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Meanwhile pirates can play the game as if nothing happened. Increased performance without Denuvo is just another bonus for them. Denuvo is anti-customer and I want to see the gaming-community, once its service goes offline. The publisher could care less, since you already paid.
That's because the game wasn't out on the Microsoft store, like the Xbox, the game launched at 00:00 local time on Jan 26th on the Microsoft store.
This isn't true either, Denuvo allows publishers to host their own activation servers seperate from irdeto's. Warner already host their own activation servers and it's because of their downtime that Denuvo gets such a bad rep regarding server stablility
Another falsehood, Denuvo cannot be removed from games it can only be bypassed, even in pirated games, Denuvo is still running in the background, so any perceived increase in performance is a placebo.
If you want to fight piracy, fight the illness not the symptoms. Never heard of a piracy issue from studios making cheaper games, or using Denuvo. It's always the butthurt mega-corps, pushing out "AAA" garbage. Make the product affordable in countries with less income for instance, where the piracy problem is coming from in the first place. No need to punish your entire player base. Be less greedy. Problem solved.
Denuvo absolutely stops piracy. There's literally only one person in the world capable of cracking Denuvo games, her name is Empress and she only cracks games she wants to play. JRPGs never get cracked, Persona 5 Royal came out in 2022 and still hasn't been cracked.
Also make the games good and not make yourself look like you want to fight with your customers or people interested in playing the game.
It's always funny to me how games that can be pirated (Sometimes even having the developers themselves give a thumbs up to pirating sites while just asking for people to buy if they like the game) actually do really well regardless if the games are pirated or not. Meanwhile there are these people who seem absolutely convinced that piracy = ultimate evil that must be stopped.
I wonder why that is? What drives people to thinking this way?
While I agree to a certain degree that making it easier to legally obtain stuff legally (digital distribution, reasonable regional pricing, ...) does curb piracy to a certain degree, some people (and I'm not talking a small fringe group) that will never buy if they can get something for free. There's a reason why countries like the US, France, Germany, and the UK seem to show up near the top of the pile when it comes to piracy. Not what you would call 'poor' countries.
And the "Never heard of a piracy issue from studios making cheaper games" is a big pile of BS. If you don't have to budget to implement a DRM that holds up better than wet tissue paper it's not worth crying over lost revenue - just lie down, cry a little, and take it. If your title is even remotely worth playing it will be available to anyone for free within hours after release, all you can hope is that people care enough to not just take but buy it.
DRM doesn't protect the customer, it protects the publisher. Being pro-seller isn't automatically anti-consumer. To think so is an entitled, immature take on the subject.
So basically......why do cars have locks? 80.000 Euro is nothing to Volvo !
And people that would steal a Volvo wouldn't have bought one anyway cause they couldn't afford it or wasn't that interested in it but they would actually prefer a Ferrari...but the Ferraris have locks....