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Also if it's still like the demo, you enter the lower part through one of the mazes poking out of the floor, but I only have 5 secrets myself so I can't really tell what changed yet.
Really great design there.
Mostly just rubbed my face against lots of walls to try and find things.
Don't see anyone else pointing this out, but if you follow the ramp up that spirals around the pentad, you will basically run into a glass wall where you would expect the entrance to a maze. If you push into it, a message shows that you need 10 solved mysteries. This is the only clue in the entire game that tells you what's up here. I expect the same to happen for the bottom half.
15 is correct. It's 5 to get in. 10 to go bottom. 15 to get to the goal.
Unrelated opinions: I've kind of burned out at this point, I'm not great at doing the mystery puzzles even though I love the idea of them. Also, the glass mazes make me dizzy so trying to do logic puzzles in them is really unpleasant. I honestly was kind of hoping for something a bit more mind blowing for the final mysteries. I think games like Braid, Fez, or Witness really raised the bar for that kind of thing.