SpeedRunners

SpeedRunners

İstatistiklere Bak:
Mac and Linux open beta
It has been a long wait but it's finally here! We'll be running an open beta for Mac and Linux the coming month or so.
If you are interested in participating you can activate the 'platform' beta.

Go to SpeedRunners in your Steam library > Right click SpeedRunners > Properties > 'BETAS' tab > Select 'Platform' there > 'LOCAL FILES' tab > Verify integrity of game cache...

If you have problems with the Mac or Linux build, post below here mentioning which OS you're using and a log file is always helpful.

The log file on Mac can be found at ~/Library/Application Support/SpeedRunners/SpeedRunnersLog.txt
The log file on Linux can be found at ~/.local/share/SpeedRunners/SpeedRunnersLog.txt

Enjoy!
En son Gert-Jan Stolk tarafından düzenlendi; 3 Mar 2016 @ 5:20
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164 yorumdan 1 ile 15 arası gösteriliyor
Hi, I am interested in checking this out. I have one question, is the port in house or done by a third party? I ask because I want to support whoever is doing the port, i.e. if it is done by third party I will wait for the final release so they can get their proper cut. If it is in house, I can safely purchase the game now and help test. Thanks!
Gert-Jan Stolk  [geliştirici] 3 Mar 2016 @ 4:26 
İlk olarak alki_Linux tarafından gönderildi:
Hi, I am interested in checking this out. I have one question, is the port in house or done by a third party? I ask because I want to support whoever is doing the port, i.e. if it is done by third party I will wait for the final release so they can get their proper cut. If it is in house, I can safely purchase the game now and help test. Thanks!

The port is done by Ethan Lee. If you want to support him directly you can do so here: https://www.patreon.com/flibitijibibo
I guess I should mention that it's an open beta for everyone who already got the early access game.
En son Gert-Jan Stolk tarafından düzenlendi; 3 Mar 2016 @ 4:28
Cannot open assembly 'SpeedRunners.exe': Datei oder Verzeichnis nicht gefunden.

It seems that the SpeedRunners.exe file is missing and it can't be launched because of that.
İlk olarak WienerWuerstel tarafından gönderildi:
Cannot open assembly 'SpeedRunners.exe': Datei oder Verzeichnis nicht gefunden.

It seems that the SpeedRunners.exe file is missing and it can't be launched because of that.

LINUX, just tried, it happens the same to me, no LOG file was generated just that message

NOW FIXED
En son PsychoDarius tarafından düzenlendi; 3 Mar 2016 @ 8:13
Thanks for bringing Linux support! :D:

But...

Cannot open assembly 'SpeedRunners.exe': No such file or directory.

If I try to run the game without Steam (directly from terminal):
vitor@dragon:~/.steam/steam/steamapps/common/SpeedRunners$ ./SpeedRunners.bin.x86_64 Cannot open assembly 'SpeedRunners.exe': No such file or directory. vitor@dragon:~/.steam/steam/steamapps/common/SpeedRunners$ ./SpeedRunners.bin.x86 Cannot open assembly 'SpeedRunners.exe': No such file or directory.

If I create a copy of the file "SpeedRunners.bin.x86" and rename it to "SpeedRunners.exe":
vitor@dragon:~/.steam/steam/steamapps/common/SpeedRunners$ ./SpeedRunners.bin.x86 Cannot open assembly 'SpeedRunners.exe': File does not contain a valid CIL image. vitor@dragon:~/.steam/steam/steamapps/common/SpeedRunners$ ./SpeedRunners.bin.x86_64 Cannot open assembly 'SpeedRunners.exe': File does not contain a valid CIL image.

Looks like the binary was not compiled correctly?

Ubuntu 15.10 x86_64
En son Shigutso tarafından düzenlendi; 3 Mar 2016 @ 5:08
Gert-Jan Stolk  [geliştirici] 3 Mar 2016 @ 5:21 
I may have broken something in the build script... investigating...
Gert-Jan Stolk  [geliştirici] 3 Mar 2016 @ 5:37 
It should be fixed now, Verify integrity of game cache to force refresh your files.
İlk olarak Gert-Jan Stolk tarafından gönderildi:
It should be fixed now, Verify integrity of game cache to force refresh your files.
Yes, it runs now, thanks!

