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My advice is, the next time you find one, adjust your audio settings and move around near it until you can hear the sound and determine the distance you can hear it.
I wouldn’t go out of my way to look for them if I was you, however. That’s an exercise in futility. Unless you’re trying to complete an Enclave, it’s better for your sanity to just get them as you come across them - they tend to hide near structures.
These cubes is really really difficult to see. Without the sound, it is very hard to blindly search for them
2. I DO have SFX maxed with music off. Everywhere I go all I can hear is the OTHER high pitched screeches in the game, the launch pads which are audible from a ridiculous range and through walls, the completed Wandering things, etc.
3. Even if all of those things weren't the case, finding a tiny invisible block in a big open area is NOT A PUZZLE.
2. They all sound different though. Learning the difference is part of the game.
3. Hidden Objects is very famously a recognized type of puzzle, and besides, they aren't invisible; they shimmer like glass - to the extent that some actually stand out at a distance if the light is hitting them at the right angle.
If you think hidden cubes are an auditory nightmare, just wait till you encounter some of the more difficult music cubes...
I apologize if this comes across as dismissive or combative. Many players, including myself, think the game needs some kind of puzzle locator, and hidden cubes are a big reason why. Ultimately I agree with you, I just don't find it as egregious of a mechanic. If I see/hear one, I grab it. If I miss it, I miss it - no big deal.
Also, I don't know if you've come across it yet, but there's a spot in the third area that's just covered in hidden cubes. I nearly got a headache from the constant ringing.
Your post raises some questions: How do you know what noise it's meant to make and that it's not making that noise when you can't hear properly? That's like a colorblind person saying that the traffic light is broken because all the colors look the same. I just realized I have no idea what colorblind people do if they come across a horizontal traffic light because not every city arranges them vertically. A Google search shows that they can be either red / yellow / green or green / yellow / red, though usually it's the first one. That sounds horrifying.
I understand wanting closed captioning or some other system to detect sound proximity and I want that too. However, you're claiming that the correct sound isn't there, when it's significantly more likely that you simply can't hear it. Nothing in this game screeches at me, so that's either an audio bug I've never heard of or it's something on your end with your speakers or ears.
I'll admit the cubes are relatively quiet. I can only hear them within 3 meters or so, which means I'm basically touching it anyway. The sound has only been useful for me finding one under stairs or above me in the rafters of a building. I mostly rely on my eyes and the shimmer effect of the cube to find them. They tend to be tucked into nooks and crannies like tree roots or rocks. They're almost never out in the middle of an open field.
As you said, you'll probably see it before you hear it, making the whole sound thing not only irrelevant, but ripping people off for an upgrade that doesn't do anything.
The whole 'puzzle' needs a complete rethink. They need to be more visible from further away and the sound needs to actually work.
Because I can just barely hear one when it's alone, out in the middle of nowhere and the game is silent around it.
When they add a combination of launch pads and waterfalls over the entire area (Shattered Oasis) I can stand next to one I've found without activating it and know that its noise is entirely masked.
Maybe, but classically that works because hidden objects are made to be seen when looked for carefully. When your hidden object is 100% out of view, tucked into a tiny gap in the terrain which you can only really find because there is an audio cue, it doesn't work. Nobody's "I Spy" or "Where's Wally" books ceased to function because the artist forgot to use a sound everyone can hear.
https://www.youtube.com/watch?v=JfOwj39qQ-A
If you can hear the cubes in my video, there is an audio issue with your game, or you don't have the cube sound upgrade yet. https://steamcommunity.com/profiles/76561197993263352/screenshot/2456222204380255738/
If you can't hear the cubes in my video there is an issue with your headset/speakers or your hearing.
Do note that some cubes can spawn underground and I believe I found one of those around the 3 minute mark. I will go back to double-check, and maybe create a ticket about it. This would be the 3rd one I've come across with 171 found in Lucent Waters, so it's fairly rare.
I spend most of my time in Lucent Waters and at least there the cubes are around rocks, structures and debris. I don't think I've ever found a cube out in the open with nothing around it
Other than that the video only proves OP's point. The sound is significantly quieter than your footsteps and other environmental sounds and can't be heard over the top of the music unless it's completely off. There is no good reason for this. The devs need to fix their game and people need to stop defending the devs for something indefensible.
So generally I don't mind the hidden cubes puzzle, but due to the accessibility issues I do think that something needs to be done. Maybe some kind of visual oscilloscope that indicates the distance to it. If you get close to one, it starts moving and the closer you get the more it moves.
How would you know that it's a different cube making the noise? There is a cube right there. Do they stop making noise after you find them. It seems to me like sometimes they just keep making noise. Maybe it's just the cube you can see that is making noise and the game bugged out and didn't turn the noise off.
I'm asking because I'm trying to do a shifting mosaic, and there is a cube nearby that I already 'found', but I can still hear the noise and it's driving me bonkers. I've had a really good look around and i'm convinced that the only thing that could possibly be making the noise is the cube I've already found.