Like a Dragon: Infinite Wealth

Like a Dragon: Infinite Wealth

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Post Game Discussion Thread. SPOILERS !
- What did you like the most ?
- What your didn't like ?
- How did you like the ending ?
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Εμφάνιση 16-30 από 60 σχόλια
More disappointed in things that *weren't* part of the game at all. After the ending of 7, Kume is just... arrested off-screen and nevermind all that, time for a new story I guess. I was looking forward to some Kume reveal late in the game but you barely get five seconds in before it's quickly buried and forgotten about.

And once Kiryu's death being faked is revealed, it just feels so inconsequential. Everyone you meet in the Life Links just don't bat an eyelid about it and he's still dead to them. *Especially* Haruka. Absolutely no reason to reveal that he's alive if we don't get to see how it affects people that know him. Could have had some really nice moments with Haruka or any of the others but instead we just get this non-scene where she visits an empty bed, even though he's basically next door.

Also semi-related and not a huge gripe, just amusing, but Haruka is in her late 20s but somehow looks even younger than she did in 6. Just came across like a weird doll or something instead of an adult woman.
Αναρτήθηκε αρχικά από FlappySeal:
More disappointed in things that *weren't* part of the game at all. After the ending of 7, Kume is just... arrested off-screen and nevermind all that, time for a new story I guess. I was looking forward to some Kume reveal late in the game but you barely get five seconds in before it's quickly buried and forgotten about.
Dude that was so bad, I didn't even reminisce in the beginning because I thought it'd just replay footage of LAD like all games tend to do. A friend told me about it, I genuinely thought the writers completely forgot about Kume's existence.
What I liked:
- Ending Notes/Bucket List
- Yamai
- The upgraded combat

What I didn't like:
- Characters "dying" doesn't hold any emotional weight anymore. They'll comeback in later sequels because for some reason they want to milk the old characters so hard even though they already made a new likeable cast. Half of this game marketing was about Kiryu's cancer and final moments, but of course he lives.
- Palekana's entire plot is boring.
- Daidoji is inconsistent and doesn't feel like a threat like in Gaiden, they're just here to advance the plot. They find out Kiryu is meeting haruka -> almost kills Date, Kiryu's being alive news is all over the internet -> doesn't even mention it in the main story
- The ending is disappointing, the story had alot of potential with prior events, but it all got wasted just to focus on Hawaii.

About the ending:
Firstly it looks like it's rushed and there's a jump in events, should have had another chapter before the finale.

Ichiban helping Eiji makes no sense, they tried to go with the same thing as LAD7 with turning things around and giving a person a second chance, the thing is it worked in 7 because Masato had a personal connection with ichiban, him being his family, Eiji on the other hand was a guy Ichi just met like a week ago who turned out to be a spy who was blackmailing Chitose and also tried to kill the party. It comes off as stupid instead of kind.

In the bucket list, Haruka doesn't want to meet Kiryu because "she's not ready", in the after-credits scene she's going to meet him.

They made Kiryu pathetic in the cutscene with Ebina (no, it's not because he cried), taking the blame for all yakuza sins and begging Ebina to forgive him feels awkward and out of place.

One more thing, Ebina is anti-yakuza, grew up hating them, worked in the police until the dissolution, his entire role in the story is to destroy them, yet he has a back tattoo like an ordinary yakuza.
Τελευταία επεξεργασία από Cappuccino シ; 6 Φεβ 2024, 5:56
Αναρτήθηκε αρχικά από Cappuccino シ:

They made Kiryu pathetic in the cutscene with Ebina (no, it's not because he cried), taking the blame for all yakuza sins and begging Ebina to forgive him feels awkward and out of place.

I could be wrong, but I felt like he was begging god/his cancer not to kill him, to let him live. He's quite the romantic / sentimental personality at heart.

He keeps saying that he COULD have changed the yakuza, that it was his failing he didn't, thus, their sins are his. He begs Ebina to let them live, so that they can I atone. But I read it as him finally accepting his death, and ultimately, his fear of death, he wants the chance to make it right. He doesn't want to die. At least, that's how it came across to me.

