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In that image there's 16/27 you can fill in instantly.
Then I tend to try path of least resistance (smallest number of squares filled) with additional rules to see if that works, which brings that image to 27/27.
The right-most black squares in that image have a gap between them in the NE corner that doesn't need to be filled in.
I completed the puzzle, it's not that hard. I'm still not convinced about what the game considers steps that are "definitely true". I know the first 16 steps are obvious and those should definitely count as unavoidable, but I don't think the following ones to get to the 27 required can be considered unavoidable. I do agree that maybe they are the ones of "least resistance" like you said, so that's a good strategy.
Apart from that, i dont get this one at all.
Expanded for clarity:
The point of the underclued puzzles is to think about whether putting a square of a certain color in a certain position will make it impossible to complete.
So for example, try putting a white square where the question mark is and make a path that connects to the five white dots above it -- any way you do it, you're going to cut off the two black squares that I marked with an X from the rest of the black squares: https://i.ibb.co/3hXvF9F/puzzlehint.jpg
Since putting a white square in the "question mark spot" makes it so you can't solve the puzzle, it has to be a black square, so you should mark it as a black square in the underclued puzzle.
This puzzle doesn't make sense what so ever
I cant stand the "underclued grid" puzzles. They don't make sense. Its so stupid, you get 3 exactly the same layout and they have to be solved in 3 different ways.
The 'checkerboard' lemma.
I knew this pattern before form different sudoku types so I used it instantly but remember it coming up pretty late in the game as an insight Which was weird since its definetely not easy to see/come up with it on your own.
They seem to have edited their post but it all makes sense to me. You are asked to only place tiles that are absolutely required and nothing more. That one black spot is absolutely required since without it the two block tiles would be cut off.
The point is to think about all the possibilities and reduce them to the guaranteed patterns. It's not really solved in 3 different ways. It generally follows the same strategies of regular logic grids except that when there is ambiguity you just don't place the tile. I haven't seen advanced ones like this yet but I wouldn't be surprised if you would have to "solve" the entire grid sometimes and then delete tiles that are ambiguous.