Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Mix in Arcane Blade for a surprise...
Cheers!
If you want to go for an OP armor build, try Shield Bash together with Shield Wall.
Without Shield Wall, Titan's Cleaver fals very fast behind the potential of Arcane Blade, since you have to stack armor upgrades, wich loweres your general dps,
This doesnt provide enough protection in higher loops, except you mix it with Shield Wall, but then you might use Shield Bash along as well, since both are Thrust Skills.
Arcane Blade fits perfectily into an Arcane Build, since it deals damage based on Exposed7Vulnerable stacks on the target and has a very high damage scaling due high base value.
Example:
Arcane Beam - 2 Stacks per hit
Arcane Assault - 20 Stacks per hit
Arcane Orb - 8 Stacks per hit
Slash - 3 Stacks per hit
Arcane Missile - 3 Stacks per hit
36 total for one hit of every attack, not considered AS, Multihit and the amount of hits for Beam and Orb
Arcane Blade - Base DMG 500 + 30 per stack
its over 1000 dmg without any modifier
Spellblade with Firestorm(last weapon) and Fiery Blades is way faster at killing things.
Firestorm x3 adds burn stacks like crazy(and can trigger spontaneous combustion from what i can tell).
Fiery Blades delete eveything thanks to hundreds of burn stacks on everything.
Is probably one of the most broken builds currently avaible.
Try this setup on Pyromancer, wich makes the whole thing even more overpowered, since Pyro can add Melting with every attack.
My Spell blade is level 107 too.
I had
Arcane Slash
Arcane Overload
Exorcism(Just wanted heal)
Arcane Assault
Arcane Blade
Arcane Beam (I wanted to apply more stacks on a bit of range before hitting the boss)
I actually got most of the skills pretty quickly. I got Arcane blade just 2 minutes in.
I even got Wound early on. Which is great if you want to inflict more debuffs. I only had 35% crit chance though.
Bosses did not go down easily. It took so long that other bosses started to spawn.
Getting near the bosses is a bit dangerous too when it's a few of them.
So I naturally decided see if the skills actually did a lot of damage and dashed into the bosses so I could get some hits in and dash out. Did not go so well.
Now for Runes I just have Focus fire(Gives 60% damage bonus but 30% less Aoe, which is easily countered by most aeo perks), Dash Mastery, Critical Mastery and Executioner.
But I am not seeing the dps on this build on the first round. Are there special Runes you need to pick?
If you truly want to see a broken build.
Get Sentinel, pick the Noxious bow and just pick poison or Rot skills and Bloodlust(for extra movement speed and cast speed). Doesn't matter much as your Noxious Shot will be the DPS king.
If you have the Rune that lets you pick the same skill, get 1 Bloodlust, 1 Venomous Volley and the rest being Noxious Shot.
Getting Wound will almost double the killing power but you basically instant kill bosses by the end of first round or second so it doesn't matter much. The normal poison perk is what gives it so much damage so get a lot of that. Even without it, it can still do a ton of damage.
In the start what you should aim for AoE bonus and multi shot. This makes a big difference.
Reroll Mastery
Dasg Mastery
Generalist
Lord's Bane
Amplified Power
Arcane
Arcane Blade
Arcane Beam
Arcane Slash
Arcane Orb
Arcane Missiles
Arcane Power
https://steamcommunity.com/sharedfiles/filedetails/?id=3125525940
Poison
Putrefy
Noxious Shot
Swamp Boar
Plague Rats
Acid Rain
Contagion
https://steamcommunity.com/sharedfiles/filedetails/?id=3125525868
Edit: Also any arcane build on spellblade is just instantly better by using Arcane Weaver as long as you can get past the movement speed difference.
Here is a quick run using the Arcane Mace on the Arcane Weaver.
I think the fun part is subjective.
But why are those builds better on Arcane Weaver?
Cant really see the point.
Only difference is 20% Exposed VS 10% Vulnerable, but the impact is minor in the end.
But Arcane Weaver just has a better class mechanic and I just find the starting stats of Arcane Weaver much better for starting a run. But mainly the better class mechanic. Because basically everything else is mainly the same
Well the Class Power is a point.
Didnt played AW a long while, but they fixed the crystal pickup, right?
Can even be a dead wish...