Like a Dragon: Infinite Wealth

Like a Dragon: Infinite Wealth

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New Game Plus Info
Since googling 'new game plus' for this game just brings up a billion articles complaining about it being DLC it makes it hard finding information.

Here is some information about NG+ as I am playing through it:

You do keep levels, items, gear and completion list status.

Things that reset though are aloha links (I guess to allow people to increase their personality) and substories to.

Dondoko island resets as well but you keep your dondoko bucks and all your items and furnishings just go into storage. Your dondoko encyclopedia resets though!
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Beiträge 115 von 40
At@At 3. Feb. 2024 um 14:22 
That's pretty painful for Dondoko island. Does the skill you get from there stay so u don't have to unlock it again?
Sidbot 3. Feb. 2024 um 14:26 
Ursprünglich geschrieben von At@At:
That's pretty painful for Dondoko island. Does the skill you get from there stay so u don't have to unlock it again?

Yes you still keep the skill and the other ones you get from a set of substories.
Ursprünglich geschrieben von Bedir4650:
Do we keep our bond levels and bingo progress as well?
bond levels stay, bingo cards reset
Bihaidi 10. Feb. 2024 um 15:42 
Could i ask for you to reiterate in regards to dondoko island, the dokopedia resets but do the challenges that you completed from the suggestion box do as well
imag2OOO 10. Feb. 2024 um 19:03 
the map also resets its mildly annoying but u can clear it in like a hour
Most metrics of combat and social progression carry over into Like a Dragon: Infinite Wealth's NG+. All the following transfer completely into Infinite Wealth's New Game Plus:

Levels
Items
Equipment
Money
Poundmates
Ichiban's Personality Traits
Unfinished Business completion
Levels are pretty self-explanatory: each party member will start NG+ at the same level they finished the first run. Characters can also select from one of 25 jobs in Infinite Wealth, and change them at will. Job levels also carry over into NG+. All of Ichiban's money remains in his account at the beginning of NG+. Similarly, items and equipment carry over directly - this applies both to consumables and gear. All progress in the Personality Traits system also carries over. This mechanic allows Ichiban to develop different aspects of his personality, with certain content locked behind certain trait ranks.

To that end, some completed Personality Challenges - long-term goals that reward points towards Ichiban's Traits once achieved - remain completed in NG+. Others can be completed repeatedly for extra Trait points. The same goes for Kiryu's Unfinished Business objectives, which raise his efficacy in battle. Ichiban's bonds with his companions remain at the same level, but their Bond Bingo cards are reset, so players can enjoy the same character development the second time around. Poundmates are summonable allies gathered throughout Infinite Wealth, and once Ichiban unlocks the Poundmates app, all his recruited summons remain available.

However, there are some things that don't carry over into NG+. Although character levels remain consistent, character recruitment remains locked behind story events. That means that, in NG+, characters will join the party at the same point they joined the party in the first playthrough. Players will have to complete certain substories a second time in NG+. Some progress in mini-games, like Infinite Wealth's Dondoko Island, also resets. For example, players' islands will be completely reverted to their original state in NG+, but they'll retain all their Dondoko Bucks and crafted items.

While most side activities carry over all progress, some reset partially or completely. Business Management starts almost from square one, but all funds and recruited employees are retained. Dragon Kart ranks and races remain the same, but Rival Races must be repeated. All other mini-games and side activities, like Sujimon, Darts, Mahjong, Shogi, Can Quest, vocational school exams, and casino earnings carry over into NG+.

Like a Dragon: Infinite Wealth's NG+ includes an additional feature: changeable difficulty levels. There are three available: Normal, Hard, and Legend. Normal is the default setting, and should be a breeze on NG+. Hard is recommended only if the party has reached level 50. It makes all enemies and bosses in Infinite Wealth more difficult, but grants an additional 16,000 Job XP at the end of every battle. Legend is recommended only for a party of level 70 and above. It's even harder than Hard mode, but each battle grants an extra 32,000 Job XP.

These difficulty levels can be changed at any time, so it's perfectly acceptable to start on Hard mode and crank up the difficulty once the party hits level 70. There's also no shame in turning the difficulty back down to Normal to get past a tough fight.
Most metrics of combat and social progression carry over into Like a Dragon: Infinite Wealth's NG+. All the following transfer completely into Infinite Wealth's New Game Plus:

Levels
Items
Equipment
Money
Poundmates
Ichiban's Personality Traits
Unfinished Business completion
Levels are pretty self-explanatory: each party member will start NG+ at the same level they finished the first run. Characters can also select from one of 25 jobs in Infinite Wealth, and change them at will. Job levels also carry over into NG+. All of Ichiban's money remains in his account at the beginning of NG+. Similarly, items and equipment carry over directly - this applies both to consumables and gear. All progress in the Personality Traits system also carries over. This mechanic allows Ichiban to develop different aspects of his personality, with certain content locked behind certain trait ranks.

To that end, some completed Personality Challenges - long-term goals that reward points towards Ichiban's Traits once achieved - remain completed in NG+. Others can be completed repeatedly for extra Trait points. The same goes for Kiryu's Unfinished Business objectives, which raise his efficacy in battle. Ichiban's bonds with his companions remain at the same level, but their Bond Bingo cards are reset, so players can enjoy the same character development the second time around. Poundmates are summonable allies gathered throughout Infinite Wealth, and once Ichiban unlocks the Poundmates app, all his recruited summons remain available.

