Soulstone Survivors

Soulstone Survivors

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How to Necromancer?
Any tips would be greatly appreciated!

Currently mine is lv31 with the 3rd unlocked skill still locked, no idea what it is, assuming another minion skill.

Even when i get warriors, mages and archers up, and get epic to legendary increases to their maximum amounts, and a couple dmg bonuses, say 100-200% before lv50. They still suck on curse 25+ or endless 2+.

I'm still experimenting with them but so i figured out that any chance to apply a debuff does not affect them, they never crit, so crit is useless. Im not sure if bloodlust increases their cast/attack rates, or if arcane power is proccing them to attack multiple times or not.

I'm considering banishing crit chance, crit damage & debuffs so i can continue stacking agility and leviathan while rng willing getting more dmg and quantity bonuses to the summons while also getting might and upgrading its potency as often as possible, and as much relentless (cast) as possible.
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Showing 1-15 of 15 comments
Sin Nov 12, 2022 @ 5:10pm 
The easiest build is: 3 skeleton types, golem, arcane power, and your pick on the 6th. I don't mind bloodlust or might, they both have global (within radius) buffs to all your minions. But a utility spell like a vacuum type bomb to help bunch things for the murder can help.
At higher level (50 I think) you unlock icky dogs as your 6th, and just multi-cast your way to nirvana with 5 a minion type horde.

Arcane power is super good as when your minions re-summon you can easily get double or triple the amount summoned and enter swarm mode.
Bloodlust is decent as it increases their move and attack speed, but only if they are within the radius of it.
Might is just flat damage bump, can't go wrong.

I always banish leviathan, it's just not worth it because you need to spend points in agility to offset it. The 2 points you spent to gain balance is almost always better spent on different picks.
HoneyDrake Nov 12, 2022 @ 6:05pm 
do you want to play as an summoner?
Then abandon skeleton warriors. Not worth that. Their AI is heavily flawed.

Chaos Golems are top tier, regarding summons. Skeletons Mages are great, too.

If you ever get to the point of killing 300k enemies you will unlock a rune which makes you deal 40% less dmg, but making your summons do 40% more dmg.

I would personally banish multi cast. It screws up your summoning more often than benefitting you.

So, final build would be:

Bloodlust + Arcane Power (buffing move speed, multi cast and cast frequency for you and your units)
Skeleton Mage+Archers
Chaos Golem
Magic Missiles, because the "Brittle" Debuff is godly, or the Summons you unlock later on.
Motgenror Nov 14, 2022 @ 8:39pm 
Originally posted by Honey Drake:
I would personally banish multi cast. It screws up your summoning more often than benefitting you.
How does it screw summoning up?
Last edited by Motgenror; Nov 14, 2022 @ 8:39pm
Outsider Nov 14, 2022 @ 9:07pm 
Originally posted by Ethreix:
Originally posted by Honey Drake:
I would personally banish multi cast. It screws up your summoning more often than benefitting you.
How does it screw summoning up?
From my personal experience I once ended up summoning tigers more often than they could get to bosses and chew at them. And since my multicast was super high, every time I was summining new tigers, all my old tigers would just drop dead halfway there.
So you need to measure your upgrades.
Nodoka Nov 14, 2022 @ 9:37pm 
throw in a exposed debuff skill aswell for amplified damage.
Nucreum Nov 15, 2022 @ 1:37am 
Originally posted by Ethreix:
Originally posted by Honey Drake:
I would personally banish multi cast. It screws up your summoning more often than benefitting you.
How does it screw summoning up?
Because there is a limit at units you can spawn
Catpuppy Nov 15, 2022 @ 1:39am 
For the aforementioned multicast issues with summons, is Arcane Power still worth it? I'd assumed it'd cause similar problems.
Outsider Nov 15, 2022 @ 2:02am 
Originally posted by Catpuppy:
For the aforementioned multicast issues with summons, is Arcane Power still worth it? I'd assumed it'd cause similar problems.
It really boils down to what kind of summons do you use.
If your summons chase enemies, like golems or tigers, then no, since more often than not they will not be affected by it.
But if you're doubling down on ranged summons, like skeleton mafia, then yeah, they will benefit from multicast.
Nodoka Nov 15, 2022 @ 3:38am 
I do think that there is a cap with summoner build that wont be able to do vii.
I would love to be proven wrong on this, but I personally can't do it with them..
I find now that the best option is skeleton mages, archers and bloodlust, with 3 damage dealing shadow spells that also doom. Having warriors, mages, archers, hounds, golems and might just doesnt cut it, for one the majority of summon increases are spread all over, so those starting 50 - 100 levels aren't going to pan out well, even with the luckiest rng, you might get +3 to all summons before lv100, but thats not really that useful. Ideally you want multicast so the archers and mages come out often, since they follow you and attack anything in range, but the warriors, hounds and golems need to get within melee range and then attack.
If your on virtually no multicast and cast, but can get might potency up often and the duration to outlast the cooldown, then you can focus of summon count. But since you only have 5 banish and there are so many upgrades that DO NOTHING for summons, ideally you want to get cast speed and multicast up with permanent super potent bloodlust so you and your army of archer/mages move like a singular unit with multitudes of fast attacks.
+ if you go with archers & mages with bloodlust and 3 shadow damage spells with doom effect, and your speccing into cast speed and multicast, you can still get your crit chance up to 100% and crit damage gains that will super buff your overall doom damage, not to mention spamming a bunch of high power spells rapidly and consecutively everywhere, really the mages and archers combine into a unique primary attack, with multitudes of multi-target capability.
Kotli Nov 15, 2022 @ 7:25am 
Multicast and cast speed effect minion attack rate at the cost of making you resummon them more often.
NeatoKeto Nov 15, 2022 @ 7:28am 
Maybe there should be no hard cap of summons, but a time limit for summons to live. Adjust the values of how many are made each cast to balance it.
Last edited by NeatoKeto; Nov 15, 2022 @ 7:28am
Cynical Jester Nov 15, 2022 @ 8:14am 
Originally posted by Outsider:
Originally posted by Ethreix:
How does it screw summoning up?
From my personal experience I once ended up summoning tigers more often than they could get to bosses and chew at them. And since my multicast was super high, every time I was summining new tigers, all my old tigers would just drop dead halfway there.
So you need to measure your upgrades.
I think you mean cast speed. I tested what you're talking about and multi-cast effects the summons attacking abilities. You must have stacked cast speed.
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Date Posted: Nov 12, 2022 @ 4:23pm
Posts: 15