I can't think of anyone who would stoically go into the void in the face of cancer, so it doesn't make him pathetic to me. But, I could be misreading it all.
Αναρτήθηκε αρχικά από Bruno:
Αναρτήθηκε αρχικά από Hellsteeth30:
Bucket list/Life links = great
Too bad most of the Life Link stuff doesnt even make sense considering the main story. Especially the Haruka one.
I wish for the first time, side content could've somewhat alter the ending. not rewrite it, but add something new.



Αναρτήθηκε αρχικά από Kapika96:
Loved the gameplay and I was delighted with Seonhee as a playable character. Disappointed she wasn't playable in the previous game, made up for it here though.

Disappointed that it took so long for Zhao to join the party. He was my favourite character in the previous game and I was really looking forward to him here too, just took so long.

The shark fight also seemed underwhelming. Took so long to get to, think I was at like 65hrs or something by then, and it just didn't seem that challenging. The tiger fight in the previous game was much better.

Would've liked Yamai as a playable character too. He had a good story and developed well as a character. He was better than many actual party members, so it's too bad he never joined the party. Hopefully they do a Seonhee with him though and make him playable in the next one instead.
Zhao is charismatic af. His VA is a music to my ears. Such a bright and deep character.

Yamai had this incredible Kuze vibe..oh man...best side character in this game for sure. You despise him at first, you love him later, you, maybe pity him at the end. I had a great time with him. Controversial or dislikable traits on the surface, but something much more interesting inside. Just wow. Love it.

Αναρτήθηκε αρχικά από :
Pros:

- Massively improved combat in practically every single way from Y:LAD with the exception of difficulty, which is pretty much in line with the previous game

- Hawaii is amazing and is probably the most visually stunning map RGG studios has put out to date

- Yamai has shot up to one of my favorite characters in the franchise, which is something I never thought I would have said in this game's opening hours

- Tomizawa is great and I like Chitose a lot too even when taking her actions into account

- Playable Seonhee

- Donkoko Island was a surprise banger. Its story is bad just like pretty much every major minigame story in the franchise, but I found the gameplay loop to be very addicting

- Kiryu was done justice in this game. His combat is incredibly satisfying, his interactions with Ichiban are great, his banter with the party was great, and the Life Links/Memoirs were a fantastic trip down memory lane for long-time Yakuza fans

- Many great setpieces (Kiryu & Gang VS Daigo/Majima/Saejima, Masumi Arakawa's solo raid against Hikawa family, Ichiban giving his mother the necklace, Kiryu slicking his hair back and putting on his iconic attire, etc).

- Side content was par for the franchise

Cons:

- Bryce is a terrible, one-dimensional villain and is among one of the lamest villains in this franchise. His final fight did him no favors either since it was ultimately just a glorified gank fight. Ebina had a lot of potential but didn't quite reach the heights he could have since so much of this game was wasted on Bryce and his cult

- The final fight should have been Ichiban VS Ebina. I don't care what Kiryu said about "taking on the past", the final fight should have been between the two half brothers.

- A lot of people said the main story is bad, but I think the main story suffered because of one primary reason: Palekana sucks. If they had reworked the main story to cut out Palekana completely and just focused on Ebina's hatred against the yakuza (the Arakawa Family in particular), I think the story would have been leagues better. Still, even with the story being how it is, I definitely don't think it's the worst the franchise has to offer. I think a lot of people forgot how awful the stories got in some of the earlier entries

- I'm not a fan of the split narrative between Ichiban and Kiryu. It blocks a lot of interactions that I wanted to see (more Ichiban and Kiryu interactions, Ichiban interactions with members of Kiryu's party, interactions between Ichiban's party and Kiryu's party)

- The Daidoji are incredibly inconsistent in this game when it comes to Kiryu keeping his identity hidden

- Hanawa deserved better

- I don't like Eiji, but not because he committed too many crimes to be forgiven. I honestly think Eiji is unnecessary considering how similar he is to Ebina. It would have been a lot cleaner to just remove Eiji completely and give his traits to Ebina

Dunno:

The ending. Lots of people don't like it, but I'm not really sure how I feel about it yet. A lot of loose ends were left though (what happened to Sawashiro?)


All in all, I loved this game. Despite some of my gripes, it's still a really fun game with the caveat that the main story didn't fully deliver.
Didnt like Tomi at all at start. He grew on me a bit, but not too much.

