Soulstone Survivors

Soulstone Survivors

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Titan Hunt thoughts ?
I played the game for +200hrs now. I liked the game as long as I had to max out skill trees, craft weapons and unlock artifacts. But the gameplay loop wore off pretty badly afterward.
You are basically left with material and ressources farming, in order to improve your weapons/artifacts.
- Characters have infinite levels
- Cathedral (3rd choice) has infinite levels
So much for a sense of closure.

So besides the skill trees, weapons unlocking and cathedral completion, there is nothing more to do. And that is not a complaint, it's perfectly fine to me.
Therefore, I don't understand the new Titan Hunt mode point. It does absolutly nothing new gameplay wise. The titans have patterns you would expect from bosses, but nothing very original in comparison with OG content. Afaik, you can only farm materials, that you could already farm through regular runs. So why ?

I love the game, but couldn't they just add the remaining characters and call it a day, or fix/balance stuff, instead of developing this "novelty" placebo game mode ?

Now if they had introduce a mode where minions are replaced by tiny bosses (and actual bosses by titans), that'd be cool and spicy af, add a little more challenge than what we are given here.

What do you guys think about Titan Hunt ?
Is it really scratching an itch for you ? Or is it a missed opportunity ? An attempt at artificially inflating the game perhaps ?
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Showing 1-15 of 22 comments
Titan hunt was a welcome wee surprise, for me. It fleshes out their 1.0 intentions. I get what you mean about calling it a day, I think, but more modes does "scratch an itch" for many players.

Let's look at what is in it. Sure we can all do overlord runs but this gave us a different set of mini-objectives, new bosses, a use for the new mini-map and a generally unique feel to the challenge. I admit I have only done sigil 4 so far but I will get round to sigil 5.

Too many games, not enough time.
esh Apr 29 @ 12:59pm 
It's more to do but it's more of the same, just with some fun new modifiers to play around with. The new boss fights are pretty unique and add some tension, and overall I've found it to be fun enough as it's pretty much the only content that can actually test the mettle of your builds in a reasonable amount of time. Very curious as to what else they're gonna add to it when the 1.0 release comes around.
the real problem imo with it (same with cathedral) is that there is no reason to play it, except to unlock a few chars 1 time.
normal overlord runs are just better for materials. especially since the only endless meta progression uses materials. in particular reagents from lords.
Rukashu Apr 29 @ 2:35pm 
i did the first one and took me almost 2 hours to kill the 5 boss in a row, the last boss fight took me 48 minutes to finish, and i think i only did it because i was with the paladin with a lot of heals, they have too much HP
Last edited by Rukashu; Apr 29 @ 2:35pm
Originally posted by Rukashu:
i did the first one and took me almost 2 hours to kill the 5 boss in a row, the last boss fight took me 48 minutes to finish, and i think i only did it because i was with the paladin with a lot of heals, they have too much HP

I think you are underleveled if it took you 2h. You should give it a try with level 170 characters and level 10 weapons later on. Will cash in within 40min tops for all 5 titans.
I understand people see some novelty here, content-wise and I don't judge. I just imagined players would expect more from a major update (but I know it was stated it's a 2 parts patch).
On a gameplay side, it feels more of the same, without long term value.
If not to unlock characters, there is indeed no real reason to stick around.

Now we could wait for part 2 of the update. But so far, it's too little a mint, to consider it properly refreshing.

Also this update feels like it's aimed at endgame players since it is rather tough for early levels. A good move would have been to make it scaling automatically to anyone's progression, so everybody gets a legit doable challenge, yet a fun experience.
Right now it's either too hard or too easy.
ive done titan shard 1 and 2 with lvl 60 characters with zero weapon upgrades and crap for skill tree perks WELL under 2 hours.

if you are taking 45 minutes for a boss you SERIOUSLY failed your level active skills and are shorting yourself on status effects.
game difficulty is fine.. your skill and understanding of gameplay mechanics is the issue.

as for the point of titans... games not done yet, likly a stepping stone with more being added to it down the road. but a game mode where each stage your forced to start your skills over again gives serious potential to hard test character and run builds, forcing you to see how they fare before caps are broken and without resetting a farming run because one setup of active skills dont work out.
Dryfter Apr 30 @ 8:31am 
In my experience with numerous surivors-like games, this is a problem with all of them from what I can tell. Once a player unlocks everything, what's the point of continuing on with the game or a certain mode?

