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In fact, it has very little room of error,
you either place and utilize every inch carefully, or a minor mistake spell doom to the sapling.
We'll be adding more ways to play around that. The Destroy card that Time Drake mentioned is an example of mechanic that can give you some leeway with saplings.
Increased requirements - becomes a problem in some really tight areas where you'll need 5+ buildings of a specific type but the area is too tight to allow you to place more than one instance of each because of proximity penality. Or sometime even placing the buildings physically, especially because of ressources placement - a way to "clear" a ressource by building on it ( at least trees) would alleviate that.
Timed night is indeed brutal for the last level - Non issue for the rest. 30s from the start of the second turn might be a little over the top. 60s is okay.
Thanks! Our patch next week is making some changes to trials and to Night. However, good points on the requirements trial which I'll take a look at!