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While that all may be addressed in future updates, I think another easy fix to help explain in-game mechanics for now is to have a small mechanics guide book to access in-game so players can read up on basic things, like how Bloodshed increases damage by applying additional stacks of bleed, not by actually making those stacks do more damage (if that's true), and also explaining whether or not those additional stacks of bleed also effect skills like "Poisonous Blood", where "Whenever you apply Bleed you may now apply Poison as well.".
Do they all synergize with each other? Right now, I assume they do, but it's hard to know for sure and while the wiki is great, it misses a lot of information and is basically a giant wall of text. I love this game because I love theorizing builds and this game stands above the rest for me because of all the data it provides, and I love data. I think the developer(s) should continue expanding the data analytics and statistics aspect of the game by simply pushing tooltips and toggle options to allow for more clarity as needed. That would be huge.
I know a lot of what I said kind of just reworded what you were saying, but I wanted to add to the conversation and all of that is to say, I agree with your sentiment! I love the game and I love seeing all the progress so far.
Number of Stacks could be displayed in the tooltip, since Stack Numbers are definetly important for certain Builds.
And I totally miss Stacks applied on every Skill, that directly applys DoTs.
To give some insights: (not sure about amount of Stacks per Card anymore)
1x Bloodshed = 1 Stack of Bleed with X dmg (+/x modifiers) at 25% chance
2x Bloodshed = 2 Stacks of Bleed with X dmg x Number of Bloodshed Passives
Chance rolls on every hit
1x Brutal Strikes = 1 Stack of lBeed with X dmg on crit
2x Brutal Strikes = 2 Stacks blabla
Chance rolls on every crit
Poisoned Blood = 1 Stack of Poison with X dmg at 40% chance for every individual hit that applies Bleed in any way
If you apply 1000 Stacks of Bleed in one hit, you only get 1 roll for Poisoned Blood with this hit.
2x Poisoned Blood = 2 Stacks
Chance rolls on every Bleed Application once per Application
Bleed Stacks are simply added together
Bleed damage is added together in one large pool