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Let's look at what is in it. Sure we can all do overlord runs but this gave us a different set of mini-objectives, new bosses, a use for the new mini-map and a generally unique feel to the challenge. I admit I have only done sigil 4 so far but I will get round to sigil 5.
Too many games, not enough time.
normal overlord runs are just better for materials. especially since the only endless meta progression uses materials. in particular reagents from lords.
I think you are underleveled if it took you 2h. You should give it a try with level 170 characters and level 10 weapons later on. Will cash in within 40min tops for all 5 titans.
On a gameplay side, it feels more of the same, without long term value.
If not to unlock characters, there is indeed no real reason to stick around.
Now we could wait for part 2 of the update. But so far, it's too little a mint, to consider it properly refreshing.
Also this update feels like it's aimed at endgame players since it is rather tough for early levels. A good move would have been to make it scaling automatically to anyone's progression, so everybody gets a legit doable challenge, yet a fun experience.
Right now it's either too hard or too easy.
if you are taking 45 minutes for a boss you SERIOUSLY failed your level active skills and are shorting yourself on status effects.
game difficulty is fine.. your skill and understanding of gameplay mechanics is the issue.
as for the point of titans... games not done yet, likly a stepping stone with more being added to it down the road. but a game mode where each stage your forced to start your skills over again gives serious potential to hard test character and run builds, forcing you to see how they fare before caps are broken and without resetting a farming run because one setup of active skills dont work out.
Titan mode is fine and it even brings a little bit of an end game but there's zero point of doing it once Shaman is unlocked (and if other of the planned characters are going to be unlocked this way). As has been mentioned, there are far better ways of getting the same materials in a more efficient manner.
To me, Cathedral should be the end game and Titan the middle game. Cathedral is so much more interesting with having to come up with a few unique builds, it adds challenge.
But both Titan and Cathedral modes have the same issue of once you've done what's needed to be done, what's the point?
I think the solution would be the following:
Maybe those ideas are too much work, I don't know. But I think it would help with players running content and then having no reason to come back to it so soon after it's released.
cant see atack area to avoid dmg
the spider has some times a delayed something, mostly when it does it's frontly attack and dropping it's posion, and your well out of dodge (like behind it and ½ a screen away) you take lethal dmg that's mostly the frontly hitting. going invisble or something.
scopion, after a whirlwind running phase he does an attack, which again even when i've passed well off to the side. again dmg. Mostly when i'm off screening him and then i hear the click sound and bam slows down and 400-600 hit out of no where.
the kobolds. really. such a little room with so many things alot of the small red circles can be "ignored" little dmg but at later tiers it's just hell to fight in.
and then we got the player. he's simple enough just get's boring again after trillions of hp.
god i've died so many times sub 2-3 titan kills, specielly at the later tiers yet when you get everything right your 7-9+ titans deep and then it has become a slug fight. And some classes are Way better then other classes.
most of those sub 2-3 deaths are agaist the lords. main blue or purple level stuff.