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Move your mouse slowly x and y, but you NEED to release mouse button to test the pattern and it will be validate if you are close enough
I solved 4 the last 3 minutes.. and before that I only released when I was 100%sure, it was like 15min on 1
Some of them seem incredibly precise, however. Either that, or there will be 4-6 iterations of the correct pattern with almost indiscernible differences. In these instances I just mentally disengage from the puzzle and randomly micro-drag the mouse around each iteration until I get close enough.
I think some kind of grid representation of the searchable space would go a long way in helping players visualize the space, make better decisions on where to look within that space, and feel like they’re actually making progress towards solving the puzzle.
This is the way
The big problem with these is the super pixel-perfection, and how insanely sensitive the movements is. Moving the mouse one pixel spins the fractals too hell and back
I think there also needs to be a different way of controlling it, too. Sometimes it feels like it's reading micro-movements in my mouse in the direction I don't want to go in and then overreacting to that. It's honestly infuriating.
For example, I'm trying to move left or right with the mouse, but I see the effects of going up/down as well. If I had the ability to control it with something else other than the mouse, I'd have a much better time because I'd be able to understand how I am controlling the puzzle in the first place.
Right now I spend a lot of time in each puzzle (if I'm trying to solve it legitimately) testing each individual direction only to not really be sure which is doing what.
These are easily the most aggravating and unenjoyable puzzles in the game. I wouldn't even call them puzzles insomuch as they are completely illogical. It's entirely guesswork, 100% of the time, because the player doesn't have full control, they have to hope mouse sensitivity doesn't screw them over.
I think a key insight here is that fractals are complex beasts that don't simply go up or down. In fact, most of the time you should think of stuff as "zooming" and "swirling". Your controls allow you to zoom in and out of the infinite pattern, as well as simultaneously 'swirl' make the infinite fractals going towards each of the 'spiral centers', making the various arms of the fractal overlap with each other.
Combined with the mirror symmetries present in many of the fractals, this creates the illusion of movement in a certain direction, but in reality it's highly dependent on where in the fractal you are. Just because moving your cursor up moved the fractal up doesn't mean that will always be the case, as the movement of the fractal will likely sway right/left the further up you go with your mouse. Might even appear to flip and go backwards!
I think ultimately the issue with fractals is readability. And not of the puzzle, but of its difficulty. It is hard for someone unfamiliar with these puzzles - and they're fairly unique to this game, so that would be majority of players - to see at a glance if a puzzle is easy or hard. All other puzzles in the game you can quickly judge the difficulty of by looking at them, be it through the difficulty orbs/stars or just the size of the puzzle. The only two exceptions are Sightseer and Fractals, and the former uses the very familiar concept of our surroundings, while the latter uses a very unfamiliar concept of infinitely repeating complex analytical functions. People tend to not be able to tell how hard a morphing fractal is, and thus get easily frustrated when they struggle with the equivalent of a 5 orb logic grid (or higher) thinking it should be as easy as the previous fractal they got in 5 seconds, even though that one was significantly easier.
The second huge problem is that sometimes you'll move the mouse slightly in one direction, let's say up. And that puts you further away from the solution so you try to go back and move the mouse down, but that doesn't undo the up movement, it just screws things up even more. The mouse movement does not always seem logical at all.
I hate these things so much. I either solve them in 10 seconds or it takes 10 minutes. There's no in between. The higher difficulty ones also seem to have nearly pixel-perfect requirements for you to complete them.
I think most answers aren't very near the edges, but the edges are required nonetheless, otherwise you could get lost in the infinite fractal with no hope of making it near the correct solution
Usually, I can just count the elements, and if there are a chain of 5 when there should be 4, I know it's one rotation off and can find it easily.
This one though... I couldn't solve it, no matter what I did, and it looks like it matches to me. It'd be nice if they didn't cover the border of the smaller image, and made it slightly bigger.
https://steamcommunity.com/sharedfiles/filedetails/?id=3172239124