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Rapporter et oversættelsesproblem
It's just that when I think about it, I find weird that you fight a couple times drop all your armor, you're half hp, you do a great job fighting some1(blocking melee atks or ranged) and dying during a block. To me if a person is much better than another and outblocks him it's "dumb" to die just because you have no more hp to sustain a hit that you actually blocked but instead die d because you fought multiple fights beforehand.
All I learned is people in this game are remarkably inflexible and lazy, preferring quick kills with the least amount of effort. And preferring not to change anything in the game.
Anyhow, thanks for approving my idea Sinister :D
Personally, I'd rather they took the old Rakion approach where you could get chipped, but would never die if you blocked. You would sit at 1 hit point, dying at the next unblocked attack. Or in this games case, a small adaptation, you would die if hit by a guard break.
The game is advertised as an adaption of fighting games in a 3d world that you can use Y as well to move. In newest fighting games you see characters losing a part of their health when they block which not only seems rather logical, but it prevents block spaming nubcakes from appearing since they can't do that. In other words, that kind of mechanic creates the illusion that the combat feels faster, since you can't just stay in a corner and block just by pressing E.
If there was 1 ability that I would agree that should be blockable (with the current mechanics) or dodgeable, that would be Renoah's *hit them all* rifle thing... If, for example, a Renny is not full on everything(armour, health), 2 of those can kill her. Also, in Renoah's case, I think that she would become underpowered if her L did not go through block. She does not have that many dodge abilities and you can actually avoid her hits quite easily(Depending on your hero), yet she dies fast and has a moderate reload speed which gives you loads of openings to hit her. Also, her jump L is blockable and in general does not do much damage.
D*ck's R. Well... I admit that it's kind of annoying but it doesn't do insane damage and you can actually block a part of it.
Generally, the game does not seem to need drastic changes like "full block", only a few fixes here and there.
Chipping damage is a way to prevent constant blocking from dulling the gameplay. It's also used as a character balance parameter (since each character mitigates different amounts of damage while blocking).
Then again, a "you can't die while blocking" mechanic does sound like it's worth a try.
It would also work with the sniper hit all attack, as long as your blocking you won't die, but you will have 1 hit point and will die if a chicken lands on you.
youtube.com/watch?feature=player_detailpage&v=iUNFhR3LaLI#t=469s
@Rinera: In current fighting games, you have blocks that are all breakable through either guard breaking attacks or zone blocks like high, mid, low attacks and you have to just change your attacks to go through block. But, as I recall you are right I think in SSF4 you could kill someone that just didn't have enough hp to block anymore, but in that game the guard breaking attack takes like 2 seconds to charge so you would be at a disadvantage if the guy is just sitting there and block spamming waiting for you to use it.
@Lunaroh: They take "different" chip damage because every character has different armor/hit point. A Tiac/Valle would seem to take less chip dmg because they have overall more hp/armor compared to Renny.
@B.B Hoodrat: I stated it already that the game I talked about died but I also stated why it did. In that game, you could chip through your armor, but you couldn't chip through health and to go through a character blocking you would use an guard breaking ability. And it's not dead because in that game you also had stats like in an rpg so every lvl you would get 3 pts to invest in increasing, health, armor, range dmg, basic attack, special atk, atk speed, move speed and such and all had a max of 50. But then on top of the 3 per lvl they starting making stats available to ppl paying cash. So you could pay money for additional stats. So we ended up with characters with 10 times more stats than a regular max lvl person so it was completely unfair. And then they even made armors/weapons that were stronger than the normal weapon available only to ppl using real cash. And that game was the same as ArcheBlade, an "arena" pvp action game with Team Deathmatch, FFA, and a more PvE type of PvP like NetherDale.
Any other thoughts?