Iterum
Bug reports
As I don´t know how to use the discord, I try to specify my complaints here.

In the second Tutorial, where I have to found 4 new cities, my second city allways starves, allthough I build all sorts of improvements. Meanwhile the first city bursts with food-overflow. So I assume, all the additional food from the second city is added to the supply of the first city.

Then sometimes, while changing back from the detailed city-screen, the main screen simply stays yellow in whole with only the city names visible. After some time and some clicking around suddenly the landscape reappears.

Then I have the impression that I have to build some of the improvements several times, because they just vanish. The improvement-window in the towns detailed screen sometimes is just empty. Also though I have some money on the main screen, changing to the town screen just shows no money. But I can still buy improvements.

I think these are so fundamental faults you could notice and solve buy test-playing yourself, that it is much to early to put this game on early-access selling.
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Evergreen  [developer] Jan 18 @ 9:05am 
Thanks for the feedback!
Some of these issues should be solved in the fix published today (v0.9.2). We have also added a button in the latest build to report bugs easily.

When establishing new settlements you need to build a few food improvements - but not too many other improvements.

You need the food improvements to get some food supplies going (as just zones without improvements is usually insufficient), and building too many improvements will force all your inhabitants to work in the improvements rather than gathering food. We will add a tutorial shortly to explain this. You can see the "Ratio available food producers" in the Food Production Breakdown screen.

Example:
A single settler (50 inhabitants) establishes a Settlement, with 0 improvements, will have 100% available food producers. If you then build a Hunter's lodge (3), a Mill (3), and a Granary (2) this will decrease that number to 42 (84%) available food producers (but at higher +% food gathered per gatherer). If you build too many improvements this will lead to too few food producers. If this happens, you can either Demolish or temporarily Sleep some improvements to free up inhabitants to focus on food production.
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Date Posted: Jan 7 @ 10:34am
Posts: 1