Like a Dragon: Infinite Wealth

Like a Dragon: Infinite Wealth

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Ahriman Jan 31, 2024 @ 11:29am
robo no michio ufo catcher
this minigame is actual bullsh*t
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Showing 1-7 of 7 comments
r0ttingplague Jan 31, 2024 @ 12:40pm 
same issue with gaiden where youre tasked to get one of them, the michio box is so slippery.
Power to you
Splinter of Chaos Jan 31, 2024 @ 1:15pm 
Hint: The box is bottom-heavy
arronax06 Jan 31, 2024 @ 1:46pm 
Yep, you need to pick it up, you can't nudge it into falling. First, try to pick it up, then look which way the box leans when the claw goes up, and after that adjust your next try. Repeat until success :)
Broso Jan 31, 2024 @ 2:37pm 
This is probably the most cancerous minigame of them all and I really wish they stopped putting this crap into these games.
Last edited by Broso; Jan 31, 2024 @ 2:37pm
Soda Pop Gone Feb 1, 2024 @ 3:05pm 
Thanks for the "bottom-heavy" tip! I eventually just kept pushing the figure's bottom part with the edge of my claw until it fell down the inbetween hole.
Brand Feb 1, 2024 @ 6:37pm 
This is where watching all those CdawgVA crane game vid came in handy. He Goes over this type of crane game in pretty much every video. :lunar2019laughingpig:
retsa2b Feb 1, 2024 @ 6:50pm 
I'm undecided on how I feel about the curveball RGG threw us with this one. On the one hand, I can't really blame them for deliberately mixing things up—UFO Catcher has operated the same way for ten years, and the only variation I can think of was that one game where they had you try to plug a hole with a stick instead.

On the other hand, I am very used to thinking of UFO Catcher as this relaxing pasttime you can engage with on a whim if you happen to be passing through, whereas the various box/pole setups they introduced this time around are mostly tests of the player's ability to spot the quirks of the game's physics engine.

Best example I can think of is the boxed model cars. The trick is pretty straightforward: You let it get stuck, as it's almost certainly going to do. Then you aim for the bottom corner. The idea is that if you aim accurately, the claw will just barely lift the box out onto the two front poles. The problem with this idea, however, is that it all depends on the luck of the draw. Watch closely, and the box will do one of two things when the claw's arms touch it: Either it will jolt slightly, or it will react the way a box would react in real life. That slight jolt is a quirk of the game's physics. When it happens, you will almost certainly never be able to lift the box out, so you're better off reloading or resetting the machine at that point. But if it doesn't jolt, then you'll have the thing lifted out of the crack in the next attempt or two. Either way, you're at the mercy of the game's not-quite-perfect physics.
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Date Posted: Jan 31, 2024 @ 11:29am
Posts: 7