While I agree Bryce was a cringy villain, I liked the part at then end, where without Chitose his political connection could've decide everything for his benefit. Not that our party could've film and stream that dump, we needed specifically designed character for this role :)
Half game we spend time searching and defending Akane and Lani and what's at the end of the day ? It didnt matter. Bryce got Lani - doesnt kill. Bryce lost Lani - nothing has changed. What a dumpster fire plot hole.

A lot things regarding Daidoji were awful As you said inconsistent. I'm still convinced someone different wrote Gaiden's story. You can't just double back on that whole drama with Kiryu under this faction.

Remember how Kashiwagi allegedly died ? Was pretty convincing, isn't it ? I believe Hanawa will be okay.

At one point I just mixed up Eiji and Ebina, because of similarities of their motive.

Loose ending reminds Yakuza 5 ending. Like...this is it ?
Αναρτήθηκε αρχικά από FlappySeal:
More disappointed in things that *weren't* part of the game at all. After the ending of 7, Kume is just... arrested off-screen and nevermind all that, time for a new story I guess. I was looking forward to some Kume reveal late in the game but you barely get five seconds in before it's quickly buried and forgotten about.

And once Kiryu's death being faked is revealed, it just feels so inconsequential. Everyone you meet in the Life Links just don't bat an eyelid about it and he's still dead to them. *Especially* Haruka. Absolutely no reason to reveal that he's alive if we don't get to see how it affects people that know him. Could have had some really nice moments with Haruka or any of the others but instead we just get this non-scene where she visits an empty bed, even though he's basically next door.

Also semi-related and not a huge gripe, just amusing, but Haruka is in her late 20s but somehow looks even younger than she did in 6. Just came across like a weird doll or something instead of an adult woman.
Agree. Very pleased you replied with these. Very valid points. It's like for some reason RGGS just cut very important plot "corners". Just imagine emotions rollercoaster, when we see reactions and tears, when folks realizae Kiryu is alive..that would've been incredible and unforgetable experience.



Αναρτήθηκε αρχικά από Cappuccino シ:
What I liked:
- Ending Notes/Bucket List
- Yamai
- The upgraded combat

What I didn't like:
- Characters "dying" doesn't hold any emotional weight anymore. They'll comeback in later sequels because for some reason they want to milk the old characters so hard even though they already made a new likeable cast. Half of this game marketing was about Kiryu's cancer and final moments, but of course he lives.
- Palekana's entire plot is boring.
- Daidoji is inconsistent and doesn't feel like a threat like in Gaiden, they're just here to advance the plot. They find out Kiryu is meeting haruka -> almost kills Date, Kiryu's being alive news is all over the internet -> doesn't even mention it in the main story
- The ending is disappointing, the story had alot of potential with prior events, but it all got wasted just to focus on Hawaii.

About the ending:
Firstly it looks like it's rushed and there's a jump in events, should have had another chapter before the finale.

Ichiban helping Eiji makes no sense, they tried to go with the same thing as LAD7 with turning things around and giving a person a second chance, the thing is it worked in 7 because Masato had a personal connection with ichiban, him being his family, Eiji on the other hand was a guy Ichi just met like a week ago who turned out to be a spy who was blackmailing Chitose and also tried to kill the party. It comes off as stupid instead of kind.

In the bucket list, Haruka doesn't want to meet Kiryu because "she's not ready", in the after-credits scene she's going to meet him.

They made Kiryu pathetic in the cutscene with Ebina (no, it's not because he cried), taking the blame for all yakuza sins and begging Ebina to forgive him feels awkward and out of place.

One more thing, Ebina is anti-yakuza, grew up hating them, worked in the police until the dissolution, his entire role in the story is to destroy them, yet he has a back tattoo like an ordinary yakuza.
Ebina's tattoo was such a stupid decision...totally agree.

