Archeblade

Archeblade

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Jewel Apr 1, 2013 @ 7:03am
Swiftshader 3.0
Is it possible to play this game with Swiftshader 3.0? If so where do I drop the file? If not then sadly I can't play this good looking game...
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Showing 1-6 of 6 comments
NeedCoffee Apr 1, 2013 @ 7:28am 
I have never heard of Swiftshader untill i googled it 5 min. ago.

My 1st question would be have you ever used it to run any other steam games?

because that seems like the first potiential problem.

let us know if you get it working. Swiftshader sounds neat.
hickwarrior Apr 1, 2013 @ 8:10am 
What does it do anyway?
NeedCoffee Apr 1, 2013 @ 8:22am 
Originally posted by hickwarrior:
What does it do anyway?


I'm not 100% sure but it seems to be some type of multi-threaded GPU emulator that runs off your CPU. But It sounds like it only works well if you have a quad-core CPU or better.

anyway, the main thing they want to understand when reading the product site is ITS FAST.
I Read "its fast" so many times I feel like im brainwashed into thinking its fast without ever trying it.
Jewel Apr 1, 2013 @ 8:22am 
It is possible to use it in Gmod and TF2 (The only games I really play currently) but they have different files and hickwarrior, I need it to play because I can use it as a bypass for Shader Model 3.0 without getting a new graphics card...
NeedCoffee Apr 1, 2013 @ 8:35am 
Both gary's mod and TF2 use valve's source engine. This game uses unreal engine.

Both engines will have very different file structures.

But if swiftshader works within steam, im gussing itsa possible to work on this game.

Its just going to be a process of trial and error to find the right file to use to executite archeblade within swiftshader.

please keep us posted.
hickwarrior Apr 1, 2013 @ 9:16am 
Originally posted by NeedCoffee:
Both gary's mod and TF2 use valve's source engine. This game uses unreal engine.

Both engines will have very different file structures.

But if swiftshader works within steam, im gussing itsa possible to work on this game.

Its just going to be a process of trial and error to find the right file to use to executite archeblade within swiftshader.

please keep us posted.

What he said. Thanks for the information.
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Showing 1-6 of 6 comments
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Date Posted: Apr 1, 2013 @ 7:03am
Posts: 6