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do you mean "dxgi"?
typo yeah, fixed thanks
Massive thank for this in particular!
So yeah, I've been reading all of rushin's posts about this since the moment it was only about editing a bat file to solve the autosaves
I must say I'm one of the most hyped people about this and I cant wait to get back home to download the mod and play for hours now (ty rushin I love you)
Don't know how much work would it take, or if it's even possible (that would probably require messing with some spawn/generate algorythm) but maybe it could spawn only yet-unsolved puzzles until you managed to solve all puzzles of this type in given zone? Like when spawning next rotation of puzzle grids in first zone it spawns only those that you haven't solved yet, and after you solved all possible grids in first zone it returns to spawning them at random?
There's also an idea about re-enabling vanilla behavior (everything spawns unsolved) for the areas that you have fully 100%-ed. Probably optional. I'm not sure how completionists would feel about it.
It's very VERY limited what we can do tbh, we don't have the source code or anything.
The community has delt with plenty of crashes over the course of the game's life, so it's possible someone has the answer, but I don't know much about that sort of thing.
Thank you so much to everyone who worked on this
This mod makes it genuinely worth continuing to play this game. The effort you've all put in is incredibly impressive and greatly appreciated.
Special thanks to Rushin for the relentless dedication and hard work you keep putting into this game every day. Your passion and commitment truly elevate the experience for everyone, not just with this project but with everything you do for Islands of Insight.
Thank you, Rushin, RiccTheThicc, and Meltdown, for making this game better than ever!