Regarding Kiryu screne with Ebina. They pushed really hard with this for whole game. At almost every title Kiryu was saying same thing. I'm not Yakuza. But here he admits that he always been Yakuza. Well, imo, at least in his heart. They tried to make Kiryu look like a face of everything Yakuza was before Grand Dissolution. To make him a symbol. A man, who can speak for the rest and whose word has its weight. RGGS showed several times that he feels responsibility for all those men, whose life could've been different if he choose differently. He wanted to make things right for them. Already took a fall for his own family and friends, and now he was asking for all Yakuza. Review that scene. You can see fear, regret, desperation, because he 100% couldnt kill Ebina, even after all his threats, hence we got this very scene. Characters position was a bit awkward tho :)



Αναρτήθηκε αρχικά από Shinneh:
Αναρτήθηκε αρχικά από Cappuccino シ:

They made Kiryu pathetic in the cutscene with Ebina (no, it's not because he cried), taking the blame for all yakuza sins and begging Ebina to forgive him feels awkward and out of place.

I could be wrong, but I felt like he was begging god/his cancer not to kill him, to let him live. He's quite the romantic / sentimental personality at heart.

He keeps saying that he COULD have changed the yakuza, that it was his failing he didn't, thus, their sins are his. He begs Ebina to let them live, so that they can I atone. But I read it as him finally accepting his death, and ultimately, his fear of death, he wants the chance to make it right. He doesn't want to die. At least, that's how it came across to me.

I can't think of anyone who would stoically go into the void in the face of cancer, so it doesn't make him pathetic to me. But, I could be misreading it all.
Read just above. Also, Kiryu wasn't afraid to die. He was afraid to live. Specifically in this game.
Τελευταία επεξεργασία από Street; 6 Φεβ 2024, 15:00
Αναρτήθηκε αρχικά από Street:
Αναρτήθηκε αρχικά από Bruno:
Too bad most of the Life Link stuff doesnt even make sense considering the main story. Especially the Haruka one.
I wish for the first time, side content could've somewhat alter the ending. not rewrite it, but add something new.



Αναρτήθηκε αρχικά από Kapika96:
Loved the gameplay and I was delighted with Seonhee as a playable character. Disappointed she wasn't playable in the previous game, made up for it here though.

Disappointed that it took so long for Zhao to join the party. He was my favourite character in the previous game and I was really looking forward to him here too, just took so long.

The shark fight also seemed underwhelming. Took so long to get to, think I was at like 65hrs or something by then, and it just didn't seem that challenging. The tiger fight in the previous game was much better.

Would've liked Yamai as a playable character too. He had a good story and developed well as a character. He was better than many actual party members, so it's too bad he never joined the party. Hopefully they do a Seonhee with him though and make him playable in the next one instead.
Zhao is charismatic af. His VA is a music to my ears. Such a bright and deep character.

Yamai had this incredible Kuze vibe..oh man...best side character in this game for sure. You despise him at first, you love him later, you, maybe pity him at the end. I had a great time with him. Controversial or dislikable traits on the surface, but something much more interesting inside. Just wow. Love it.

Αναρτήθηκε αρχικά από :
Pros:

- Massively improved combat in practically every single way from Y:LAD with the exception of difficulty, which is pretty much in line with the previous game

- Hawaii is amazing and is probably the most visually stunning map RGG studios has put out to date

- Yamai has shot up to one of my favorite characters in the franchise, which is something I never thought I would have said in this game's opening hours

- Tomizawa is great and I like Chitose a lot too even when taking her actions into account

- Playable Seonhee

- Donkoko Island was a surprise banger. Its story is bad just like pretty much every major minigame story in the franchise, but I found the gameplay loop to be very addicting

- Kiryu was done justice in this game. His combat is incredibly satisfying, his interactions with Ichiban are great, his banter with the party was great, and the Life Links/Memoirs were a fantastic trip down memory lane for long-time Yakuza fans

- Many great setpieces (Kiryu & Gang VS Daigo/Majima/Saejima, Masumi Arakawa's solo raid against Hikawa family, Ichiban giving his mother the necklace, Kiryu slicking his hair back and putting on his iconic attire, etc).

- Side content was par for the franchise

Cons:

- Bryce is a terrible, one-dimensional villain and is among one of the lamest villains in this franchise. His final fight did him no favors either since it was ultimately just a glorified gank fight. Ebina had a lot of potential but didn't quite reach the heights he could have since so much of this game was wasted on Bryce and his cult

- The final fight should have been Ichiban VS Ebina. I don't care what Kiryu said about "taking on the past", the final fight should have been between the two half brothers.

