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Death knight is not suitable for curse 63, but at full curse lvl 7 which is around curse 36, dashing is not important, especially in that boss ring map, where you can simply circle around and leave attacks behind.
And for safety, do get some defensive buff like Bulwark and Resistance, as well as at least 1 skill that heals. Also it is better to choose some max HP in leveling, preventing to get one-shot.
When you can easily run other character in top difficulty to gate 5, you will find it not too challenging with death knight as well.
my personal Movement Speed Sweetspot is around 200% (+-20%).
A Build that works great on Curse 62 is Swing - Bulwark,
since you will end up with 2000+ Blockpower, which will yield ~93%+ Block.
"Synergetic" helps to get more Buff Synergies, but i Banish Debuff Synergies ASAP to reduce Pool Bloat.
Reroll Mastery - get your wanted Skills ASAP, then use Rerolls to skip white Traits
Skill Inclination Swing
Skill Mastery Swing -
- Scent of Blood - more Attack Speed
- Slash (Bulwark + Finesse)
--- alternate for Healing - Blades of Light (Prowess + Purity)
War Tank +50% Block
Synergetic - more Buff Synergy Cards
Battle Proficiency - additional Buff
Multi Cast Mastery - better Multicast -> more Buff Trigger
Weapon - Last Sentence (3d)
Ravaging Strike (Bulwark + Finesse)
Scent of Blood (AS Bonus based on Finesse)
Slash (Bulwark + Finesse) OR Blades of Light (Prowess + Purity) for Healing
Double Slash (Bulwark + Finesse)
Heartrending Strike (Fragility + Bulwark + Finesse)
Titans Cleaver (Finesse) Damage Multiplier based on Block Power
https://steamcommunity.com/sharedfiles/filedetails/?id=3223090396
Deathknight Companions during Lord Fights as distraction and more important,
to position them in one spot for AOE Killing.
Cheers!
Long story short, I went with the Last Sentence Sword. I choose runes that increased multihit and bleed that goes into multihit. I also went for skills that increase block chance and armor such as Carnage, Heartrending Strikes, Bloody Saw, Double Slash, Titan Cleaver, and Bladestorm for damage. I focused on increasing movement speed through Agile combined with Armor through Resilient. I also picked up Multi Cast as well and when my movement was high enough, I chose Leviathan. Getting Ebon Knights extra crit was a nice bonus and granted a enough extra damage to be my second most damaging ability. I hope this helps : )
Thank you. I will have to look into this more. I tried to use the Rune to gain access to holy skills, but I guess I don't have Paladin to 60+ yet. The other Rune that gives first pick to a type (holy) did not work. Wish they would have put on the tool tip that if you don't have access it won't work.
Or... maybe there's a hidden movement speed handicap that is applied on the player when playing on curses.
I did not see this post at first. I played a few matches last night and I think they increased the starting speed until the first boss wave. It "feels" faster until the bosses. Then it slows down to "normal" or how I felt it was when I first started.
Or I could be wrong and it was normal before and some bug is making it slower later. But you are right, there is a different game speed if you look for it.