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Αναφορά προβλήματος μετάφρασης
They can now say they were able to cure him of cancer between games (come up with any reason, whatever), and have the next Gaiden or LAD 9 be about Kiryu taking down the Daidoji faction so he can finally reunite permanently with Haruka.
As for this game overall, I loved it. Plan to keep playing it. Story had me interested to see what was happening next, combat is awesome. I spent nights just running the dungeons with both parties because it is so satisfying. Some emotional moments in the Kiryu story were great. Kasuga is a loveable idiot, but his inner goodness makes me like him overall. But he's no bada** like Kiryu.
If they do kill off Kiryu, they will need to reboot the series so he can come back, or be like hollywood and make prequel games telling stories from times we didn't know about. But he's the iconic character in this series, you can't just kill him off permanently, it would damage the IP.
I agree with that. It's like they chose his path years ago without thinking about the long run. Maybe he can continue in the Judgement series.
I assumed that he got his leg screwed from the mob attacking him, but I am so confused on what happened in-between? How did he suddenly become a hobo while watching Tatara channel after that Bryce boss fight? Please help me understand.
hawaii setting was okay
main story was shi.t
a lot of the side missions were shi.t
did all the side content and it didn't really feel rewarding
I hate some of the new characters butI hate Ichi the most, ♥♥♥♥ him
Wasn't that great. Definitely wasn't bad.
To me, "Like a Dragon" was to the Yakuza series like "Saints Row 3" was to its series. And after finishing the game, I'm pretty sure that "Infinite Wealth" is like the "Saints Row 4" of the series. I really hope that RGG don't Volition themselves with the next title (though I think they might spend some time with direct spinoffs and Yagami-stories).
One thing I cannot shake is that the devs have a weird relationship with their new poster boy. On the one hand, everyone in the group praises Ichiban like some kind of ultimate hero and leader. On the other hand, he is an absolute joke character while almost all of the humor comes from him being utterly violated or ridiculed, to an extent that I felt really uncomfortable - especially during the dating and "love-interest" pieces and in the final two ending scenes.
I did not understand the Daidoji bit as well. I played Y6 and Gaiden, but it seems as if they changed the premise several times. The initial deal was that Kiryu would get a lot of money to keep the secret (or they could just have poisoned his IV). Instead, he offers them to pretend he died so he is out of the picture. I do not remember it, but they say that Kiryu also asked for the legal protection of his friends. Anyway, it seemed like a bad deal from the start. Then, in Gaiden, he works for the Daidoji who constantly threaten him with killing all the children from Morning Glory if he reveals to anybody that he is still alive. At the same time, they protect the orphanage and finance it as long as Kiryu complies. But in "Infinite Wealth", he basically does not care about his secret and the existence of the Daidoji faction and freely talks about it to almost everyone straight away.
Side-note: They also do not really get the concept of an orphanage. In over a decade, there seem to be no new children at Morning Glory. Kiryu basically just adopted a bunch of children.
I always thought that this was a wasted chance in Yakuza 0 because they applied the same "heroes don't kill ever" clause to Majima. They could have shown Kiryu and his batman-act on the one side, losing his loved ones, showing mercy and getting almost nothing in return - and on the other side a crazy knife fighter who slices everythong in his path. They could have shown what happens if the hero starts killing. Because as it stands, despite all of his achievements, the good guy seems to always end up with the short end of the stick.
By the way: That thing at the end with the obligatory Millennium Tower helicopter - that was a rubber grenade.
No, just poor storytelling. Either there will be some DLC that closes this gap or it will be addressed in a future title. Though I doubt that. They literally write most of the villains from "Infinite Wealth" off in the post-credit scene.
All in all, the storytelling in the Yakuza-Series was never really good. I mostly like the games for the gameplay and side activities. I think that Screenjunkies really explained well how the plot of Yakuza 0 was asinine, for example. And I think that goes for almost every entry.
And the batman-trope or their handling of it has always been kind of cringeworthy. I mean, you can repeat that trope ("villain is murderous and threatens/kills protagonist's loved ones - protagonist defeats villain but lets him live - authorities do nothing, villain does not get reformed (or rarely does and is often killed right after that) - villain keeps killing people and threatening protagonist's loved ones") ever so often before it becomes stale or even ridiculous.
Worst would, however, be the "unreliable narrator". Character X obviously killed someone or got killed. Then, later, it is revealed that he really did not kill anyone or miraculously survived. At this point, they could have a scene in which Kiryu or any other character is literally sliced and diced on-screen and I would say "Yeah, that was probably a doppelgänger, a false memory or a dream sequence.".