- A lot of people said the main story is bad, but I think the main story suffered because of one primary reason: Palekana sucks. If they had reworked the main story to cut out Palekana completely and just focused on Ebina's hatred against the yakuza (the Arakawa Family in particular), I think the story would have been leagues better. Still, even with the story being how it is, I definitely don't think it's the worst the franchise has to offer. I think a lot of people forgot how awful the stories got in some of the earlier entries

- I'm not a fan of the split narrative between Ichiban and Kiryu. It blocks a lot of interactions that I wanted to see (more Ichiban and Kiryu interactions, Ichiban interactions with members of Kiryu's party, interactions between Ichiban's party and Kiryu's party)

- The Daidoji are incredibly inconsistent in this game when it comes to Kiryu keeping his identity hidden

- Hanawa deserved better

- I don't like Eiji, but not because he committed too many crimes to be forgiven. I honestly think Eiji is unnecessary considering how similar he is to Ebina. It would have been a lot cleaner to just remove Eiji completely and give his traits to Ebina

Dunno:

The ending. Lots of people don't like it, but I'm not really sure how I feel about it yet. A lot of loose ends were left though (what happened to Sawashiro?)


All in all, I loved this game. Despite some of my gripes, it's still a really fun game with the caveat that the main story didn't fully deliver.
Didnt like Tomi at all at start. He grew on me a bit, but not too much.



While I agree Bryce was a cringy villain, I liked the part at then end, where without Chitose his political connection could've decide everything for his benefit. Not that our party could've film and stream that dump, we needed specifically designed character for this role :)
Half game we spend time searching and defending Akane and Lani and what's at the end of the day ? It didnt matter. Bryce got Lani - doesnt kill. Bryce lost Lani - nothing has changed. What a dumpster fire plot hole.

A lot things regarding Daidoji were awful As you said inconsistent. I'm still convinced someone different wrote Gaiden's story. You can't just double back on that whole drama with Kiryu under this faction.

Remember how Kashiwagi allegedly died ? Was pretty convincing, isn't it ? I believe Hanawa will be okay.

At one point I just mixed up Eiji and Ebina, because of similarities of their motive.

Loose ending reminds Yakuza 5 ending. Like...this is it ?


Bryce being an actual DEMON would have been great. Even his own Palekana members calling him a man that never ages (20+ years of knowing) had me interested. Unfortunately.. this isn't Metal Gear Solid ig.

Tomi left a bad impression on me from the beginning and he never really redeemed himself.

Kiryu not dying at the end or even after I 100% him really left a bad taste in my mouth. I had so much faith in this completing his arc. Nope.

Pros:

I cried a few times. Mother + Son reunion though short, was sweet.

Meeting up with old Yakuza leaders who were now fisherman was a nice touch and though very sad felt like an adequate balance.

Chitose was hot.. no I mean the poundmates one. She even did my dirty in an alley. My kinda girl.

The side quests.. some of them. Kiryu 'sidequests' were nice.. would have been better if they actually made a difference.

Neg:

So much but I won't bother. I already said things I didn't like on other posts, other discussions, other inner monologues.

-Take care
I really liked Yamai, wished he joined the party. I really liked when he pretended to not know who Tomizawa is just to say he doesn't have to worry anymore.

Being able to move in combat is really good, just wish they didn't take out shortcuts and removed skills that the character permanently learned for all classes. inheriting skills become annoying when you have to constantly switch them after changing classes.

Jobs felt too outlandish and were a bit jarring to use. They made more sense in the first game, you could definitely see Adachi being an Enforcer, Joongi as an Host, Zhao as a Chef, but here there's none that really fit. Chitose as an Housemaid works at least. Removal of jobs I didn't like. Saeko is an Hostess yet can't be one anymore lol.

Skills not telling you the type of QTEs just feels it was done to frustrate the player. AoE indication is terrible, so many times you think someone is inside the radius but actually isn't. Would've been better if you highlighted those within the circle. Also, party members walking AWAY from the healing AoE is downright frustrating, you should be able to do a "Gather!" or "Spread out!" command where they move in relation to their own movement radius. Whilst I'm at it, healing spells not telling you if they are light heals or heavy heals is terrible too. Why remove the Healing stat if you're not going to tell us how good our heals are?

