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I also think it's funny that it is, in fact, the most prominent feature of this game being a MMO.
I'll admit it helps it feel like it's not just a big empty world, but I'm used to playing puzzle games that feel empty like that, so I don't care.
There's literally thousands of puzzles scattered across the map... I don't care who's solving what. Major accomplishments like 100%ing an Enclave, sure, but I don't need to know every time Joe Schmo flies through a ring.
I just want an actual chat feature. :(
I like this suggestion. Keep the feed to big accomplishments only. That way it's actually meaningful and a goal for a player to be shown globally instead of just mindless spam nobody pays attention to.
Even in other MMO's, most of us don't show public notifications as they are useless. You think everyone in WoW or FFXIV has this showing? Nope. Most players even in an MMO don't really care about what other players are doing.
But also, in those other MMO's you can at least move the window. It also used more for chatting with a group, another player, or finding a group - and you can't do any of that with this window so it is useless.
I'm also completely against the idea of an "MMO" puzzle game as the only player interaction I've seen is getting in each others' way as we try to solve the racing and perspective puzzles. This is a singleplayer game with added annoyances.
I think too that with us connecting to a server that unlike most, if not all other, puzzle games we will not be able to go back and replay at a later day if this company ever ceases its support of the game. So, in closing, ♥♥♥♥ this game.
The most MMO-esque feature in this game contributes nothing.
And I find that amusing.
Ah! Yeah, it is rather amusing. And people saying you can see who completes what and help others? I didn't even see a way to scroll when I played early release. So if I had issues with a puzzle, I couldn't find the name of a player who completed to ping or anything. It's just a constant scroll that sometimes goes too fast to read.
To each their own here I guess. I hate when I think I've solved a puzzle only to find out at the very end I messed up somewhere along the way - and then I have no idea where so I have to start from scratch.
It only does this when you've *blatantly* broken a rule as well. You could have messed up much earlier than when you broke the rule; you still need to investigate where you went wrong along the way.
Lastly, you didn't give the game enough time to really start testing you. It's extremely easy to see "oh I broke this simple rule by having one more white tile than needed" when the game tells you you're wrong, but you still have to do plenty of extrapolation to discover why the grid yells at you when you're using advanced techniques to eliminate possibilities that aren't even touching another tile.
However, when you do puzzles at the big cube it's three mistakes and you're out. There the moment you make a mistake it tell you about it. I do find this annoying as I often put down white instead of black and vice versa by mistake, which is like 90% of my "errors". Seems unfair to be penalized for it, especially considering that black is left click, which is highly counter-intuitive and even after dozens of hours of playtime I still get it confused.