Islands of Insight

Islands of Insight

Qaetan Feb 16, 2024 @ 6:58am
Turn off player puzzled solve notifications
♥♥♥♥♥♥♥♥♥ is that ♥♥♥♥♥♥♥ annoying! I do not care who else is solving / has solved puzzles, and I do not need text on the screen telling me they solved it! Why isn't there an option to disable / hide this? Devs why do you think seeing what puzzles people are solving adds to the gameplay experience in any way?
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Showing 1-15 of 25 comments
󠀡󠀡 Feb 16, 2024 @ 7:08am 
This is a much needed feature. There is zero reason to clutter my screen with these notifications. I don't know who these people are--they are complete strangers--and I couldn't care less what puzzles they are solving.
Kain067 Feb 16, 2024 @ 8:24am 
Agreed. Really weird it's even included at all. It's like a killfeed on a giant FPS but far more pointless even.
Betrayal™ Feb 16, 2024 @ 9:02am 
To be honest I barely notice it's there, but I think it;s funny people want to disable the most prominent feature of this game being a MMO.
I also think it's funny that it is, in fact, the most prominent feature of this game being a MMO.
Last edited by Betrayal™; Feb 16, 2024 @ 9:02am
Ryuukaze Feb 16, 2024 @ 9:03am 
Yeah, most people don't want it to be an MMO. They want coop, not MMO.

I'll admit it helps it feel like it's not just a big empty world, but I'm used to playing puzzle games that feel empty like that, so I don't care.
Roan Feb 16, 2024 @ 9:08am 
This was one of my major pieces of feedback from playtests and I don't understand why they kept it in.

There's literally thousands of puzzles scattered across the map... I don't care who's solving what. Major accomplishments like 100%ing an Enclave, sure, but I don't need to know every time Joe Schmo flies through a ring.

I just want an actual chat feature. :(
Last edited by Roan; Feb 16, 2024 @ 9:09am
Qaetan Feb 16, 2024 @ 9:45am 
Why have a chat feature in a multiplayer game when you can instead see their accomplishments! /s
bshock Feb 16, 2024 @ 11:23am 
Originally posted by Valimure:
This was one of my major pieces of feedback from playtests and I don't understand why they kept it in.

There's literally thousands of puzzles scattered across the map... I don't care who's solving what. Major accomplishments like 100%ing an Enclave, sure, but I don't need to know every time Joe Schmo flies through a ring.

I just want an actual chat feature. :(

I like this suggestion. Keep the feed to big accomplishments only. That way it's actually meaningful and a goal for a player to be shown globally instead of just mindless spam nobody pays attention to.
Hotcross Feb 16, 2024 @ 12:18pm 
Originally posted by Betrayal™:
To be honest I barely notice it's there, but I think it;s funny people want to disable the most prominent feature of this game being a MMO.
I also think it's funny that it is, in fact, the most prominent feature of this game being a MMO.

Even in other MMO's, most of us don't show public notifications as they are useless. You think everyone in WoW or FFXIV has this showing? Nope. Most players even in an MMO don't really care about what other players are doing.

But also, in those other MMO's you can at least move the window. It also used more for chatting with a group, another player, or finding a group - and you can't do any of that with this window so it is useless.
Qaetan Feb 16, 2024 @ 12:23pm 
Outside of my initial complaint in this post I decided to refund the game. I encountered the first locked-input puzzle, and having the game declare an input WRONG - FIX YOUR MISTAKE without me having an opportunity to assess why it was wrong before the game notified me is absolutely a sin with puzzle design. A huge part of learning how to solve new puzzles is the exploration of what does and doesn't work. Imagine solving a Sudoku puzzle that tells you have a wrong input before you uncover that realization yourself through further progression.

I'm also completely against the idea of an "MMO" puzzle game as the only player interaction I've seen is getting in each others' way as we try to solve the racing and perspective puzzles. This is a singleplayer game with added annoyances.

I think too that with us connecting to a server that unlike most, if not all other, puzzle games we will not be able to go back and replay at a later day if this company ever ceases its support of the game. So, in closing, ♥♥♥♥ this game.
Betrayal™ Feb 16, 2024 @ 12:30pm 
Originally posted by Hotcross:
Originally posted by Betrayal™:
To be honest I barely notice it's there, but I think it;s funny people want to disable the most prominent feature of this game being a MMO.
I also think it's funny that it is, in fact, the most prominent feature of this game being a MMO.

