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Rapporter et oversættelsesproblem
I play Mahjong. It's a multilayered game. Sometimes, the dead wall doesn't give you the tiles you need and you have to get tiles from other players, hoping you don't run afoul of the furiten rule. While you do not know what's in your opponents' hands, you can look at their discards to get a feel for what tiles are still around and what tiles are safe if someone announces Riichi.
I'm not great, but there is one thing I get a general feel for... when and if I call Riichi. Speaking of which, I'm gonna go play a couple games of Mahjong now.
I love Mahjong (I learned how to play due to Yakuza 0, the first game I played from the saga) but don't care about achievements and 100% completion but I get your point. It's not that much effort to grant simple prize or achievement apart from the money.
I don't get why people want to remove the minigame. I don't like shogi because it involves skill and I'm not that good but that doesn't mean I want the minigame out.
I found out in this game that the shogi puzzle awards you with points if you don't use any takeback; so you can farm points by playing the same puzzle again and again. I'm talking about the open shogi in Yokohama available from the start.