My group was so overpowered at the end that I deliberately gave them the most undignified and humiliating skills to use on Bryce. He was, sadly, defeated before I could go though all of the worst ones :-/
He was outed like he outed the other Yakuzas, and was chased through the streets. Ichi knew where to find him because of the police. But Eijis arc is double agent to villian to depths of despair to redemption. There seems to be a lot of hate for it, but I liked it.
Kiryu and the bucket list make him want to live again. All the missions with Date make it clear that Kiryu's mind is changing.
In short: Is there a secret ending?
I think you are absolutely right. They could have created one game in which Ichiban helps Kiryu resolve his final issues. They could have built up Ebina as a proper threat and main villain. Then, in LAD 9, they could have focussed on Ichiban going after some rumor about his mother to build up Bryce (and Akane as well as Lani) properly instead of sidelining most of the Hawaii key-characters. The title "Infinite Wealth" would even make more sense this way, because one part in fighting Dwight and Bryce would be to become a financial powerhouse that can go toe to toe with their respective businesses.
Well, that's a thing of the past now. I am actually surprised how easily many of the users in this forum can come up with better plots than what was ultimately used. And some of the ideas seem so intuitive that I don't really know why they chose to tell the story the way they did. I hope they invest a little bit of their money in a somewhat decent story writer for the next title.
Dude, amen. Everything regarding Daidoji is a hot dumpster fire. Except Hanawa :) Maybe it was the main reason I didnt like Gaiden, idk.
Gaiden looks at ya. Missing in a lot of games, sure, but we had it just recently.
Regarding built up I was smiling. Because Aizawa is looking at you as well :) Or last encounters in 4 (maybe).
Dont agree. The scene was perfectly staged for Kiryu's end in this game. Yet, they wanted to further milk the character. Already said - after so many emotions and being one step away from losing our guy forever, I no longer care how they will (if) kill him in the future. The moment has passed. It's a criminal drama firstmost. Not the adventure nor comedy. Every single game someone's dying. Often important, because otherwise no one would've blinked the eye.
A little offtop. I've watch these new Mr and Ms Smith TV series, which is advertised as a comedy. Without drama. First 4 episodes were great, I liked them a lot, but then writers, for som uknown reason, decided to start going all drama, and left the comedy behind almost entirely. This 180, was such a ♥♥♥♥♥♥ thing to do. Even if they did great with drama genre (they didn't), it's still too controversial even for 1 small season.
Same with RGG games. We love them, because they're dramatic. It's, maybe, easier to cause sorrow than joy (story-wise), but it's also much stronger feeling, if done properly.
Did you play Lad 7 ? If so - interesting that you bought next game with same protag that u hate.
Everyone forget so quickly that Ichiban has almost the same ♥♥♥♥♥♥ life, Kiryu had. No biological parents (kinda, from his pov, he grew up without them, until he found out), spent half life in slammer. He simply didnt have an experience with women. Does he look like a jester ? Maybe. Is this the reason to trash talk and ridicule him ? Nope. I dont know exact reason and the "message" from devs in this Ichi-Saeko ark, but I'm staying neutral with it. I admit, I love the t shirt.
Sometimes I feel (cant know for sure), that japanese society is still too conservative regarding romantic relationships in games and movies. I dont say it's that way for sure, but sometimes looks like is. But again, very weird contrast with all substories, honking etc. Plus amount of perv jokes is huge. Maybe I insta contradicted myself here :)
Most likely, none of the main cast will ever get a serious relationship in RGGS games, because it will move focus in the entirely other direction from the main plot and it would require a lot of efforts to keep everything interesting and not too far from the story. They could always half ass it, but I doubt anyone will appreciate.
I loved the part regarding rubber grenade. Chucked. Thank you.
You definitely need to play Ishin to check out all those rubber katanas and bullets as well. Btw, quote for Eiji wasnt mine in your post. Maybe I quoted poster.
Yakuza games always had only one ending. No if's and but's and that's fine. Life links were great and yeah, it's a shame they didn't alter the ending, adding some new scenes
**Pros**
I liked the split protagonist design in some ways. Kiryu having a stronger and larger role in this game saved me from overdosing on Ichi, which, frankly, for me a little Ichi goes a long, loooong way and I frequently found myself looking forward to going back to Kiryu.
On the other hand, Kiryu was in full mope mode hard this game, so Ichi could be a bit of a breath of fresh air after to much time spent where everyone and their pet cat reminds Kiryu of all the amazing amount of good he's done his entire life and how grateful they are to have known him and he...mopes.
