Roots of Yggdrasil

Roots of Yggdrasil

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Samseng Yik Sep 6, 2024 @ 11:20am
Gold acorn and building placement issue
my suggestion from few months ago

1) Golden Acorn are the most needed resource, especially for the early game.
Now I has the passive tree require 10 acorn (this passive appear immediately on game start)
I only has 2 acorn. But yet nearly 10 all other acorn.
I got nothing else to unlock aside from "waiting and picking golden acorn deliberately"

2) the building placement is still a pixel hunt, yes yes I get it the game is inspired by Islander, since that game don't show "buildable location" , I guess you don't need improve this game to show building location ?
Last edited by Samseng Yik; Sep 6, 2024 @ 1:23pm
Originally posted by Sprawl:
Hi! I understand the frustration but I can assure you we've taken the feedback into account.

For the acorns, we tweaked the requirements of the Tree. You might not see it as much if you don't start a new save, but most nodes in the tree used to take multiple types of acorns to purchase, and now they only take one. There is also a new feature that's available later in the game : A market that allows you to trade acorns, blueprints and other meta currencies so you can complete the tree faster and use the resources you don't need..

For the placement, the issue does still exist, but hopefully it should be less noticeable than before. One little thing you'll notice is that when placing a building, the collisions are a bit smaller than the model to allow for really tight placement.

Hopefully that answers some of the questions. I do remember your posts, we tried our best to address them in a way that also allowed us to create the content we wanted to make for 1.0. Don't hesitate to let us know about other improvements we can make in future patches!
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Sprawl Sep 6, 2024 @ 11:48am 
Hi! I understand the frustration but I can assure you we've taken the feedback into account.

For the acorns, we tweaked the requirements of the Tree. You might not see it as much if you don't start a new save, but most nodes in the tree used to take multiple types of acorns to purchase, and now they only take one. There is also a new feature that's available later in the game : A market that allows you to trade acorns, blueprints and other meta currencies so you can complete the tree faster and use the resources you don't need..

For the placement, the issue does still exist, but hopefully it should be less noticeable than before. One little thing you'll notice is that when placing a building, the collisions are a bit smaller than the model to allow for really tight placement.

Hopefully that answers some of the questions. I do remember your posts, we tried our best to address them in a way that also allowed us to create the content we wanted to make for 1.0. Don't hesitate to let us know about other improvements we can make in future patches!
Samseng Yik Sep 6, 2024 @ 1:22pm 
Ok is minor frustration.
I will now focus on the gameplay and contents.
I hope the game different heroes and house can majorly change the gameplay experience
Sprawl Sep 6, 2024 @ 5:11pm 
Thanks, will follow the thread. Let us know what you think of the new scions/housing.
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