Titan mode is fine and it even brings a little bit of an end game but there's zero point of doing it once Shaman is unlocked (and if other of the planned characters are going to be unlocked this way). As has been mentioned, there are far better ways of getting the same materials in a more efficient manner.

To me, Cathedral should be the end game and Titan the middle game. Cathedral is so much more interesting with having to come up with a few unique builds, it adds challenge.

But both Titan and Cathedral modes have the same issue of once you've done what's needed to be done, what's the point?

I think the solution would be the following:
  • Swap the locations of Cathedral and Titan mode in the menu
  • Titan mode adapts to level of the character to prevent runs that take way longer than they should due to boss HP -- also Void Lord circles should be 3x the size and prevent anything other than monsters spawning in that circle.
  • Have unique weapon parts be able to found in Titan mode for all characters that can be brought to the blacksmith to craft these items with materials (both original and upgrade) only found in Titan mode
  • Have unique weapon parts and appearances to be able to be found in Cathedral mode for all characters that can be brought to the blacksmith to craft these items with materials (both original and upgrade) only found in Cathedral mode.
  • Leaderboards for all modes, similar to how Diablo III has them set up.

Maybe those ideas are too much work, I don't know. But I think it would help with players running content and then having no reason to come back to it so soon after it's released.
Morgue Apr 30 @ 8:50am 
The first one is really fun but the second one's lords and titans have way to much HP. I can't even beat the second difficulty level with my best builds and there's 5 difficulty levels. They also need to add at least 4 more titans. (yes Ik they're planing on adding more).
Originally posted by Morgue:
The first one is really fun but the second one's lords and titans have way to much HP. I can't even beat the second difficulty level with my best builds and there's 5 difficulty levels. They also need to add at least 4 more titans. (yes Ik they're planing on adding more).
From sigil 3-5 all that kept me in it was Smite but it really is enough. That and some movement speed, did tiers 2-5 with Shaman and totems.
Ben4ik Apr 30 @ 9:38am 
cant pass lvl3
cant see atack area to avoid dmg:steamfacepalm:
Akrimus Apr 30 @ 10:26am 
For me it was the same as with the Unholy Cathedral: the first run - curiosity, the second - okay, the third and further - very boring. Of course, I am for new modes, but in my opinion these ones specifically did not bring any variety and I see no reason to choose them instead of the overlord run.
so a sigil has 5 levels. and then it goes up a tier. yet at later levels most annoced attacks are lethal.

the spider has some times a delayed something, mostly when it does it's frontly attack and dropping it's posion, and your well out of dodge (like behind it and ½ a screen away) you take lethal dmg that's mostly the frontly hitting. going invisble or something.

scopion, after a whirlwind running phase he does an attack, which again even when i've passed well off to the side. again dmg. Mostly when i'm off screening him and then i hear the click sound and bam slows down and 400-600 hit out of no where.

the kobolds. really. such a little room with so many things alot of the small red circles can be "ignored" little dmg but at later tiers it's just hell to fight in.

and then we got the player. he's simple enough just get's boring again after trillions of hp.

god i've died so many times sub 2-3 titan kills, specielly at the later tiers yet when you get everything right your 7-9+ titans deep and then it has become a slug fight. And some classes are Way better then other classes.

most of those sub 2-3 deaths are agaist the lords. main blue or purple level stuff.
Last edited by best bulliet target; Apr 30 @ 10:39am
Chanklin Apr 30 @ 1:34pm 
This is the best mode in the game by far. It took me a long time to get up to a difficulty that matched my play style, but at +8, the rewards are huge, and the difficulty get appropriate very quickly. It's a great place to perfect new builds and test your skill at the same time. If you find it boring/easy - maybe you just need to get to a higher difficulty. The climb was a bit of a slog, but now that I reached my plateau, it's very fun and challenging.
I feel like people are saying they're upset that the game isn't infinitely replayable; honestly with how many hours I've sunk into this for a game that was like $10, it is definitely worth it. Like, that's literally less than a grande coffee and a breakfast sandwich from Starbucks, without the tip.
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