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Having two completely different combat systems in one story is not only seriously inconsistent, but sours down the experience as well.
With this idea implemented, you’d have the player base dreading one character’s portion of the story to rush into the other that they favor.
And just no. Plain and simple no. It would cause a huge tonal shock every time it switched, would force people to learn two completely different systems to play the game correctly, would alienate yet more people ontop of those who felt turned off by the shift to an RPG, and generally wouldn't improve the game in any meaningful way whatsoever. Remember how people felt about Haruka's section of Yakuza 5? People who were already fans of things like buyo dancing, karaoke, disco, etc were alright with it, but those who were not a fan of those minigames found her entire section to be completely insufferable, and she only takes up like 10% of the games entire runtime, if not less.
I myself vastly prefer the brawler system of combat, but my wife has carpal tunnel and literally would be unable to play the game without the turn based PRG combat. So her getting halfway through and then needing to stop playing would have been a very bad experience for her.
They did do it... in a very handwavey sort of way intended to build up Kasuga.
I have a hard time believing that Ichiban would influence Kiryu's way of thinking so much after a couple of days together that he too starts seeing the world around him like a Dragon Quest game. It is a bit like that scene in "Thank You For Smoking" where they justify smoking in space by saying "Thank god we invented the...whatever...device."
They needed some in-game written reasoning to not change up the combat when they switched protagonists but the one they came up with was about as lazy and half-***** as they come.
Agreed. I'm not arguing the point that they needed some sort of in-universe explanation.
I just wish that they had come up with some sort of BETTER explanation. Or maybe they use the same sort of combat but Kiryu sees the enemies how they really look. Something.
The writing of this game violated a lot of the "show, don't tell" rules of writing. You SHOW in subtle ways how Kiryu is being influenced by Ichiban. (Maybe by bringing back a little of Kiryu's own playful/light hearted side that we've seen often over the various games?) You don't openly proclaim it.
They are just so invested in the idea that Kiryu and Ichiban are both twin dragons that they are kinda shoving it down peoples' throats with the approach of "Ichi is so awesome that after a couple of days together he's influencing Kiryu-san this much!"
Also, if that is the route that they want to go, they should show Ichiban being a bit more influenced the other direction as well. Give him a bit more chill, gravitas, self-reflection, intelligence and discipline...which they really don't.
It is also not strictly about twin dragons tbh. . That would be Ryuji Goda, or Shibusawa. They're quite literally dragons going head to head with each other. Ichiban is a dragonfish. Kiryu is the wise ancient dragon, and Ichiban is trying to become a dragon.
It also isn't just Ichiban either. The game very heavily implies that everyone is affecting Kiryu. The party members, Date, the people he meets in the memoirs, the villains, etc. Everyone is affecting him and giving him back his will to live. It sure as hell shows those without telling, it only gives you the direct tell to explain why Kiryu is now suddenly hallucinating Ichiban style, despite never having been like that before.
While that idea might been interesting, It IS incredibly hard and almost impossible to do.
Consider how much stuff goes into a brawler game Gameplay wise and how many tweaks and stuff that has to be done to make the combat good, take for example yakuza 6 and lost judgement and how combat and enemy reaction are different.
Now making a hybrid of a full fledged turn based RPG and a brawler is complicated.
So yeah maybe they did the kiryu thing because lets be honest, on an RPG Who would fight normal looking enemies after fighting enemies that look interesting