Like a Dragon: Infinite Wealth

Like a Dragon: Infinite Wealth

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dodonko island questions
1.) what is the minimum requirement for S tier popularity? I'm at 17k atm.
2.) any optimal set ups to recommend for each portion of the island?
3.) after beating the dodonko storyline, what are recommended steps to up your money gain the quickest, in your opinion?

edit: came across 2 of the answers myself after playing a bit more.

1.) S tier popularity is 20k or more
2.) make each portion of land specialize in either rustic, pop, elegant and/or sleazy. I chose to use the forest, cave, and the two big pieces of land by the plaza.
Last edited by tools guy-kun; Jan 28, 2024 @ 5:16pm
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Showing 1-12 of 12 comments
karohemd Feb 13, 2024 @ 5:59pm 
I was looking for the S rank threshold, too. Thanks!
Ignosius Feb 13, 2024 @ 6:21pm 
I got to S tier by literally just dumping random crap all over. There's no need to worry about optimization unless you really want to.
Dondoko island is terrible for making money. You get more through random battles and especially the dungeons (that goes to 10x for the dlc dungeon in premium adventure).
Ignosius Feb 13, 2024 @ 7:08pm 
Also that. Even without running the island more than was absolutely necessary and without grinding, I'm near the end of the game with more money than I could possibly spend.
Last edited by Ignosius; Feb 13, 2024 @ 7:13pm
tools guy-kun Feb 13, 2024 @ 9:02pm 
Originally posted by Legato Bluesummers:
Dondoko island is terrible for making money. You get more through random battles and especially the dungeons (that goes to 10x for the dlc dungeon in premium adventure).


Originally posted by Ignosius:
Also that. Even without running the island more than was absolutely necessary and without grinding, I'm near the end of the game with more money than I could possibly spend.
I agree with both of you. Still, I think the money you get from completing the storyline is quite valuable in chapter 6.

I just wish they made the island mini game better. It was truly a unique approach to the yakuza series as far as management mini games go, so the fact that it’s half baked and only half functional feels like a kick to the privates.

Half functional meaning it only progresses while you’re active on the island, and completely shuts down while roaming the story/cities.
StopItStepBro Feb 13, 2024 @ 9:43pm 
does anyone actually utilize the gardening kits or the material collection kits? I didn't get them until I had a 5-star resort and frankly half of it just feels like AFK farming.
Y8S8 Feb 13, 2024 @ 10:25pm 
Originally posted by StopItStepBro:
does anyone actually utilize the gardening kits or the material collection kits? I didn't get them until I had a 5-star resort and frankly half of it just feels like AFK farming.
You mean the furnishings that give extra resources and specialties? Yeah I laid them down in the forest and hill areas where my guests don't visit. They are free income, the vegetables especially so why not.
Wingnut Mcmoomoo Feb 13, 2024 @ 10:28pm 
Originally posted by StopItStepBro:
does anyone actually utilize the gardening kits or the material collection kits? I didn't get them until I had a 5-star resort and frankly half of it just feels like AFK farming.

I spammed them early on as soon as they became available at the light house plot (literally the whole plot is just an ugly mess of every auto farm i could fit in there, the only ones i'm missing are a few of the garbage pile boosting ones) and honestly they are pretty good if you're wanting materials to make souvenirs with but you can just use the farm island instead if you want.

The real winner is the egg farms... they give out gold and silver eggs more than regular eggs. Whenever i decide to sell off my gold eggs it usually gives me hundreds of thousands of bucks which speeds up any progression and farming.

Originally posted by tools guy-kun:
1.)
2.) make each portion of land specialize in either rustic, pop, elegant and/or sleazy. I chose to use the forest, cave, and the two big pieces of land by the plaza.