Story is just constant teasing, which I was fine with until I got to the end and none of it paid off. Seems they want to enforce this "Kiryu only suffers" instead of just giving him the closure he desperately wanted.

Ichiban's final dungeon sucked, I was hoping we would have a fantasy-like castle to explore, but instead we skipped it and went underground. The squid boss I really enjoyed, but the Bryce fight sucked as it just felt anticlimatic.

Kiryu's final dungeon was great but because of Ichiban's section, it just dragged on. Ebina was a great boss fight, but I was sort of hoping for some Tendo-tier boss that would make you think "Even peak Kiryu would struggle here".

Ichiban forgiving "Ei-chan" after being responsible for people's deaths and Chitose getting brutally beat up, hurting his friends and Lani with tear gas just came off as sickening. I get what they're going for, Ichiban forgives; Ebina resents, but it's too much. Though for all we know, Ichiban probably pranked him so he gets shanked in prison.

I wished the dungeons were more open-ended with more places to explore. It soured me that I missed out on a section because I completed a QTE. Punished for being good, I guess.
i didnt find ebina or bryce to be bad guys at all
Αναρτήθηκε αρχικά από SPYROYO:
i didnt find ebina or bryce to be bad guys at all


You didn't find the guy raising a cult of child soldiers for over thirty years who was going to pollute the ocean with nuclear waste, was a bad guy? Nor the guy who was going to provide him slave labour to do it with?

Ok.
Αναρτήθηκε αρχικά από Shinneh:
Αναρτήθηκε αρχικά από SPYROYO:
i didnt find ebina or bryce to be bad guys at all


You didn't find the guy raising a cult of child soldiers for over thirty years who was going to pollute the ocean with nuclear waste, was a bad guy? Nor the guy who was going to provide him slave labour to do it with?

Ok.
That was weird comment :D

I wonder if devs wanted to show us more of cult brainwashing initially. Sure, kids killing people is pretty heavy an traumatic experience, but there had to be more than that to it. Oh, well, another missed opportunity to increase immersion.
I really wish they did more with Wong. He had so much potential.
Αναρτήθηκε αρχικά από Bethic:
Like: Most of the gameplay / side content. Nostagia stuff.

Dislike: The whole main story. Meaningless. Bad vallian. And of course Ichiban being a total dumbass and try to be a saint to everyone.
Honestly he wasn't this bad in Y7, he's only like that towards Masato. Now he's being like this to everyone.


If he was only like that to the Masato....than it destroys the entirety of his character....like you crush it to ashes and you can never make it work.

Why? because how he treats Misato....in kindness and respect was evident to other characters in Y7, wven if they dont deserve it, like Captain Jo.
Τελευταία επεξεργασία από armycat23; 8 Φεβ 2024, 13:32
Ehh some are saying Palekana is a lost cause. I don't quite agree. It's just done really badly. Every single one is a zealot that will literally die before giving answers, but what if that was not the case? What if there was a small group that actually felt immense guilt for killing others, killing their own friends in deathfights. It could've been a great angle to explore. The main motive was also dissapointing, I think it would've been amazing if Bryce was trying to make a nuclear weapon (not nescesarrily a nuke) to threathen places with. As in "You'll defy me and I'll dump my ♥♥♥♥♥♥♥♥ of nuclear wastage all over your country". It could have actually redeemed him as a villain in my eyes. I also wish Lani had a more significant purpose which could've been done with her actually having supporters in Palekana.

Finally I would've loved to see more of an angle with the online debate. We had the creator of the Tatara channel all this time and only used her at the very end. It could've been interesting to try and denounce the villains (which probably won't work) but atleast would've shown they consider that angle.
Τελευταία επεξεργασία από Redzeth; 8 Φεβ 2024, 13:56
Wong Tou and Hanawa's deaths are gonna down in the franchise hall of shame. Wong Tou had such a great intro and boss fight, then he doesn't join you as a temp NPC for the following fights like Eiji, Yamai, or Asakura do, then he basically spends the rest of his story sitting down at the Daidoji hideout till he instantly dies unceremoniously from a single shot to what looked like a non-fatal area
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