However, there are some things that don't carry over into NG+. Although character levels remain consistent, character recruitment remains locked behind story events. That means that, in NG+, characters will join the party at the same point they joined the party in the first playthrough. Players will have to complete certain substories a second time in NG+. Some progress in mini-games, like Infinite Wealth's Dondoko Island, also resets. For example, players' islands will be completely reverted to their original state in NG+, but they'll retain all their Dondoko Bucks and crafted items.

While most side activities carry over all progress, some reset partially or completely. Business Management starts almost from square one, but all funds and recruited employees are retained. Dragon Kart ranks and races remain the same, but Rival Races must be repeated. All other mini-games and side activities, like Sujimon, Darts, Mahjong, Shogi, Can Quest, vocational school exams, and casino earnings carry over into NG+.

Like a Dragon: Infinite Wealth's NG+ includes an additional feature: changeable difficulty levels. There are three available: Normal, Hard, and Legend. Normal is the default setting, and should be a breeze on NG+. Hard is recommended only if the party has reached level 50. It makes all enemies and bosses in Infinite Wealth more difficult, but grants an additional 16,000 Job XP at the end of every battle. Legend is recommended only for a party of level 70 and above. It's even harder than Hard mode, but each battle grants an extra 32,000 Job XP.

These difficulty levels can be changed at any time, so it's perfectly acceptable to start on Hard mode and crank up the difficulty once the party hits level 70. There's also no shame in turning the difficulty back down to Normal to get past a tough fight.
I copy those from some random article...
Ursprünglich geschrieben von Bihaidi:
Could i ask for you to reiterate in regards to dondoko island, the dokopedia resets but do the challenges that you completed from the suggestion box do as well
i'd like to know this as well. sucks about the dokopedia since the only things I haven't maxed were like 3 of the souvenirs. I doubt I'll spend that much time on the island again. It could really be great if they put in just a bit more work on it. Hope to see another iteration or spinoff in the next game. I definitely had fun with it.

Also, I'd like to know if you keep the guest list. I assume you do but if anyone knows...
Imperium 10. Feb. 2024 um 23:39 
They should have left dondoko as is, it was such a time sink clearing out the damn islands and waiting for crap. No way im doing the dondoko thing over again, it doesnt even earn money passively while you are not direcly on it... and since you keep everything including money, I assume u also keep the dondoko beam special, so whats the insentive doing it over again.... stupid minigame,
Most metrics of combat and social progression carry over into Like a Dragon: Infinite Wealth's NG+. All the following transfer completely into Infinite Wealth's New Game Plus:

While most side activities carry over all progress, some reset partially or completely. Business Management starts almost from square one, but all funds and recruited employees are retained. Dragon Kart ranks and races remain the same, but Rival Races must be repeated. All other mini-games and side activities, like Sujimon, Darts, Mahjong, Shogi, Can Quest, vocational school exams, and casino earnings carry over into NG+.

.
buisness management and dragon cart are from lad1
Ursprünglich geschrieben von Imperium:
They should have left dondoko as is, it was such a time sink clearing out the damn islands and waiting for crap. No way im doing the dondoko thing over again, it doesnt even earn money passively while you are not direcly on it... and since you keep everything including money, I assume u also keep the dondoko beam special, so whats the insentive doing it over again.... stupid minigame,
It's pretty fun imo, it's just half-baked. Not letting guests roam around different areas is a mistake though. Also some of the dondokopedia entries would take 50 hours of straight grinding to max out. There's a lot of stuff to like about it, but you really don't make that much money and considering how much stuff costs in this game and how much junk there is to buy, it should have at least given you passive income when you're not there. I hope it makes a return in some form, but it needs a revamp and rethink on it.
At@At 11. Feb. 2024 um 11:17 
Ursprünglich geschrieben von Legato Bluesummers:
Ursprünglich geschrieben von Imperium:
They should have left dondoko as is, it was such a time sink clearing out the damn islands and waiting for crap. No way im doing the dondoko thing over again, it doesnt even earn money passively while you are not direcly on it... and since you keep everything including money, I assume u also keep the dondoko beam special, so whats the insentive doing it over again.... stupid minigame,
It's pretty fun imo, it's just half-baked. Not letting guests roam around different areas is a mistake though. Also some of the dondokopedia entries would take 50 hours of straight grinding to max out. There's a lot of stuff to like about it, but you really don't make that much money and considering how much stuff costs in this game and how much junk there is to buy, it should have at least given you passive income when you're not there. I hope it makes a return in some form, but it needs a revamp and rethink on it.

When I first heard of it I thought the guests would function more like those theme park games where guests just show up and u'd passively get income from it. I quickly lost interest once I realized there wasn't much to it. Then I heard New Game Plus reset all that work grinding popularity and laying out my island just right, which killed it completely to me.
Zuletzt bearbeitet von At@At; 11. Feb. 2024 um 11:18
Ursprünglich geschrieben von imag2OOO:
buisness management and dragon cart are from lad1
yeah, whoever wrote that article just copied their Y7 version of that article and replaced a couple of words regarding side content
Game plus can be completed in about 7 hours, skipping cutscenes =_='
Imperium 11. Feb. 2024 um 14:24 
Ursprünglich geschrieben von HighTemplar:
Game plus can be completed in about 7 hours, skipping cutscenes =_='

7 horus to speedrun main story skipping everything is pretty damn long. Took me 125 hours to complete everything I cared to do, I am on final fight with Kiriu.
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Geschrieben am: 3. Feb. 2024 um 14:06
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