Islands of Insight

Islands of Insight

Mesarthim Feb 16, 2024 @ 7:10am
6
Fractals are not fun...
Seriously, they're a real nightmare !

Especially when like me, you do shake a lot because of health issues...

Who thought that would be a great idea? They're so sensitive that it's nigh impossible to get the right pattern !
< >
Showing 1-15 of 52 comments
man_angry Feb 16, 2024 @ 7:17am 
i agree
tmaddox Feb 16, 2024 @ 7:19am 
I've just been ignoring them so far. Hopefully the devs can find some way to make them actually enjoyable. Right now they are just too finicky.
Damien Scott Feb 16, 2024 @ 8:56am 
I watched Asmongold play this game and he spent 10ish minutes on one. he got it very close several times but it never kicked in. then when he went to give up it was solved in spite of being fairly off of the solution.
Ryuukaze Feb 16, 2024 @ 9:01am 
I liked them at first, and then I hit my first one that was twitchy. Now I don't like them. The easy ones are still fun, but there's always the threat of a hard one that's just going to be fiddly.
Ryuukaze Feb 16, 2024 @ 9:02am 
I've also noticed that if I'm using my right mouse button to change it, it's less likely to settle on the solution, even if I'm really close. If I then use my left button, it'll solve almost immediately.

It could be something else is going on and that's just happenstance, but it happened like 5 times in 1 night to me.
Mesarthim Feb 16, 2024 @ 9:04am 
Most the time you're really close to the solution, you move your mouse slightly and the design is completely messed up.

There's no logic and succeeding one feels random, it doesn't feel rewarding mentally + they're exhausting ! (+even more exhausting to look at with the shifting colors)
RiccTheThicc Feb 16, 2024 @ 9:07am 
I agree, and it's frustrating because there are definitely some where I can tell what they were going for. Where you can actually make the fractal move like you want and there are distinct features that you're looking out for and manipulating. The problem is that often times manipulating the image is incredibly precise and the only difference between what you have and the final image is that there are 25 spirals instead of 26, so it looks exactly the same. It doesn't help that how close you need to be to the final state seems to change from puzzle to puzzle and sometimes feels completely arbitrary. That being said I think with some more love they can fix these issues. A major improvement for me personally would be some kind of visualization of where you are in the problem space you're searching, possibly a dot on the image or something that you're dragging around rather than it being completely abstract. I saw in another post someone mentioned being able to use wasd for large movements and the mouse for smaller ones to help with the issue of precision, which I think is a really good idea also, although I think it would be better to just eliminate the overly precise/chaotic puzzles altogether.
Last edited by RiccTheThicc; Feb 16, 2024 @ 9:10am
kazRium Feb 16, 2024 @ 10:23am 
They need to make it more forgiving, and not have to make a pinpoint perfect match.
Roan Feb 16, 2024 @ 11:38am 
I must admit I 100% just click and drag randomly until it completes itself.
Roan Feb 16, 2024 @ 11:40am 
Also if you haven't got to Music Grids yet they're very hit or miss for me. I grew up with a musical education (I sing and play piano) and I do fine when they're a regular tempo but for some reason difficult = plays as fast as possible so half the time I can't even tell what cell a note is supposed to be played on when I'm listening.

Thank God you can skip these by just spamming hints until it completes itself.
[T3]RhOmicron Feb 16, 2024 @ 1:19pm 
Mostly click and drag randomly around the pattern that looks accurate until it completes.
jessi81 Feb 16, 2024 @ 1:29pm 
Agree, they're my least favourite until now and I only try for a few minutes randomly. If I'm lucky they complete, if not... whatever...
TartineMyAxe Feb 16, 2024 @ 3:28pm 
I would delete from the game IMO. they are not well designed
PerfectLife Feb 16, 2024 @ 5:10pm 
You're literally just moving a point in a 3d sphere and trying to get to the "win position" and your only guidance is the fractal image. I hate them. Especially because they often seem missoriented so one direction of input generates two directions (it's not but fractals are weird if you don't orient them correctly) of movement.

It's basically terrible UI mixed bad controls and horrible feedback.

You can do them but it's never fun.

Can we also complain about how many logic grids there are? Like.... they're the worst puzzle and they're the majority of puzzles. Block rolling is probably the best because you remain "in the world" instead of being slapped up on a pseudo monitor or in a disconnected 2d screen.
Veralis Feb 16, 2024 @ 5:45pm 
I've managed to do a fair few.

My main complaint is that in some cases the finalised image it accepts isn't even close to what it asks you to create. This completely throws you off when you're trying to match the image.

It effectively gives an impossible image, where you can only ever get "close" to it. Leading to trial and error where you just click, move a little bit, and release to see if it accepts it.
Last edited by Veralis; Feb 16, 2024 @ 5:49pm
< >
Showing 1-15 of 52 comments
Per page: 1530 50

Date Posted: Feb 16, 2024 @ 7:10am
Posts: 52