*Testing*... :D:
It's running now, Xbox 360 pad working with a china-dongle nativly. However, I can't really get any other controller to work, launching through big picture does no difference, tried dropping a "gamecontrollerdb.txt" into the game folder and also tried using the SDL_GAMECONTROLLERCONFIG environment variable to preload a gamepad config, no luck either. Tried with DualShock 3 over bluetooth, didn't bother to check any other generic ones because I assume it's ignoring the sdl gamepad-thing
What a think to wake up to! Now for me to go break it! hehe

Thanks devs! :D
İlk olarak Piccaruse tarafından gönderildi:
It's running now, Xbox 360 pad working with a china-dongle nativly. However, I can't really get any other controller to work, launching through big picture does no difference, tried dropping a "gamecontrollerdb.txt" into the game folder and also tried using the SDL_GAMECONTROLLERCONFIG environment variable to preload a gamepad config, no luck either. Tried with DualShock 3 over bluetooth, didn't bother to check any other generic ones because I assume it's ignoring the sdl gamepad-thing
Does it work if you unplug the dongle? That might be pushing 4 "controllers" at once rather than just one, so it skips all your other devices.
İlk olarak flibitijibibo tarafından gönderildi:
İlk olarak Piccaruse tarafından gönderildi:
It's running now, Xbox 360 pad working with a china-dongle nativly. However, I can't really get any other controller to work, launching through big picture does no difference, tried dropping a "gamecontrollerdb.txt" into the game folder and also tried using the SDL_GAMECONTROLLERCONFIG environment variable to preload a gamepad config, no luck either. Tried with DualShock 3 over bluetooth, didn't bother to check any other generic ones because I assume it's ignoring the sdl gamepad-thing
Does it work if you unplug the dongle? That might be pushing 4 "controllers" at once rather than just one, so it skips all your other devices.
Yup that definitely fixed it! Also fixed my issue with Grim Fandango Remastered (using SDL) not responding to any of my controllers. I'm guessing this is an SDL issue then, not being able to handle a load of controllers being plugged in?
With the Steam Controller, I can't select some stuff on the Menu, like going to Practice - Origins, I have to use my mouse to select the Info/Friends/Leaderboards tabs. Maybe if the right pad can be used as a mouse?

EDIT: choosing the template "Gamepad with High Precision Camera/Aim" makes the right pad works as a mouse, which fixes the problem (I can now select and click wherever I want).

Also, the game is crashing sometimes (maybe related to the Steam Controller)?
Controller 0 Gamepad uses xinput : true OnFocusWindowChanged to game window type: AppID 207140 Controller 0 Gamepad uses xinput : true |METRICS|Failed to force log event System.Net.WebException: The remote server returned an error: (500) Internal Server Error. at System.Net.HttpWebRequest.CheckFinalStatus (System.Net.WebAsyncResult result) [0x00000] in <filename unknown>:0 at System.Net.HttpWebRequest.SetResponseData (System.Net.WebConnectionData data) [0x00000] in <filename unknown>:0 Native stacktrace: Segmentation fault Game removed: AppID 207140 "SpeedRunners", ProcID 6991 OnFocusWindowChanged to window type: k_nGameIDControllerConfigs_Desktop, AppID 413080 Could not find local override, default, or selection, checking last resort path: /home/vitor/.local/share/Steam//controller_base/steamdesktop.vdf saving roaming config store to 'sharedconfig.vdf' roaming config store 2 saved successfully

EDIT: just realized that when I press the Select button on the Steam Controller, it insta-crashes (same error as above).
En son Shigutso tarafından düzenlendi; 3 Mar 2016 @ 6:36
First game ran just fine. No observed problems, even pulled a person into my game through matchmaking. Will test more!

Should I register my system setup info somewhere?
En son Te3-BloodyIron tarafından düzenlendi; 3 Mar 2016 @ 6:36
İlk olarak Piccaruse tarafından gönderildi:
İlk olarak flibitijibibo tarafından gönderildi:
Does it work if you unplug the dongle? That might be pushing 4 "controllers" at once rather than just one, so it skips all your other devices.
Yup that definitely fixed it! Also fixed my issue with Grim Fandango Remastered (using SDL) not responding to any of my controllers. I'm guessing this is an SDL issue then, not being able to handle a load of controllers being plugged in?
Technically it finds all of them, but GF is probably just looking for the first 4. We're in the same boat since we have to be like XNA:

https://github.com/FNA-XNA/FNA/blob/master/src/Input/GamePad.cs#L20

The problem is that the kernel driver is wonky. SteamOS has a driver that fixes this but it's not mainlined yet, dunno why though. Sadly we can't use indices past 0-3 since the original game is just 4 players and 4 controllers, so the environment variable doesn't save us :(

İlk olarak Shigutso_Linux tarafından gönderildi:
With the Steam Controller, I can't select some stuff on the Menu, like going to Practice - Origins, I have to use my mouse to select the Info/Friends/Leaderboards tabs. Maybe if the right pad can be used as a mouse?

Also, the game is crashing sometimes (maybe related to the Steam Controller)?
--snip--

EDIT: just realized that when I press the Select button on the Steam Controller, it insta-crashes (same error as above).

What's select bound to on the Steam controller? It might actually be a generic input crash depending on what key it's pressing :P
En son flibitijibibo tarafından düzenlendi; 3 Mar 2016 @ 6:40
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Gönderilme Tarihi: 3 Mar 2016 @ 3:28
İleti: 164