thread has indicated that this post answers the original topic.
Mondae Sundae Sep 1, 2018 @ 9:15am 
There's only one way to deal with being stranded: Wait it out.

Avoiding the unavoidable attack:
1. Boost when Initially Activated --> Adol is Invincible for around 1 to 2 seconds.
2. Use the 3-Strike Air-Attack Combo, followed by Wind Magic to reach the other side.

Rather obtuse solutions to an insane problem. Does very little for "Wait it out", but at least makes it significantly more likely to beat the boss sooner (so ultimately less waiting).
Aegis Sep 1, 2018 @ 10:23pm 
Originally posted by Mondae Sundae:
There's only one way to deal with being stranded: Wait it out.

Avoiding the unavoidable attack:
1. Boost when Initially Activated --> Adol is Invincible for around 1 to 2 seconds.
2. Use the 3-Strike Air-Attack Combo, followed by Wind Magic to reach the other side.

Rather obtuse solutions to an insane problem. Does very little for "Wait it out", but at least makes it significantly more likely to beat the boss sooner (so ultimately less waiting).

Thanks for this advice! Didn't cross my mind that I could do those 2 things, so I'm glad there's a way to avoid the damage from when he decides to charge the spot you're stranded on. Thankfully I already beat this boss and cleared the rest with no relative trouble yesterday, but hopefully others with similar sentiment towards Gyalva take a look at this.
Last edited by Aegis; Sep 1, 2018 @ 10:24pm
Berahlen Sep 3, 2018 @ 8:05pm 
You can barely clear the whole gap, yes. But you basically have to predict the dash before he telegraphs it to actually do it in time and not get slammed down into the spikes worse than if you just ate it.

If you get caught out and your boost is still charging, you also take half damage while casting spells, so you can just fireball spam and eat the hit.
Last edited by Berahlen; Sep 3, 2018 @ 8:06pm
Mondae Sundae Sep 5, 2018 @ 5:19pm 
I forgot about the 1/2 Damage while using Magic.

Always wondered whether this was an initial fix in Felghana for the odd issue from Napishtim where the player could take damage twice as fast within a continuous attack (e.g. flame jets) while using Elemental Abilities. 1/2 Damage at Twice the Damage Rate seemed to make sense.

That said, I can't recal if it's possible to take damage twice as fast while using Magic in Felghana, but I also don't recall anywhere near as many lingering enemy attacks either. Using Magic to guard against Gyalva's charge may suggest that this has been completely fixed in Felghana.
Last edited by Mondae Sundae; Sep 5, 2018 @ 5:21pm
Berahlen Sep 6, 2018 @ 12:37am 
I don't think anything outside of Napishtim spams per-frame contact damage like using Ericcil's thrust on the wrong thing. You get pity invincibility pretty much no matter what (edit: in Felghana/Origin), albeit very short.
Last edited by Berahlen; Sep 7, 2018 @ 10:59am
Mondae Sundae Sep 6, 2018 @ 7:57pm 
Originally posted by Waypoint:
I don't think anything outside of Napishtim spams per-frame contact damage like using Ericcil's thrust on the wrong thing. You get pity invincibility pretty much no matter what, albeit very short.

I've actually tested this using the Flame Turrets (charging into the flame stream). As far as I can tell, Adol receives damage for the entire duration of the thrust, suggesting that there is no invincibility. As far as I can tell, anytime Adol doesn't receive damage, it's because he's charged out of the Damaging Area of the enemy attack.

The spam-damage issue also affects the Wind Element and Fire Element (also tested using the Flame Turrets); in both of these I have not observed any noticeable invincibility frames.

If there is a period of invincibility to any of the Elemental Attacks, it's so limited and short that it would probably require looking at the code to conclusively prove that it's there.
< >
Showing 1-7 of 7 comments
Per page: 1530 50