Soulstone Survivors

Soulstone Survivors

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gienekman Aug 15, 2023 @ 1:31pm
Spellblade seems to be rather... op.
I finally decided to play spellblade and holy... he leaves all other characters in the dust when it comes to damage.

With arcane slash(40% exposed) + arcane assault(200% vulnurable) + arcane overload(80% exposed) bosses die as fast as normal mobs.

The only downside is that i have to turn off visual effects, or my pc will scream for mercy.:steamthumbsup:
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Showing 1-15 of 15 comments
Ulyaoth Aug 15, 2023 @ 11:16pm 
Originally posted by gienekman:
With arcane slash(40% exposed) + arcane assault(200% vulnurable) + arcane overload(80% exposed) bosses die as fast as normal mobs.

Mix in Arcane Blade for a surprise...
Cheers!
Iridani Aug 16, 2023 @ 7:30am 
You guys have to try Titan's Cleaver + armor stacking on SB (I'm convinced titan's cleaver is one of the most broken abilities with armor stacking because your dmg is multiplied by (1 + 2 × Armor Power bonus). so you can just stack behemoths and armor and go arcane power + chain lightning with slow and kite forever... spellblade is probably my fav, great with early magnetic scaling and also of course plenty of cast frequency mods :)
Ulyaoth Aug 16, 2023 @ 9:19am 
Titan's Cleaver is the weaker variant of Shield Bash.
If you want to go for an OP armor build, try Shield Bash together with Shield Wall.

Without Shield Wall, Titan's Cleaver fals very fast behind the potential of Arcane Blade, since you have to stack armor upgrades, wich loweres your general dps,
This doesnt provide enough protection in higher loops, except you mix it with Shield Wall, but then you might use Shield Bash along as well, since both are Thrust Skills.

Arcane Blade fits perfectily into an Arcane Build, since it deals damage based on Exposed7Vulnerable stacks on the target and has a very high damage scaling due high base value.

Example:
Arcane Beam - 2 Stacks per hit
Arcane Assault - 20 Stacks per hit
Arcane Orb - 8 Stacks per hit
Slash - 3 Stacks per hit
Arcane Missile - 3 Stacks per hit

36 total for one hit of every attack, not considered AS, Multihit and the amount of hits for Beam and Orb

Arcane Blade - Base DMG 500 + 30 per stack
its over 1000 dmg without any modifier
gienekman Aug 18, 2023 @ 2:19am 
I take back what i said about arcane spellblade.

Spellblade with Firestorm(last weapon) and Fiery Blades is way faster at killing things.

Firestorm x3 adds burn stacks like crazy(and can trigger spontaneous combustion from what i can tell).
Fiery Blades delete eveything thanks to hundreds of burn stacks on everything.
Ulyaoth Aug 18, 2023 @ 2:24am 
Originally posted by gienekman:
Spellblade with Firestorm(last weapon) and Fiery Blades is way faster at killing things.

Firestorm x3 adds burn stacks like crazy(and can trigger spontaneous combustion from what i can tell).
Fiery Blades delete eveything thanks to hundreds of burn stacks on everything.

Is probably one of the most broken builds currently avaible.
Try this setup on Pyromancer, wich makes the whole thing even more overpowered, since Pyro can add Melting with every attack.
Captain Chaos Jan 9, 2024 @ 11:19pm 
Originally posted by Ulyaoth:
Originally posted by gienekman:
With arcane slash(40% exposed) + arcane assault(200% vulnurable) + arcane overload(80% exposed) bosses die as fast as normal mobs.

Mix in Arcane Blade for a surprise...
Cheers!
I didn't know what this thread was on about until I tried Arcane Blade. The difference is night and day, before he felt like the weakest class, with Arcane Blade and Vulnerable stacks from Slash he was ripping the last wave bosses on max curse for half their health per cast.
Last edited by Captain Chaos; Jan 9, 2024 @ 11:20pm
Zefar Jan 10, 2024 @ 8:30am 
So I tested this on max curse but I'm not getting the same results.
My Spell blade is level 107 too.
I had
Arcane Slash
Arcane Overload
Exorcism(Just wanted heal)
Arcane Assault
Arcane Blade
Arcane Beam (I wanted to apply more stacks on a bit of range before hitting the boss)

I actually got most of the skills pretty quickly. I got Arcane blade just 2 minutes in.
I even got Wound early on. Which is great if you want to inflict more debuffs. I only had 35% crit chance though.

