Like a Dragon: Infinite Wealth

Like a Dragon: Infinite Wealth

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ppHp Jan 25, 2024 @ 7:01pm
Tip for resolving ghosting issues (DLSS)
Important note for Nvidia users: I noticed that the game comes with DLSS 3.5.10.0, which is causing ghosting in many recent games, so I switched to version 2.5.1.0 and the game went from water to wine. You can use DLSS Swapper to do this.

- DLSS in quality is much more beautiful than the anti-aliasing options in most current games.
- The gen frame has problems...it generates stuttering when collecting items and opening some dialog boxes...Turn off this option for now, it's the best option.
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Showing 1-12 of 12 comments
retsa2b Jan 25, 2024 @ 8:18pm 
DLSS looks better than most AA as long as you don't have the ability to closely scrutinize what it does to the entire screen. Once you do, you'll see a subtle checkerboard pattern plastered across everything. Even flat textures that have no need for edge removal. The trick to DLSS is that it relies upon the reality that most people are using screens so small that they generally can't discern an individual pixel. Somebody using a 55 inch TV as their desktop monitor doesn't fit that category, so while we get a tremendous FOV that you will never, ever give up, we fall afoul of unfortunate problems such as DLSS's limitations.
ppHp Jan 26, 2024 @ 3:25am 
I agree with what you said, but a minority uses a 55-inch TV as a monitor...according to Steam data, the majority use 24 and 27 inches.

So even with a "trick" from Nvidia, at the end of the day DLSS seems to be prettier than the others (in my opinion).

But anyway, the general objective is to help people who have ghosting problems, and this version of DLSS fixed it for me, try it!
ultimachi Jan 26, 2024 @ 10:27pm 
Does anyone know if there are any downsides to using DLSS 2.5 as opposed to 3.5? I wanna fix the ghosting that occurs every once in a while but I don't want to downgrade anything else related to visual quality.
Eric Clapped 'Em Jan 26, 2024 @ 11:45pm 
Originally posted by chi:
Does anyone know if there are any downsides to using DLSS 2.5 as opposed to 3.5? I wanna fix the ghosting that occurs every once in a while but I don't want to downgrade anything else related to visual quality.
You probably won't be able to use Frame Generation if you have a 40 series card.
ultimachi Jan 26, 2024 @ 11:54pm 
Originally posted by Eric Clapped 'Em:
Originally posted by chi:
Does anyone know if there are any downsides to using DLSS 2.5 as opposed to 3.5? I wanna fix the ghosting that occurs every once in a while but I don't want to downgrade anything else related to visual quality.
You probably won't be able to use Frame Generation if you have a 40 series card.
I'm wasn't gonna use Frame Gen anyway cause it crashes for me when I select it and also there was some noticeable input delay when I used it in Gaiden.
ppHp Jan 27, 2024 @ 4:56am 
Originally posted by chi:
Does anyone know if there are any downsides to using DLSS 2.5 as opposed to 3.5? I wanna fix the ghosting that occurs every once in a while but I don't want to downgrade anything else related to visual quality.
I didn't notice any visual difference in version 2.5.1.0 compared to 3.5.10.0 that comes with the game... the difference is that it fixed the ghosting problem.

Regarding the disadvantages, perhaps it is the use of fram gen , as mentioned by the user above.

However, the gen frame wasn't generating anything more for me. With DLSS in quality I was getting 85-95 fps in 4K with an RTX 4070, but when I activated frame gen, I didn't get any gains.

In short, I only noticed advantages when using version 2.5.1.0.
keefged4 Jan 27, 2024 @ 7:13am 
I'd just like to chime in to say thank you, 2.5.1.0 absolutely looks better than 3.5.10.0.
ppHp Jan 27, 2024 @ 8:03am 
Originally posted by keefged4:
I'd just like to chime in to say thank you, 2.5.1.0 absolutely looks better than 3.5.10.0.
enjoy the game!
ultimachi Jan 28, 2024 @ 5:05pm 
After playing for a bit I'd like to second that 2.5.1.0 is better and gets rid of a few artifacts as well. It may be slightly worse in some instances, like I think I'm getting even more weird blurring with the Depth of Field but overall it's better. Like for example there was a weird blur around certain objects (like palm trees) when you start to move the camera and I don't think it's there on 2.5.1.0
retsa2b Jan 29, 2024 @ 5:39am 
Best way to test if a different DLSS version is going to solve temporal retention artifacts is to play a game of UFO Catcher and see whether (and for how long) the crane arms leave behind trails at any point. DLSS has a tremendously difficult time dealing with two different vectors, and that especially includes small objects moving against a static background. Ironically, those artifacts would vanish if the background was moving around even just a little bit.
Kimarnic Jun 29, 2024 @ 4:05pm 
Thank you, not even Gaiden has this ghosting, so weird, I'd expect both games to use the same DLSS version
Leinad Dec 4, 2024 @ 8:18pm 
This works like magic, thanks a lot
No more weird ghosting and blurry image
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