Islands of Insight

Islands of Insight

How do the "new puzzles every day" work?
I was wondering how the daily refreshing puzzles work, does it just add on to what's currently there? Or does it swap all the daily puzzles to different ones? I haven't played after the refresh but I have 9/34 logic grids solved today (verdant glen).

If it does do a fresh swap, is there a mechanic in place to only swap the puzzles with ones you haven't solved? Or will you need to be logging on every day to eventually get that final puzzle when you are in the end game?
Originally posted by etwas_w00h:
OK, so I did a few tests and I think I have an idea how this works.
There's a finite pool of unique puzzles for each puzzle type in each region. From this a number of puzzles is drawn every refresh. The stats on the details show how much of the unique puzzles you have completed already, of the current selection and of all puzzles.
(So essentially what bennoble30 said).

Points are only awarded for previously unsolved puzzles. I did a few now and not everyone gave me a point, which leads us to: the specific perks you get per puzzle type in a zone.
The whole number of puzzles needed to get to the maximum perk are always around 95% of the total puzzles in that area.

Which means:
* You can't grind by doing only low-level puzzles
* You can't solve only the type you like to get to max level (you'd never reach 95%)
* With an increasing number of puzzles already solved it gets harder for you to find unsolved ones (out of say 30 per rotation only 2 of them are new to you, good luck finding them. That's probably the reason they set it to 95%, not 100%).
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Showing 1-5 of 5 comments
etwas_w00h Feb 15, 2024 @ 5:31pm 
I noticed when you go into the tab menu and expand, you can click on the items in the puzzle collection area. In the window that opens up, you see the puzzle types on the bottom and on mouse-over it will show the time until it respawns next time.

I think in whole it will count every puzzle you ever did in that area, adding up to a total of a few hundreds in that specific type and area to get your maximum perk. I don't think it will take into account what you have already done, though. But don't take my word for it, I don't know how the percentages calculate.
G0d0fninjas12 Feb 15, 2024 @ 6:32pm 
Originally posted by etwas_w00h:
I noticed when you go into the tab menu and expand, you can click on the items in the puzzle collection area. In the window that opens up, you see the puzzle types on the bottom and on mouse-over it will show the time until it respawns next time.

I think in whole it will count every puzzle you ever did in that area, adding up to a total of a few hundreds in that specific type and area to get your maximum perk. I don't think it will take into account what you have already done, though. But don't take my word for it, I don't know how the percentages calculate.
I see. I hope they find a way to make it work, but i'd understand if it needs to be synced across for all players.
Last edited by G0d0fninjas12; Feb 15, 2024 @ 6:33pm
bennoble30 Feb 15, 2024 @ 6:58pm 
From what I understand, there's a pool of set puzzles that's drawn from every refresh. If you've completed a puzzle, then that puzzle will stay completed on that tracker every time it spawns.
The author of this thread has indicated that this post answers the original topic.
etwas_w00h Feb 16, 2024 @ 2:41am 
OK, so I did a few tests and I think I have an idea how this works.
There's a finite pool of unique puzzles for each puzzle type in each region. From this a number of puzzles is drawn every refresh. The stats on the details show how much of the unique puzzles you have completed already, of the current selection and of all puzzles.
(So essentially what bennoble30 said).

Points are only awarded for previously unsolved puzzles. I did a few now and not everyone gave me a point, which leads us to: the specific perks you get per puzzle type in a zone.
The whole number of puzzles needed to get to the maximum perk are always around 95% of the total puzzles in that area.

Which means:
* You can't grind by doing only low-level puzzles
* You can't solve only the type you like to get to max level (you'd never reach 95%)
* With an increasing number of puzzles already solved it gets harder for you to find unsolved ones (out of say 30 per rotation only 2 of them are new to you, good luck finding them. That's probably the reason they set it to 95%, not 100%).
G0d0fninjas12 Feb 16, 2024 @ 3:48am 
Originally posted by etwas_w00h:
OK, so I did a few tests and I think I have an idea how this works.
There's a finite pool of unique puzzles for each puzzle type in each region. From this a number of puzzles is drawn every refresh. The stats on the details show how much of the unique puzzles you have completed already, of the current selection and of all puzzles.
(So essentially what bennoble30 said).

Points are only awarded for previously unsolved puzzles. I did a few now and not everyone gave me a point, which leads us to: the specific perks you get per puzzle type in a zone.
The whole number of puzzles needed to get to the maximum perk are always around 95% of the total puzzles in that area.

Which means:
* You can't grind by doing only low-level puzzles
* You can't solve only the type you like to get to max level (you'd never reach 95%)
* With an increasing number of puzzles already solved it gets harder for you to find unsolved ones (out of say 30 per rotation only 2 of them are new to you, good luck finding them. That's probably the reason they set it to 95%, not 100%).
my perfectionist instincts hates this, but it is what it is, when i get to end game i can easily just hop on and see if im missing a puzzle. thanks for checking this
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Date Posted: Feb 15, 2024 @ 4:48pm
Posts: 5