Soulstone Survivors

Soulstone Survivors

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RonRon™ Nov 10, 2022 @ 9:14pm
Any chance of Online Co-OP?
Would love to play this with a friend or two. Add an enemy health multiplier per extra ally so it's not too easy to have multiple people
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Showing 1-15 of 15 comments
Secret Nov 11, 2022 @ 5:02am 
the game REALLY doesnt lend itself to it. it sounds horrible to have to stop what youre doing so somebody else can sit there for 3 minutes trying to decide which skill to take.. theres also no gear drops so no point in trading.
nash Nov 11, 2022 @ 5:06am 
Originally posted by Secret:
the game REALLY doesnt lend itself to it. it sounds horrible to have to stop what youre doing so somebody else can sit there for 3 minutes trying to decide which skill to take.. theres also no gear drops so no point in trading.

just share exp and this is no problem. i dont get the purpose of a deeper sense like trading if the opportunity to have fun with your buddies is more than enough. Right now I dont think our society got the hardware to support this game in coop ^^
TehGrief Nov 11, 2022 @ 5:07am 
I would love to play this with friends.
Ivara Ara Nov 11, 2022 @ 5:49am 
As much as i would love for this to be coop, they oughta get the performance in check
TehGrief Nov 11, 2022 @ 6:12am 
Originally posted by Ivara Ara:
As much as i would love for this to be coop, they oughta get the performance in check
I expect there are many things being worked on right now, and while I do not think attempting to get multiplayer functioning immediately would be viable or reasonable, I still fantasize a time in the future when this game would have co-op added.
Ouro Nov 11, 2022 @ 6:17am 
I can't think of a feasible way to add co-op other than Local co-op and making use of Steam's Remote-Play Together.
Still, there's a billion things more important to work on (imo)
Buntkreuz Nov 11, 2022 @ 6:40am 
Originally posted by Ouro:
I can't think of a feasible way to add co-op other than Local co-op and making use of Steam's Remote-Play Together.
Still, there's a billion things more important to work on (imo)


Originally posted by Secret:
the game REALLY doesnt lend itself to it. it sounds horrible to have to stop what youre doing so somebody else can sit there for 3 minutes trying to decide which skill to take.. theres also no gear drops so no point in trading.
Only that they already said they possibly want to make it because its the "MOST" requested feature.
So much about "more important (things) to work on".
Prostagma? Nov 11, 2022 @ 7:40am 
Hey there Everyone!

Coop is a possibility being discussed by the devs. If it is to be implemented, it will probably be post the initial release and would come as a free content patch.
TehGrief Nov 11, 2022 @ 8:21am 
Originally posted by Nomad:
Coop is a possibility being discussed by the devs.
I really appreciate the clarity. Fingers crossed that it becomes an option in the future.
Secret Nov 11, 2022 @ 12:58pm 
Originally posted by Nomad:
Hey there Everyone!

Coop is a possibility being discussed by the devs. If it is to be implemented, it will probably be post the initial release and would come as a free content patch.

they would have to fundamentally change the game to do it meaning a bait and switch situation.

i cant speak for everyone but i DEFINITELY have 1 friend that sits there and reads the description of EVERY skill, item, location, and stat in every single game they play, and that would be infuriating in a game that pauses itself so you can level up every 30 seconds or less (he would literally spend 3 minutes every 30 seconds choosing skills..). he literally even looks at gear he already has copies of as some sort of OCD before he sells stuff.

im all for making it a full fledged arpg, but the way its designed RIGHT NOW multiplayer is a profoundly stupid idea. what would you do, eat ♥♥♥♥ all through the first level until its time to put away skills and make absolutely sure you do it before entering the portal? you cant even see whats going on on the screen as it is at high levels, how would you rez them?

its totally OKAY to make a single player game, its not like theres a shortage of games you can play with friends or anything.
Last edited by Secret; Nov 11, 2022 @ 1:00pm
Zukabazuka Nov 11, 2022 @ 1:00pm 
2
Originally posted by Secret:
Originally posted by Nomad:
Hey there Everyone!

Coop is a possibility being discussed by the devs. If it is to be implemented, it will probably be post the initial release and would come as a free content patch.

they would have to fundamentally change the game to do it meaning a bait and switch situation.

i cant speak for everyone but i DEFINITELY have 1 friend that sits there and reads the description of EVERY skill, item, location, and stat in every single game they play, and that would be infuriating in a game that pauses itself so you can level up every 30 seconds or less (he would literally spend 3 minutes every 30 seconds choosing skills..). he literally even looks at gear he already has copies of as some sort of OCD before he sells stuff.

im all for making it a full fledged arpg, but the way its designed RIGHT NOW multiplayer is a profoundly stupid idea. what would you do, eat ♥♥♥♥ all through the first level until its time to put away skills and make absolutely sure you do it before entering the portal? you cant even see whats going on on the screen as it is at high levels, how would you rez them?
That is your friends problem not ours.
King of Sorrow Nov 11, 2022 @ 1:07pm 
The moment that a game in the "Survivors" genre comes out with some online co-op that's smooth and fun, it'll make billions and the genre will end and some other fad will rise.

This game however, isn't it. When you have to turn particle effects off just to play solo, not seeing what my theoretical ally is up to is a bad thing...
Secret Nov 12, 2022 @ 1:00am 
Originally posted by Zukabazuka:
Originally posted by Secret:

they would have to fundamentally change the game to do it meaning a bait and switch situation.

i cant speak for everyone but i DEFINITELY have 1 friend that sits there and reads the description of EVERY skill, item, location, and stat in every single game they play, and that would be infuriating in a game that pauses itself so you can level up every 30 seconds or less (he would literally spend 3 minutes every 30 seconds choosing skills..). he literally even looks at gear he already has copies of as some sort of OCD before he sells stuff.

im all for making it a full fledged arpg, but the way its designed RIGHT NOW multiplayer is a profoundly stupid idea. what would you do, eat ♥♥♥♥ all through the first level until its time to put away skills and make absolutely sure you do it before entering the portal? you cant even see whats going on on the screen as it is at high levels, how would you rez them?
That is your friends problem not ours.

until hes in YOUR game... that was kind of the point.
Eudicots Nov 12, 2022 @ 1:33am 
It would most likely have to introduce breaks into the game if there is co-op. There is no way I could upgrade if there was no pause. The only solution I can think of is rewarding the players with level up only after a boss fight and having like a minute to cycle through upgrades. However, this game would go from survival to a more wave based game like killing floor.
Zefar Nov 12, 2022 @ 2:40am 
Originally posted by Secret:
Originally posted by Zukabazuka:
That is your friends problem not ours.

until hes in YOUR game... that was kind of the point.

Except he won't. I'd only play with my brother.



Originally posted by Eudicots:
It would most likely have to introduce breaks into the game if there is co-op. There is no way I could upgrade if there was no pause. The only solution I can think of is rewarding the players with level up only after a boss fight and having like a minute to cycle through upgrades. However, this game would go from survival to a more wave based game like killing floor.
If EXP is shared equally you'd both level up at the same time and the game could pause during this time.
Time will only resume when both people have picked their skills.

Also not being able to level up until AFTER a boss fight is ridiculous. You need those skills to kill a boss.
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Date Posted: Nov 10, 2022 @ 9:14pm
Posts: 15