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Some of these issues should be solved in the fix published today (v0.9.2). We have also added a button in the latest build to report bugs easily.
When establishing new settlements you need to build a few food improvements - but not too many other improvements.
You need the food improvements to get some food supplies going (as just zones without improvements is usually insufficient), and building too many improvements will force all your inhabitants to work in the improvements rather than gathering food. We will add a tutorial shortly to explain this. You can see the "Ratio available food producers" in the Food Production Breakdown screen.
Example:
A single settler (50 inhabitants) establishes a Settlement, with 0 improvements, will have 100% available food producers. If you then build a Hunter's lodge (3), a Mill (3), and a Granary (2) this will decrease that number to 42 (84%) available food producers (but at higher +% food gathered per gatherer). If you build too many improvements this will lead to too few food producers. If this happens, you can either Demolish or temporarily Sleep some improvements to free up inhabitants to focus on food production.