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For the acorns, we tweaked the requirements of the Tree. You might not see it as much if you don't start a new save, but most nodes in the tree used to take multiple types of acorns to purchase, and now they only take one. There is also a new feature that's available later in the game : A market that allows you to trade acorns, blueprints and other meta currencies so you can complete the tree faster and use the resources you don't need..
For the placement, the issue does still exist, but hopefully it should be less noticeable than before. One little thing you'll notice is that when placing a building, the collisions are a bit smaller than the model to allow for really tight placement.
Hopefully that answers some of the questions. I do remember your posts, we tried our best to address them in a way that also allowed us to create the content we wanted to make for 1.0. Don't hesitate to let us know about other improvements we can make in future patches!
I will now focus on the gameplay and contents.
I hope the game different heroes and house can majorly change the gameplay experience