Soulstone Survivors

Soulstone Survivors

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Catvrix 14 JUL 2023 a las 3:24 p. m.
Paladin mastery is stupid
Im supposed to stand in the exploding golden angels to charge a timed buff in a game where at the higher difficulty standing still punishes you hard? Sorry but that makes zero sense.
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Mostrando 1-15 de 32 comentarios
Ulyaoth 14 JUL 2023 a las 4:26 p. m. 
Absolutely but IMO it isnt the worst.
Tried Arcane Weaver? Sentinel?
DirtyMick 14 JUL 2023 a las 4:53 p. m. 
Requires a bit of timing to go in right as it explodes, but I honestly don't even bother with it after a certain point in curse7, like every other ascended ability lol.
Ulyaoth 14 JUL 2023 a las 4:57 p. m. 
Barbarian, Pyromancer, Houndmaster are the best.
Spellblade is meh but more likely to be executed than the others.
Paladin can be timed, but the effect isnt worth the hassle.
Sentinel can go very wrong, on high Curse it will most of the time.
Arcane Weaver... you have to break your speed...
NEVER stop moving in this game!

Cheers!
Rontemon 14 JUL 2023 a las 7:23 p. m. 
Publicado originalmente por Ulyaoth:
Barbarian, Pyromancer, Houndmaster are the best.
Spellblade is meh but more likely to be executed than the others.
Paladin can be timed, but the effect isnt worth the hassle.
Sentinel can go very wrong, on high Curse it will most of the time.
Arcane Weaver... you have to break your speed...
NEVER stop moving in this game!

Cheers!

Thanks I will focus on playing more Barb, Houndmaster and Pyromancer.
Shadowrage 23 AGO 2023 a las 5:04 p. m. 
It would be nice if the Sentinel Panther didn't run right into the bosses, especially as it's pretty much useless without the mount.
Blowfeld 24 AGO 2023 a las 4:21 a. m. 
Some of these really need to be reworked.

Either change mechanics, increase pick up range or make the effects stronger and last longer.

Or a combination of the above.
Catvrix 24 AGO 2023 a las 5:24 a. m. 
Publicado originalmente por Blowfeld:
Some of these really need to be reworked.

Either change mechanics, increase pick up range or make the effects stronger and last longer.

Or a combination of the above.
Its easy to rework. Just make the shards of light actual shards on the ground that you need to collect.
Krankky 24 AGO 2023 a las 9:29 a. m. 
Publicado originalmente por Catvrix:
Publicado originalmente por Blowfeld:
Some of these really need to be reworked.

Either change mechanics, increase pick up range or make the effects stronger and last longer.

Or a combination of the above.
Its easy to rework. Just make the shards of light actual shards on the ground that you need to collect.
This right here. Very easy mechanic.
Harkonis 10 SEP 2023 a las 8:10 p. m. 
so many of these are neat ideas, but they are all ruined by the fact the game is very much a 'never stand still' affair. Makes the rune for standing still a bit rough too
Sombrero 11 SEP 2023 a las 2:05 a. m. 
Publicado originalmente por Harkonis:
so many of these are neat ideas, but they are all ruined by the fact the game is very much a 'never stand still' affair. Makes the rune for standing still a bit rough too
That plus there are too many that totally ruin build synergy.

The Pyromancer unlocked a shadow weapon at the same time as having its fire based ability ... cool. If you want the Pyromancer to be fully fire based then make all of its weapon fire based I don't know.

The Elementalist has some potential to play mono elements but then its passive pushes you heavily towards multi element. The list goes on and on.

Honestly I feel the weapons should not provide starting skills anymore but just change your stats and then you choose your starting skills from the list you unlock (through levels instead).

Characters now have too much "identity" (if it can be called that). Between their passive tree and their starting skills it's very hard to make fun creative builds that work (there's also a huge balancing issue at play).

The new catapult passive for the hoplite guy I always forget his name is cute and all but it does abysmal damage compared to many other passives. I had a run where I built all catapults and they were doing like 20k dps ... wooow ....

Also I feel that all the passives should be a skill that can be upgraded like every other skill during level up. Making it way more straightforward so you can intentionally focus on your passive or not depending on the build you want to run and your run in general.
Bedge 11 SEP 2023 a las 6:28 a. m. 
Remove the immortal mob that follows you, remove the crystal towers that spam aoes.
Increase enemy spawn rate significantly in higher curses and reduce the hp sponge curve. Implementing all these ideas would make the game way more fun.
Última edición por Bedge; 11 SEP 2023 a las 6:28 a. m.
Norbac 11 SEP 2023 a las 8:05 a. m. 
You are not the first to complain, and they still haven't reworked it.
DaliLhama 11 SEP 2023 a las 9:26 a. m. 
Publicado originalmente por Crescidious:
Remove the immortal mob that follows you, remove the crystal towers that spam aoes.
Increase enemy spawn rate significantly in higher curses and reduce the hp sponge curve. Implementing all these ideas would make the game way more fun.

Yeah , I have tried pushing the waves...with max curses. But they always falter at either wave 4 or 5 with a one shot because the charge up attacks are damn near instant and hit for huge amount of damage if you skimped on armor/block. But those 800 million hp void lords are just so spongy that even with the high dmg mitigation it would take a long time to eventually wear them down.

But I think it is fine to be honest , they just need to add some sort of way that if you want to continue pushing to reduce the scaling a bit or add bonus damage or defense choices that are only available in the continued run modes and they can be enabled or disabled if people want to find that lucky run where they get good skill rank ups.

But maybe eventually they will add something to help push deeper , lots of mats are not used so maybe they will add some sort of system that makes use of that to help push deeper in the continued run modes. An item system of sorts would be neat , that can be used on any character , like armor pieces that add defense or boots that add movement that can be crafted and used on any character?
twitch.tv/GFYE 11 SEP 2023 a las 9:41 a. m. 
IF you search for PALADIN here on the forum, I have some examples of clears I did when I was still new. Paladin buff is kind of high risk and at face value "low" reward. Not quite so if you have all of the healing spells and the right proportion of hp/armor/block cards "this was before the new runes were added." Paladin is viable even at O3 based on a few others who've posted finishing results for their run. He is REALLY difficult to make work, but his niche works once you finish it out.

The paladin alone for a new player could just unlock the entire skill web, hes really good but NOT intuative. You should give him a chance. IF you get good RNG and pick the right blend of things, he can easily face tank boss spawns while the active skill is buffing you.
Última edición por twitch.tv/GFYE; 11 SEP 2023 a las 9:43 a. m.
DJDiceZ 11 SEP 2023 a las 1:25 p. m. 
Publicado originalmente por 1k skill, 10k behavior:
You are not the first to complain, and they still haven't reworked it.

And they shouldn't. Just because people don't know how to play with a class skill doesn't mean it's bad.

It's crazy to me that it doesn't occur to people to not just stand in it, but only go into the area when it's almost done. Same thing with smite.
Última edición por DJDiceZ; 11 SEP 2023 a las 1:25 p. m.
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Publicado el: 14 JUL 2023 a las 3:24 p. m.
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