I literally just put everything randomly with no themes, full on struggle animal crossing mode. The only rules are that i focused on interactive (by the guests) items and tried to give an even spread of every thing in the 3 zones. And i make 1.6 million in dodo bucks a rotation not counting any crafting/golden sharks/golden and silver egg piles i sell (which currently i don't really sell much anymore)... you don't really need to optimize this mini game for it to pump out money for you.

all that being said your island probably looks way better than my mess and that def counts for something, i want to tear it all down and make it look nice after i finish building one of everything lol
Last edited by Wingnut Mcmoomoo; Feb 13, 2024 @ 10:32pm
valium Feb 13, 2024 @ 11:04pm 
I essentially just did a bunch of buildings on both sides of the main road through the island, that optimized the interaction of my guests with the attractions. That allowed the guests to max affection without any interaction from me other than a campfire, which may or may not even have been necessary. I kept the "styles" consistent, kept all the rustic/pop/sleazy/posh all grouped and put the guests into those domiciles according to their bio.
Y8S8 Feb 14, 2024 @ 2:30am 
Originally posted by Wingnut Mcmoomoo:
I literally just put everything randomly with no themes, full on struggle animal crossing mode. The only rules are that i focused on interactive (by the guests) items and tried to give an even spread of every thing in the 3 zones. And i make 1.6 million in dodo bucks a rotation not counting any crafting/golden sharks/golden and silver egg piles i sell (which currently i don't really sell much anymore)... you don't really need to optimize this mini game for it to pump out money for you.
Originally posted by valium:
I essentially just did a bunch of buildings on both sides of the main road through the island, that optimized the interaction of my guests with the attractions. That allowed the guests to max affection without any interaction from me other than a campfire, which may or may not even have been necessary. I kept the "styles" consistent, kept all the rustic/pop/sleazy/posh all grouped and put the guests into those domiciles according to their bio.
My final layout only has interactables connected to the paths too, but it's ONLY vending machines and buildings with the "dokobucks UP" tag. You'll see your cash ticking up all day and it produces about 500k per day with a 25 guest roster (guest wealth doesn't seem to influence the rate).

I think you could further optimize it by adding a few Satisfaction UP interactables so S rank guests can reach full happiness without campfire or your intervention. However, by now I'm level 38 and the dungeon is giving about the same money or more per floor, so I can't be bothered to further develop it.
a passerby Feb 14, 2024 @ 7:16am 
I have the caves area that contains the bulk of my money making buildings. Lighthouse, hills, and forest are for houses. Feel free to add me and visit my island
Wingnut Mcmoomoo Feb 14, 2024 @ 12:10pm 
Originally posted by Y8S8:
Originally posted by Wingnut Mcmoomoo:
I literally just put everything randomly with no themes, full on struggle animal crossing mode. The only rules are that i focused on interactive (by the guests) items and tried to give an even spread of every thing in the 3 zones. And i make 1.6 million in dodo bucks a rotation not counting any crafting/golden sharks/golden and silver egg piles i sell (which currently i don't really sell much anymore)... you don't really need to optimize this mini game for it to pump out money for you.
Originally posted by valium:
I essentially just did a bunch of buildings on both sides of the main road through the island, that optimized the interaction of my guests with the attractions. That allowed the guests to max affection without any interaction from me other than a campfire, which may or may not even have been necessary. I kept the "styles" consistent, kept all the rustic/pop/sleazy/posh all grouped and put the guests into those domiciles according to their bio.
My final layout only has interactables connected to the paths too, but it's ONLY vending machines and buildings with the "dokobucks UP" tag. You'll see your cash ticking up all day and it produces about 500k per day with a 25 guest roster (guest wealth doesn't seem to influence the rate).

I think you could further optimize it by adding a few Satisfaction UP interactables so S rank guests can reach full happiness without campfire or your intervention. However, by now I'm level 38 and the dungeon is giving about the same money or more per floor, so I can't be bothered to further develop it.

I have quite a few dokobucks up ones as well i just forgot to mention them, obviously not as much as you as i only get like 200k a day from them lol but they are super worth it
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Date Posted: Jan 28, 2024 @ 4:32pm
Posts: 12