Soulstone Survivors

Soulstone Survivors

View Stats:
drhbball14 Oct 9, 2024 @ 7:36am
Details on keystone skills and passives
Loving the game, and there's some awesome pieces. It feels like all of the characters differences start to come into play as you progress through artifacts and the keystone (don't know if there's a correct term for the main unique character skill), but there's very little detail about what they do.

Myrmidon - What are the Gillikin's? What do they do, how do they activate, and what characteristics should you be buffing for them. It's clearly a passive, but you see no detail on them in the character details that I can find

Death Knight - Ebon knights seem to trigger randomly, is there a timer? How do they attack, what buffs their damage? What characteristics do they have?

Necromancer - Are there any details on the abominations? Is there anywhere to get details on the summon max? What is the necromancer's actual passive?

These sorts of things don't take away from the game necessarily, but if there was a little more detail on passives and summons, and you could see a description for them, even something as simple as a regular upgrade or skill description, then I think that we'd be able to see the uniqueness in the characters come out more.
< >
Showing 1-6 of 6 comments
Morgue Oct 9, 2024 @ 9:00am 
Yeah the game lacks a lot of ability explanations.
Mokkun Oct 9, 2024 @ 3:35pm 
The answer to all the questions can be found by actually starting the game and then mousing over the power in question.

The gillikin and other artifact powers can have their basic effects looked over by mousing over the artifact power bar at the bottom of the right side skills window when choosing a character and their weapon.
drhbball14 Oct 9, 2024 @ 5:40pm 
Prior to unlocking artifacts for those characters, that doesn't show anything
HeraldOfOpera Oct 10, 2024 @ 7:43pm 
Originally posted by drhbball14:
Prior to unlocking artifacts for those characters, that doesn't show anything
Prior to unlocking artifacts, the answer to what gillikins do is "it doesn't matter because you don't have them yet".
locusofthought Oct 10, 2024 @ 7:56pm 
Originally posted by drhbball14:
It feels like all of the characters differences start to come into play as you progress through artifacts and the keystone (don't know if there's a correct term for the main unique character skill), but there's very little detail about what they do.
The correct term is Ascension. I agree there is insufficient detail, and yes, I say that after hovering over them.
For example, The Chaoswalker's Ascension is extremely lacking in detail. The gist that you kill to gain temporary powers at the altar, but there is no record about what the temporary powers are. Sure, you get a rough idea of some them after a few runs, but this is a numbers game where specifics matter.
There are also game mechanics which are not explained. A soulstone wiki claims "overcrits" are a thing, yet I have seen nowhere in the game where that is explicitly stated.
When I started playing the Myrmidon, they had an inexplicable-at-the-time ridiculously high critical chance (>100% at match start). Now I have to wonder if something I thought was additive may have been multiplicative because the game never specified.

In short, although the game provides some details, there are substantial holes in that information.
drhbball14 Oct 12, 2024 @ 6:07pm 
Originally posted by HeraldOfOpera:
Originally posted by drhbball14:
Prior to unlocking artifacts for those characters, that doesn't show anything
Prior to unlocking artifacts, the answer to what gillikins do is "it doesn't matter because you don't have them yet".

But that isn't true. I do still have them running around on the map healing me, but no additional damage. So it's either a bug, or they're there by default
< >
Showing 1-6 of 6 comments
Per page: 1530 50

Date Posted: Oct 9, 2024 @ 7:36am
Posts: 6