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It's also why it's not random. So if you are looking for a more combat-heavy randomized experience, I would recommend Dungeons of Dredmor, it's a fantastic game.
Get this game for the "figuring out complex dungeon floors", do not expect deep combat or a very replayable game. It's fantastic for what it is, but do beware.
I just think that you can combine a random dungeon with puzzles. You make a random dungeon with fixed puzzle areas and you got some sort of replayability.
It also has a deep immersion, where games like Dungeons of Dreadmore don't have (also played it). In Legend of Grimrock, you can fell inside a dungeon, where unexpected danger awaits you. The skeletons also scares me, which is cool. Better than lots of "horror" games that aren't even scary.
The entire game gets ruined by the ending. THE ENTIRE GAME. If you thought mass effect 3 was bad, just wait until you get through this ♥♥♥♥.
Oh, and don't bother looting anything or saving anything, there's no payoff. Get a few of the secret weapons and then just power through the entire game.
No, it's the classical "guess what? this mountain is actually a prison for a robot cube we made that was too awesome. Nevermind the tentacle monster guys, minotaurs, etc, just a cube."
Edit: When it was shown that it was just a robot I felt like I had been punched in the face. It was a seriously big let-down and it took all of the magic out of the game. In an instant it went from 11/10 to Zero out of Five...
The game is about 70/30 puzzles/combat, and I really wish it was the other way around.
That said, the game is excellent for what it is, just that its advertized as a dungeon crawler with puzzles and in reality its a puzzle game with crawler elements. I love puzzle games too, but when you want chocolate ice cream and are expecting chocolate ice cream and you take a lick and find out its actually coffee flavored its hard not to be a little bummed out, even if you also enjoy coffee flavored (or whatever).
The ending was a bit silly as well, but shame on you guys above for spoilers without warning.
Melee skills are randomly activated which makes combat even more shallow.
Still, I enjoy the puzzles and the creepy atmosphere. I thought it's going to be something like "Wizardry meets Nethack"
I almost never give up on a game, but when the frustration outweighs the pleasures of the game, it's time to move on. I'm happy for the folks who enjoyed this, and the memories of older games it evokes, but how do they expect to sell a sequel when so few people finished this game? They're limiting their audience too much to a select group of hardcore gamers w/ a strong sense of nostalgia. IMO.
The game is mostly hard mentally. The endless corridors, the puzzles inside puzzles... It's a bit much. Before you give up, maybe you could take a break from the game. Recharge your batteries.