Islands of Insight

Islands of Insight

jpruitt2297 Feb 19, 2024 @ 8:17am
Music Grids
Please either slow them down and turn up the audio for these or remove them entirely. I'm having to crank my own volume to deafening levels just to hear them and process them. It's especially bad when there's multiple instruments or notes per column.
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Showing 1-12 of 12 comments
Roan Feb 19, 2024 @ 8:22am 
Agreed on slowing them down. Some of the "difficult" ones are so fast I can't tell which line the note is actually played on.

That's not difficult, that's just annoying.
joridiculous Feb 19, 2024 @ 10:01am 
the volume is stupid low on some of "instruments", and yes they play far to fast.
Zeldeza Feb 23, 2024 @ 1:21am 
Yeah, or let me play certain lines at a time, not the whole song - I've completed a line, let me only hear the next line because hearing the whole thing again every time only confuses me.
TNTDragons Feb 23, 2024 @ 1:35am 
I definitely agree they're too quiet, though I think putting up your sound volume in settings can help with that, maybe?

As to their speed, the only really speedy ones are static star-level puzzles, so I'm okay with them being extra difficult. The speed seems absurd when you first listen to it, but you can start and pause the music and slowly nibble away at each note. Frequently there are some notes that are extra distinct, not to mention percussion ones, which can help a lot once you figure out how to isolate the sound in your head. The 5 star music grid is a bit maddening with the high notes overpowering the lower ones, but it's not impossible. Just extremely difficult, which I see as fitting for the only 5-star Music Grid in the game
MannyKlystron Feb 23, 2024 @ 11:38am 
There's one cymbal sound that's not only quiet, but has a soft attack and long decay so it's indistinct in general. I found the two-star using it in the right corner of Shifting in Phase (cursed be its name) to be actually intractable no matter how many times I listened, and will have to cheese all 24 beats with hints unless they fix this sound.

I'm musically trained and find the ones involving a single instrument on a grid of pitches to be a lot of fun.
joridiculous Feb 23, 2024 @ 12:44pm 
Originally posted by MannyKlystron:
There's one cymbal sound that's not only quiet, but has a soft attack and long decay so it's indistinct in general. I found the two-star using it in the right corner of Shifting in Phase (cursed be its name) to be actually intractable no matter how many times I listened, and will have to cheese all 24 beats with hints unless they fix this sound.

I'm musically trained and find the ones involving a single instrument on a grid of pitches to be a lot of fun.
Yeah, that one cymbal/hi-hat is impossible to hear properly. It need to be louder. The rest is fairly ok.
jayseven Feb 23, 2024 @ 1:49pm 
lol im hard of hearing and i just got to the music boxes and fml i am just waiting for foresight to reload so I can get though them... not cool
Cregan Feb 23, 2024 @ 1:53pm 
I'm not having above issues. Just turning up the sfx volume did the trick. All instruments make enough noise to tell them apart. The harder puzzles can be tricky when there's a lot of tones at the same time, though.
jayseven Feb 23, 2024 @ 4:30pm 
Originally posted by Cregan:
I'm not having above issues. Just turning up the sfx volume did the trick. All instruments make enough noise to tell them apart. The harder puzzles can be tricky when there's a lot of tones at the same time, though.
not having problems with being hard of hearing?
joridiculous Feb 23, 2024 @ 4:46pm 
Originally posted by Cregan:
I'm not having above issues. Just turning up the sfx volume did the trick. All instruments make enough noise to tell them apart. The harder puzzles can be tricky when there's a lot of tones at the same time, though.
sfx 100%, Master 100% the cymbal is still not possible to hear when played as "preview". It is far to low
jpruitt2297 Feb 23, 2024 @ 8:50pm 
Originally posted by jayseven:
lol im hard of hearing and i just got to the music boxes and fml i am just waiting for foresight to reload so I can get though them... not cool
same here, even when increasing speaker volume on top of maxing out the sfx and game master volumes
PockeTime Feb 24, 2024 @ 12:02am 
Adjust the volume I agree with. Slowing them down, not really. People have solved them with the current speed, so it's doable as is. The volume is lower than the rest of the game for some of them though. Definitely need some audio balancing needs done.
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Date Posted: Feb 19, 2024 @ 8:17am
Posts: 12