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Paying attention to details was, is and will always be key to get thru a dungeon crawler.
This. Legend of Grimrock is actually very tame in this respect, compared to other games of the genre.
Grimrock actively teaches you to look for hidden buttons very early in the first level ("loose rock"); in most games of this type, they don't even bother teaching you. They just assume you have the presence of mind to be on the look out for such things.
Oh it's does not end with examining walls. Floor, ceiling, lights and sound (both presents and absense) play into it too. Also sometimes a single step forward can cause a change hard to notice so yes one needs to be on his toes...
But your frustation is understandable. Sorry it didn't work out between you and Grimrock!
There's one hidden button wall image for every wall type. That's not exactly overwhelming and ridiculous.
From what I understand, this game is somewhat a homage to old 3D "tiled" dungeon crawlers like Eye of the Beholder, Wizardry.. those games aren't only hard, they need you to pay attention to details like that... not only hidden buttons but floor layout, traps, etc.. Lands of Lore has a lot of hidden buttons like this, and more than one type of hidden button for that matter. I understand why someone might be frustrated because it's a little detail, and maybe even it was easier in those old games because the graphics were more simple and the buttons would stand out more (I knew what I was looking for and it was kind of hard to see this button too, it really doesn't stand out at all), but this is part of the fun of the game. It really isn't that hard in this game, there are riddles written in the walls, so it isn't just leaving you in the dark (pun intented =P) there. Unfortunately this won't be corrected (I think) by playing on easy, but I would advise those people to make just a little bit more of effort, otherwise you won't be able to have fun with anything at all except casual games where everything has a bypass or is handed down to you on a silver platter... that kind of sad (it's kind of understandable too, though.. we don't have much patience anymore or even time for this kind of game)..
Maybe there are some custom made dungeons that are more straight-foward, you should check
it out, but maybe also this is not your kind of game. But this game is supposed to be hard, and if you passed this part it means you're making progress, so I really think you shouldn't give up.
tl;dr: discovering things is kind of fun; you're right that the button should stand out more; if it's not for you, then try other games, don't torture yourself with a game you didn't like :-)
steam doens't refund :-(
The point of hidden stuff is that it is "hard to find". If you want something put efford into it! In that matter the dungeon crawler genre never held anyones hands and LoG 2 won't start with it.
And also if the movement and looking around system wasn't so strict it would be much more enjoyable to scan every piece of wall in the entire mountain. (like being able to move while turning with the mouse...)
THIS! exactly ruined my fun with the game, but as i learned it is part of the genre, i quit the whole genre... ;-)