Bosses did not go down easily. It took so long that other bosses started to spawn.
Getting near the bosses is a bit dangerous too when it's a few of them.
So I naturally decided see if the skills actually did a lot of damage and dashed into the bosses so I could get some hits in and dash out. Did not go so well.

Now for Runes I just have Focus fire(Gives 60% damage bonus but 30% less Aoe, which is easily countered by most aeo perks), Dash Mastery, Critical Mastery and Executioner.

But I am not seeing the dps on this build on the first round. Are there special Runes you need to pick?


If you truly want to see a broken build.
Get Sentinel, pick the Noxious bow and just pick poison or Rot skills and Bloodlust(for extra movement speed and cast speed). Doesn't matter much as your Noxious Shot will be the DPS king.
If you have the Rune that lets you pick the same skill, get 1 Bloodlust, 1 Venomous Volley and the rest being Noxious Shot.

Getting Wound will almost double the killing power but you basically instant kill bosses by the end of first round or second so it doesn't matter much. The normal poison perk is what gives it so much damage so get a lot of that. Even without it, it can still do a ton of damage.

In the start what you should aim for AoE bonus and multi shot. This makes a big difference.
Ulyaoth Jan 10, 2024 @ 8:38am 
Originally posted by Zefar:
Rune Setups are almost identical, except for Skill Inclination/Mastery
Reroll Mastery
Dasg Mastery
Generalist
Lord's Bane
Amplified Power

Arcane
Arcane Blade
Arcane Beam
Arcane Slash
Arcane Orb
Arcane Missiles
Arcane Power
https://steamcommunity.com/sharedfiles/filedetails/?id=3125525940

Poison
Putrefy
Noxious Shot
Swamp Boar
Plague Rats
Acid Rain
Contagion
https://steamcommunity.com/sharedfiles/filedetails/?id=3125525868
Last edited by Ulyaoth; Jan 11, 2024 @ 4:52am
Gremlin Yursa Jan 11, 2024 @ 3:13am 
Arcane Mace is alot more fun than Arcane Blade. Its base damage is weaker, but it multiplies damage on crit, and can hit the entire screen at once. nothing is more fun than nuking everything in sight.
Edit: Also any arcane build on spellblade is just instantly better by using Arcane Weaver as long as you can get past the movement speed difference.
Last edited by Gremlin Yursa; Jan 11, 2024 @ 3:19am
Gremlin Yursa Jan 11, 2024 @ 4:46am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3136876152

Here is a quick run using the Arcane Mace on the Arcane Weaver.
Ulyaoth Jan 11, 2024 @ 6:34am 
Originally posted by Gremlin Yursa:
https://steamcommunity.com/sharedfiles/filedetails/?id=3136935346

I think the fun part is subjective.

But why are those builds better on Arcane Weaver?
Cant really see the point.
Only difference is 20% Exposed VS 10% Vulnerable, but the impact is minor in the end.
Gremlin Yursa Jan 11, 2024 @ 7:30am 
Ye, its subjective on the more fun part, I was just being a bit silly with it.
But Arcane Weaver just has a better class mechanic and I just find the starting stats of Arcane Weaver much better for starting a run. But mainly the better class mechanic. Because basically everything else is mainly the same
Ulyaoth Jan 11, 2024 @ 7:32am 
Originally posted by Gremlin Yursa:
Ye, its subjective on the more fun part, I was just being a bit silly with it.
But Arcane Weaver just has a better class mechanic and I just find the starting stats of Arcane Weaver much better for starting a run. But mainly the better class mechanic. Because basically everything else is mainly the same

Well the Class Power is a point.
Didnt played AW a long while, but they fixed the crystal pickup, right?
Gremlin Yursa Jan 11, 2024 @ 7:44am 
Originally posted by Ulyaoth:
Originally posted by Gremlin Yursa:
Ye, its subjective on the more fun part, I was just being a bit silly with it.
But Arcane Weaver just has a better class mechanic and I just find the starting stats of Arcane Weaver much better for starting a run. But mainly the better class mechanic. Because basically everything else is mainly the same

Well the Class Power is a point.
Didnt played AW a long while, but they fixed the crystal pickup, right?
Ya, its instant on walking over them. And the buff is pretty nice too. lots of multicast, damage, and speed. Compared to spellblade just casting some spells that don't scale well.
Ulyaoth Jan 11, 2024 @ 7:46am 
Originally posted by Gremlin Yursa:
Spellblade's is pretty bad on Cycle4+
Can even be a dead wish...
Last edited by Ulyaoth; Jan 11, 2024 @ 7:46am
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Date Posted: Aug 15, 2023 @ 1:31pm
Posts: 15