Even in other MMO's, most of us don't show public notifications as they are useless. You think everyone in WoW or FFXIV has this showing? Nope. Most players even in an MMO don't really care about what other players are doing.

But also, in those other MMO's you can at least move the window. It also used more for chatting with a group, another player, or finding a group - and you can't do any of that with this window so it is useless.
That's what I'm saying; The game has so little features actually relating to it being an MMO that the most prominent one is something people want to turn off, because it contributes nothing to the experience.
The most MMO-esque feature in this game contributes nothing.
And I find that amusing.
Hotcross Feb 16, 2024 @ 12:33pm 
Originally posted by Betrayal™:
The most MMO-esque feature in this game contributes nothing.
And I find that amusing.

Ah! Yeah, it is rather amusing. And people saying you can see who completes what and help others? I didn't even see a way to scroll when I played early release. So if I had issues with a puzzle, I couldn't find the name of a player who completed to ping or anything. It's just a constant scroll that sometimes goes too fast to read.
Last edited by Hotcross; Feb 16, 2024 @ 12:34pm
Roan Feb 16, 2024 @ 12:38pm 
Originally posted by Qaetan:
Outside of my initial complaint in this post I decided to refund the game. I encountered the first locked-input puzzle, and having the game declare an input WRONG - FIX YOUR MISTAKE without me having an opportunity to assess why it was wrong before the game notified me is absolutely a sin with puzzle design. A huge part of learning how to solve new puzzles is the exploration of what does and doesn't work. Imagine solving a Sudoku puzzle that tells you have a wrong input before you uncover that realization yourself through further progression.

To each their own here I guess. I hate when I think I've solved a puzzle only to find out at the very end I messed up somewhere along the way - and then I have no idea where so I have to start from scratch.

It only does this when you've *blatantly* broken a rule as well. You could have messed up much earlier than when you broke the rule; you still need to investigate where you went wrong along the way.

Lastly, you didn't give the game enough time to really start testing you. It's extremely easy to see "oh I broke this simple rule by having one more white tile than needed" when the game tells you you're wrong, but you still have to do plenty of extrapolation to discover why the grid yells at you when you're using advanced techniques to eliminate possibilities that aren't even touching another tile.
jessi81 Feb 16, 2024 @ 1:31pm 
Yes please! For me it's distracting from an otherwise relaxing experience.
󠀡󠀡 Feb 16, 2024 @ 1:37pm 
Originally posted by Qaetan:
Outside of my initial complaint in this post I decided to refund the game. I encountered the first locked-input puzzle, and having the game declare an input WRONG - FIX YOUR MISTAKE without me having an opportunity to assess why it was wrong before the game notified me is absolutely a sin with puzzle design. A huge part of learning how to solve new puzzles is the exploration of what does and doesn't work. Imagine solving a Sudoku puzzle that tells you have a wrong input before you uncover that realization yourself through further progression.

I'm also completely against the idea of an "MMO" puzzle game as the only player interaction I've seen is getting in each others' way as we try to solve the racing and perspective puzzles. This is a singleplayer game with added annoyances.

I think too that with us connecting to a server that unlike most, if not all other, puzzle games we will not be able to go back and replay at a later day if this company ever ceases its support of the game. So, in closing, ♥♥♥♥ this game.
For normal puzzles the game will let you know about an error if you've violated one of the constraints. That is, you can make wrong moves that you will find out are wrong later, and the game won't tell you unless it fails its rule validation.
However, when you do puzzles at the big cube it's three mistakes and you're out. There the moment you make a mistake it tell you about it. I do find this annoying as I often put down white instead of black and vice versa by mistake, which is like 90% of my "errors". Seems unfair to be penalized for it, especially considering that black is left click, which is highly counter-intuitive and even after dozens of hours of playtime I still get it confused.
CascadeHush Feb 16, 2024 @ 2:25pm 
If we are making settings, I'd like it to be a bit bigger and stay on screen a bit longer.
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Date Posted: Feb 16, 2024 @ 6:58am
Posts: 25