I really enjoyed the new Hawaii setting. It was crafted with a great deal of care, looks beautiful and is very large and complex. This was clearly a point of emphasis and I can't help wondering if they intend to make it a one-time thing. It would take quite a bit of doing to try and reuse all that work with another future plot.
The Poundmates consistently made me laugh and, even though I rarely needed them, their cut scenes were fun to watch.
This actually goes for a lot of the special Kiwami style attacks in the game. They were consistently creative and enjoyable.
I very much enjoyed the very limited amount of time that Daigo, Saejima and Majima were brought back.
I absolutely LOVED Seonhee's character. Maybe she was a wee bit overboard at times with her adoration of Kiryu, but for the most part, she was capable, confident, cool and basically acted like a badass in her own right. And she is a way, WAY more believable badass than some madam like Saeko being able to hold her own in combat.
I liked the Life Links and the reminiscing as Kiryu, as well as the Memoirs of a Dragon so much. I know some people have said that they're ready to move on, for Kiryu to die, etc,. Not me. Kiryu now. Kiryu tomorrow. Kiryu forever.
I very much liked the redemption arc for Chitose and her role in exposing Bryce and the underlying conspiracy. How she fessed up her identity and used her family name to make it stick was a really cool moment in what was otherwise by far the weaker half of the story.
**Some Dislikes**
Rather than toning Ichi down a bit and maybe letting him have some ♥♥♥♥♥♥♥♥♥♥ character growth, they just dialed his idiocy up to 11. Pretty much the entire first half of the game is him bumbling about like a total moron from one situation into another and he never learns a damned thing. There's a fine line between being innocent/heart of gold and just being a total effing dimwit and there is no doubt at any time which side of the line Ichi lands on.
Example: When Ichi first gets to Hawaii, he proceeds to...get scammed by Tomizawa...get scammed by Eiji...get scammed by Chitose... of the first FOUR named people that he meets in Hawaii, the ONLY one who DOESN'T scam his dumb butt is Yamai. He wanders from one disaster to another and only starts to make anything resembling progress when Kiryu mercifully arrives to give some adult guidance by rescuing him while he's busy running handcuffed from the police because he got scammed by Chitose.
And that's more or less the entire game in a nutshell. Ichi wanders around and people politely find ways to prevent him from sticking his wiener in various electrical sockets. He's shocked when, the first time back at the hotel, he finds out that the story he got from Chitose HAS SOME INCONSISTENCIES! It takes Kiryu and Tomi to point out, "Um, this is the same woman who roofied you, stole all your stuff, and got you arrested...and you're surprised her story doesn't add up? And that she may not, in fact, be who she told you she was?"
And then, of course, it is Kiryu who comes up with a plan of action and not Ichiban because Ichi is incapable of thought without adult supervision.
And it never changes. Later on IN THE SAME GAME another pretty woman roofies him in a side quest. You can't fix stupid. I could go on and on about every dumb Ichi example. Don't get me started about his obsession with "Ei'chan" giving me "young master!" flashbacks. I've tried. I really have. I gave this dolt two whole 100+ hour long games to grow on me.
Moving on...it drove me nuts that the abilities didn't indicate what button presses you need during them. This is horrible design and I ground my teeth every time I missed one because I guessed wrong.
Please let me advance the day/night cycles in Dondoko Island when I choose. Please let me PAUSE time passing to take my time decorating the island.
Zhao and Joongi show up way to late again. They're a couple of the best, most entertaining, and perhaps most importantly, MOST BELIEVABLE in combat characters but Joongi in particular is destined to be the weakest despite being a hitman. When a cabaret mama or a homeless bum is worth more in combat than a hitman, something is wrong.
Saeko not TALKING to Ichi for over a year after the proposal, basically ghosting him, took her from the territory of "bland and uninteresting character" to outright b-word territory. Forget the romance parts. Ichiban is one of your best friends and he doesn't know what he did wrong. If your friends screw up, the least you can do is explain what they did wrong and how they could go about fixing it. Cutting them off is what horrible people do. Be a adult.
The ending left me blue balled. I understand why they did it. But the emotional resolution is definitely missing.
The story in general is pretty weak, and in particular the Ichi parts drag on and on and on with the Akane/Lani stuff essentially going nowhere.
The Daidoji stuff similarly went nowhere and was handled incredibly badly. The moment Kiryu appeared on the Tatara channel, and was even picked up on national news, everyone in Kiryu's life should have been trying to contact him and get in touch with him. Date should have been INUNDATED with messages from everyone ranging from the Hirose family to Haruka and the rest of his kids from the orphanage wanting to know where Kiryu was.
This development should have had RAMIFICATIONS and it mostly really didn't.