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Part of me wishes it would block hooks too, but then I guess it might end up being a little too overpowered? Or maybe I just did it wrong when I tried.
I have yet to experience the wave when playing with the red borders close to me. Will it just push me out of the visible area whenever anyone uses it in a 1 on 1 situation?
Right now the chances of having it are artificially higher, so maybe that's the reason
Is the effect different if the victim is closer to the center ? (ie. more knockback the closer to the opponent)
Do you plan to add a sound effect for it ?
Keep up the good work !
*slaps himself in forehead*
dduhhhh
To be fair, everything is overpowered when the screen shrinks. Bomb is instant death if you can get in front.
Didn't quite think of it that way.
I'm pretty sure you can get every item in every position, I have seen first place getting a hook last place getting boxes etc. The only thing I've never seen is a first place drill but that perfectly makes sense in my opinion (EDIT: Never mind, happened the game right after I posted this :D).
Also remember that it's not a lineal game since two players can take different routes, then get an item and swapping the lead just by the route (I hope you understand what I mean, couldn't find an easier way to phrase it).
It seems you can get every item on every position but it's highly more likely to get hook/drill/rocket when you are last and boxes/bomb when you are first.
There are also exceptions but if two players swap position because of different routes then one who was last can get that shockwave anyway from powerups. Atleast this is what I got from your 2nd point. Also sometimes you have to "follow the leader" because of red borders so going your own routes is not option.
Like, an item that turns boost into anti-boost (decelleration) for 2-3 seconds or lock usage of it would be uncool, because it will mess with some sweet paths on maps.
An item that would remember how long people use boost in those 2-3 seconds and decellerate after, for the same or double the boost time, would be cool because it doesn't limit opportunities and even allows to do some interesting things with it. (for example, decelleration before falls on top-left and right parts of ship stage) Or, altering the physics like increasing mass for the same period.