Roots of Yggdrasil

Roots of Yggdrasil

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Tokru Jan 30, 2024 @ 1:26pm
What's the point of Trials right now?
So I unlocked trials and played around with it a bit. A nice concept to create your own challange. But I can't figure out what the reward is. There doesn't seem to be any increase in ressources I get for the holt (acorns, blueprints etc.). Also I levelled up Thrasir and the normal buildings to lvl. 3 but this doesn't seem to change anything about it.

It this just WIP right now or am I just not seeing any change?
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Showing 1-10 of 10 comments
Sprawl Jan 30, 2024 @ 2:07pm 
Right now, we're testing the waters with our difficulty system and gathering feedback. It doesn't give a reward yet, but the game knows your max level reached, so when we add rewards our goal is to have them be retroactive!
Tokru Jan 31, 2024 @ 3:37pm 
That's nice to hear. Right now they are a bit unequal I think. 1 negative modifier per island for instance can be brutal if you get the 5 cards per turn limit one whereas I barely notice the one that puts 2-4 supply cards in your deck. And still the later is worth more "points".
Sprawl Jan 31, 2024 @ 4:13pm 
Indeed, any other ones you find unbalanced?
Jaap Feb 1, 2024 @ 8:33am 
I found that the one that adds higher "goals" for the trees to become very hard if they happen to be of either the refinery or the eitr building variant (these are much harder in general). It is almost impossible to get two refinery-type buildings on a single tree unless you get lucky (eitr bulidings similar, but usually just putting two eitr conduit trees on it will clear it)
Time Drake Feb 1, 2024 @ 10:54am 
yup that's why the brittle building card is the strongest as destroying a building does not reduce the tree count
Samseng Yik Feb 1, 2024 @ 10:51pm 
It seems like majority of the difficulty is coming from land size around the sapling.
In fact, it has very little room of error,
you either place and utilize every inch carefully, or a minor mistake spell doom to the sapling.
Sprawl Feb 2, 2024 @ 10:29am 
Originally posted by Samseng Yik:
It seems like majority of the difficulty is coming from land size around the sapling.
In fact, it has very little room of error,
you either place and utilize every inch carefully, or a minor mistake spell doom to the sapling.

We'll be adding more ways to play around that. The Destroy card that Time Drake mentioned is an example of mechanic that can give you some leeway with saplings.
Graaf Eengat Feb 3, 2024 @ 2:40pm 
30 seconds per turn at night is also brutal on the last level as the night starts on turn two. You may consider giving slightly more grace time there ie. three turns before night starts.
Akameka Feb 4, 2024 @ 2:58am 
Draugr area - Can be really annoying if not focused on military. Complete non issue if you get even a single instance of the hammer artefact.

Increased requirements - becomes a problem in some really tight areas where you'll need 5+ buildings of a specific type but the area is too tight to allow you to place more than one instance of each because of proximity penality. Or sometime even placing the buildings physically, especially because of ressources placement - a way to "clear" a ressource by building on it ( at least trees) would alleviate that.

Timed night is indeed brutal for the last level - Non issue for the rest. 30s from the start of the second turn might be a little over the top. 60s is okay.
Sprawl Feb 4, 2024 @ 7:07am 
Originally posted by Akameka:
Draugr area - Can be really annoying if not focused on military. Complete non issue if you get even a single instance of the hammer artefact.

Increased requirements - becomes a problem in some really tight areas where you'll need 5+ buildings of a specific type but the area is too tight to allow you to place more than one instance of each because of proximity penality. Or sometime even placing the buildings physically, especially because of ressources placement - a way to "clear" a ressource by building on it ( at least trees) would alleviate that.

Timed night is indeed brutal for the last level - Non issue for the rest. 30s from the start of the second turn might be a little over the top. 60s is okay.

Thanks! Our patch next week is making some changes to trials and to Night. However, good points on the requirements trial which I'll take a look at!
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