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First and foremost, the pause menu character models are not being rendered with the same fidelity as proper in-world graphics. This happens all the time with RGG games. Any time there's something that needs to be rendered somewhere besides the actual world, its processing is severely downgraded. It always looks for all the world like they've rendered a smaller image and then upscaled it using something not all that different from nearest-neighbor. There's a LOT of aliasing.
Second item makes things worse. This game has a new graphical layer they're using in certain places. Particularly sunlight and hair. I suppose the theory is that it was intended to smooth those details out somehow. In practice, the layer is rendered at 1/16th the screen resolution, as a grid of blocks of 4x4 pixels. Look closely and you'll see it. Obviously, this is very, very ugly. It's the thing I hope a clever hacker fixes first, hopefully by making the resolution of said gradient's pixels an actual 1x1 or at least 2x2.